Difference between revisions of "Tomb Raider III Story"

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(Prelude)
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'''Infada Stone'''
 
'''Infada Stone'''
[[Image:Infadastone.jpg|thumb|left]]
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[[Image:Infadastone.jpg|200px|left]]
 
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If a person stabs the Infada Stone into their heart (similar to the Dagger of Xian), they then get the power of levitation of to fire beams of compressed atmospherical energy.
 
If a person stabs the Infada Stone into their heart (similar to the Dagger of Xian), they then get the power of levitation of to fire beams of compressed atmospherical energy.

Revision as of 19:16, 5 August 2008

Editing Notice

This article will develop over a large period of time, and until the base layer of it (a full plot) is completed, I urge anyone not to edit or change it in any way.

Introduction

The following article will explain in high detail the story-line of the 1998 Tomb Raider III. This page, though, does not include high-detail walkthrough information of each level, that can be found in the tombraidergirl pages, but instead the cutscenes and FMV's seen throughout the game.

A lot has happened since Tomb Raider II. Lara Croft is becoming more and more realistic, in the sense that she now can perform new moves that people would expect from great Lara, such as sprinting, or crouching.

Newer sounds in the game also improve the overall reality. The guns shots actually sound like guns shots now, and Lara makes different footstep noises for the different surfaces she walks on.

For the first time in the series, the usual linear gameplay of Tomb Raider is now nonlinear; After the four India Levels, Lara can choose which of the next three locations she wants to go to, and for every location, Lara has a new, and interesting outfit.

However, Tomb Raider III introduces Code Disks, laser-activated turret guns, navigating over the tops of London and into a derelict subway. The problem? Tomb Raider has now practically lost all of its original Tombs which made the first installment so famous and successful. As Lara, at a certain level, is traversing over the city of London to find an artifact, it might as well be called City Raider.

These modern locations were removed in the next game in the series; The Last Revelation.

Level Map

The following diagrams and captions will show the levels in the game. Nevada, India and the South Pacific can be played in any order. At the end of the third section, Lara goes to Antarctica for the game's climax.

The dense Jungle.
India


The Nevada Desert.
Nevada


The beach by Coastal Village.
South Pacific


Thames Wharf in London
London


RX-Tech explorer in Antarctica.
Antarctica



London

Prelude

Tomb Raider III is about collecting four meteoric artifacts from across the globe. The individual object has it's own unique power, but when all four are combined in the Meteorite Crater deep below Antarctica, they have the power to rapidly accelerate human evolution. The Artifact name, power (if known) and location is written in the table below:

width="250" Template:Descline | Artifact width="250" Template:Descline | Image width="250" Template:Descline | Power width="250" Template:Descline | Location

Infada Stone

Infadastone.jpg

If a person stabs the Infada Stone into their heart (similar to the Dagger of Xian), they then get the power of levitation of to fire beams of compressed atmospherical energy.

Inside the Temple Ruins, India, until Tony stole it.

Element 115

Unknown

Inside an alien UFO, in Area 51, Nevada.

Eye of Isis

Can stop the bearer from aging, and, similar to the Infada Stone, get the power of compressed atmospherical energy.

Owned by Sophia Leigh, in London.

Ora Dagger

The Ora Dagger allows the controller to summon monsters and beasts, and manipulates and controls electro-particles in the air, and can fire them in a deadly blast of lightning, and use them defensively, as in an electro-shield.

Owned by a cannibalistic tribe in some South Pacific islands.