Difference between revisions of "Tomb Raider: Underworld"

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* Concept Art
 
* Concept Art
 
* Previously on Tomb Raider
 
* Previously on Tomb Raider
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. <ref>http://gamecorner.pl/gamecorner/1,86013,5842521,Pierwsze_10_minut_z_Tomb_Raider__Underworld.html</ref>
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Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. <ref>http://www.youtube.com/watch?v=ARe4on9__DM</ref>
  
 
==Exclusive Content==
 
==Exclusive Content==

Revision as of 22:45, 19 November 2008

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Spoiler Warning: This article reveals important elements of a work yet unpublished.
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Tomb Raider Underworld
Underworld.jpg
Tomb Raider 8
Platforms PC, PlayStation 3, Xbox 360, PS2, Wii, Nintendo DS, Mobile
Levels 7 including Prologue
Developer Crystal Dynamics
Publisher Eidos Interactive
Game Chronology:
Tomb Raider Anniversary Tomb Raider Underworld

Tomb Raider Underworld will continue the story of Tomb Raider Legend, as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.

Release Dates & Platforms

Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the PC, PlayStation 3, Xbox 360, Wii, Nintendo DS, PS2 and Mobile.

PlayStation 3

  • Ukflag.gif
    Europe - 21st November 2008
  • Usflag.gif
    United States - Out Now
  • Ausflag.gif
    Australia & New Zealand - 5th December 2008

PC

  • Ukflag.gif
    Europe - 21st November 2008
  • Usflag.gif
    United States - Out Now
  • Ausflag.gif
    Australia & New Zealand - 5th December 2008

Xbox 360

  • Ukflag.gif
    Europe - 21st November 2008
  • Usflag.gif
    United States - Out Now
  • Ausflag.gif
    Australia & New Zealand - 5th December 2008

Wii

  • Ukflag.gif
    Europe - 21st November 2008
  • Usflag.gif
    United States - Out Now
  • Ausflag.gif
    Australia & New Zealand - 5th December 2008

Nintendo DS

  • Ukflag.gif
    Europe - 21st November 2008
  • Usflag.gif
    United States - Out Now
  • Ausflag.gif
    Australia & New Zealand - 5th December 2008

PS2

  • Ukflag.gif
    Europe - January 2009 [1]
  • Usflag.gif
    United States - January 2009
  • Ausflag.gif
    Australia & New Zealand - January 2009

Mobile

  • Ukflag.gif
    Europe - 2009
  • Usflag.gif
    United States - 2009
  • Ausflag.gif
    Australia & New Zealand - 2009

Levels

  • Prologue: Croft Manor (Training Level)

(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)

  • Level One: Mediterranean Sea
  • Level Two: Thailand
  • Level Three: Croft Manor
  • Level Four: Southern Mexico
  • Level Five: Jan Mayen Island
  • Level Six: Andaman Sea
  • Level Seven: Arctic Sea

Development Process

In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide "computer games that may be accessed network-wide by network users." In the January 2008 issue of the magazine Play, details from the "first-ever demo" of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.

Play's assertions that this is the "first true next gen Lara" and "one big physics smorgasbord" which "looks altogether photo-real" led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.

Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.

Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara "moves as good as she looks [and] no longer moves like a video game character" thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.

A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.

A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts "Drop it Zip or I'll drop you". At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying "I'm very pleased to see you again, Lara", before the final release date screen shows.

Gameplay

Differences from previous iterations in the series are that Lara's environment will be an "interactive world that reacts and remembers". Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is "to not only reward the player for the effect they're having on the world, but to give them navigational aids." The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a "hybrid lighting model that combines dynamic lights with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment ... her adversary" for a large part of the game.

Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that "in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements." This installment also features a new melee combat system, requiring Lara in some instances to use "direct combat and evasive manoeuvres to distance herself from her attacker". Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara "can also split up her guns and fire at two different targets simultaneously," or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that "Lara will be able to do anything that you'd expect her to be able to do," which he called "the big theme this year." Lindstrom describes this as "a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?" Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.

The interactive cutscenes from previous titles have been replaced with "adrenaline moments". Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.

Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: [2]

  • Melee combats (punches, knees, kicks, grapple pulls)
  • Uses sticky grenades on still or moving targets
  • Shoots split targets, even on perch
  • Shoots while swan diving
  • Shoots while doing a backhand spring
  • Performs an Adrenaline shot
  • Can exert force using the grapple
  • Uses poles as a weapon, slot into walls, climb on, swing on or balance on
  • Mantles onto ledges
  • Wall kicks, even on perch
  • Free climbs on concave and convex surfaces
  • Climbs horizontally
  • Balances on beams and ledges, but will slip off when wet
  • Front flips on narrow beams
  • Can fronthand spring off small objects.
  • Can ledge hop - Lara can hop from one part to the next, in a zig zag form.
  • Can shimmy on ledges and around corners smoothly
  • Runs with picked up objects
  • Glances at killed enemies as she goes by
  • Pushes branches out of her way
  • Can cartwheel
  • Has different stances when running with picked up objects
  • Sprints - allows Lara to run twice as fast without running out of stamina
  • Has a new reach move
  • Uses a Personal Light Source
  • Sprint jump - allows Lara to reach twice as far ledges.
  • Player Tailoring
  • Higher swan dive than usual

Demo

Eidos has released a Tomb Raider Underworld Demo for PC and Xbox 360.

The demo contains the first half of the Thailand level.

Check out the Coastal Thailand Demo walkthrough.

Story

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For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.

In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.

Continuing where Tomb Raider Legend left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy. Then, when she travels to Helheim, she discovers Excalibur then her and Amanda team up to go to Avalon

At the end of Legend, Lara's mother was stuck in Avalon.

At the end of Underworld Lara says "Goodbye mother, rest in piece." Template:Citation needed

Locations

Traps and Obstacles

  • Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.
  • Spring Boards [15] - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.
  • Columns - these are beams Lara has to balance on to get across.
  • Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.
  • Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.

Artifacts

Gear


Weapons

Outfits

As in Tomb Raider Legend and Anniversary Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.

Vehicles

Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.

  • Motorbike - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)
  • Yacht - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels. [16][17]

Characters and Enemies

Confirmed Characters


Confirmed Enemies

The number of human opponents is less than the number of animals in the game.

  • Animals
  • Monsters, Mutants and Mythical Creatures
  • Humans

Unlockables

  • Outfits (details above)
  • Storyboards [22]
  • Cheats [23]
  • Cutscenes
  • Character Biographies
  • Concept Art
  • Previously on Tomb Raider

Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. [24]

Exclusive Content

  • Xbox 360
According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)[25][26]

Special Editions

Limited Edition

A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. [27] [28]

Australian Ultimate Fan Pack

EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on PlayStation 3, Xbox 360, and PC, and will be released upon the game's release on December 5 2008. [29]

The pack includes the following collectible items:

  • Tomb Raider: Underworld game
  • Lara Croft figurine
  • 2009 Lara Croft calendar
  • Tomb Raider T-shirt
  • Trucker cap
  • Messenger bag
  • Collectible packaging

Bonus Item

EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider. [30]

Press Releases

January 2008

SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. [31]

References

  1. http://www.investegate.co.uk/Article.aspx?id=200811110700158716H
  2. Eidos press release
  3. PlayStation Official Magazine - UK Issue 020 July 2008
  4. Eidos Press Release July 15th
  5. Gamestar 03/2008 page 52
  6. http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument
  7. play, January 2008
  8. Computerbild Spiele (German computer games magazine), issue 2/2008
  9. http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument
  10. http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument
  11. Eidos Press Release July 15th
  12. play, January 2008
  13. Computerbild Spiele (German computer games magazine), issue 2/2008
  14. Gameplay Trailer from August 08
  15. CD Action
  16. PlayStation Official Magazine - UK Issue 020 July 2008
  17. Gamescovention gameplay trailer
  18. Computerbild Spiele (German computer games magazine), issue 2/2008
  19. Computerbild Spiele (German computer games magazine), issue 2/2008
  20. CD Action
  21. Tomb Raider Underworld Screenshots released October 23rd
  22. http://www.tombraidergirl.com/tr8/articles07.php
  23. http://www.tombraidergirl.com/tr8/articles07.php
  24. http://www.youtube.com/watch?v=ARe4on9__DM
  25. Eurogamer http://www.eurogamer.de/article.php?article_id=253950
  26. http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc
  27. Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&s=tomb+raider+underworld&sort=itemOrderasc&page=2
  28. http://www.ebgames.com.au/PS3/product.cfm?ID=13425
  29. http://www.ebgames.com.au/PS3/product.cfm?ID=13378
  30. http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001
  31. http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972

Games
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