Tomb Raider: The Crypt of Chronos
Tomb Raider: The Crypt of Chronos is a single player Board Game released in 2026.
Contents
Story
The Chronos Artifact is an ancient enigma whispered to possess mastery over time itself. Legend holds that it rests within the elusive Kairos, a mysterious Greek island that only appears once every two centuries.
Renowned adventurer Lara Croft has unraveled the veil of myth! With a rift in time beckoning, the seasoned archaeologist embarks on a perilous journey to Kairos, driven by the pursuit of this fabled relic.
Yet, she is not the only one with the island in her sights...
A nefarious organization from her past, Natla Technologies, emerge from the shadows believing the artifact and its influence over time will allow them to rectify their old mistakes and get their plans back on track.
The island's indigenous guardians, the Protectors, find themselves outmatched by Natla Tech's formidable military operation, facing an onslaught for which they are ill-prepared.
Lara must navigate treacherous terrain, evade cunning traps, and confront both the forces of nature and the relentless advance of her adversaries. Her struggle unfolds as a race against time, as she searches for the Crypt of Chronos and strives to safeguard it from the encroaching Natla Tech invasion.
Rules
Components
Base
- 32 double-sided Level Tiles
- 1 Lara Board
- 20 Miniatures (2 Laras, 3 Bosses, 14 Enemies, 1 Boulder)
- 1 Adventure Book
- 1 Craft Bench
- 12 Weapon Cards
- 12 Outfit Cards
- 12 Ability Cards
- 1 Resource Bag
- 44 Resource Tokens (8 Oil, 8 Scrap, 8 Cloth, 20 Treasure)
- 12 Scroll Research Cards
- 25 Event Cards
- 3 Boss Cards
- 8 Door Tiles (3 Red, 3 Blue, 2 Gold)
- 4 Switch Tiles (2 Red, 2 Blue)
- 3 Artifact Tiles
- 3 Barrier Tiles
- 1 Boulder Tile
- 6 Lara Dice
- 6 Special Dice
- 1 Enemy Dice
- 15 Tracker Cubes
- 8 Natla-Pins
- 1 Sight Token
- 1 Noise Token
- 1 Exit Token
- 9 Secret Envelopes
- 1 Save Box
- 3 Enemy Reference Cards
Island Campaign
- 1 Island Board
- 14 Jungle Cards
- 8 Mountain Cards
- 8 Desert Cards
- 10 Tomb Cards
- 6 Tomb Tokens
- 19 Cleared Tokens
- 10 Map Research Cards
- 1 Lara-Pin
- 3 Crypt Cards
Game Modes
There are two ways to play: Adventure Book: A structured adventure split into 20-60 minute chapters. Island Campaign: A randomized complete campaign, lasting around 3 hours.
Adventure Book
Setup
- Open the Adventure Book and choose a chapter. For your first time playing, start at Chapter 1.
- Build the level. Different types of Level Tiles represent the four different areas of the island. Level Tiles are double-sided - Jungle / Tomb and Mountain / Desert - and are typically placed in a 4x4 grid. The level layout shows you which tiles to use (the numbers) and how to orient them (the location of the numbers).
- Complete the layout with tiles and enemies. The level layout specifies where to place any additional tiles. Door Tiles have 2 sides - open and closed - so make sure to place them according to the level layout. Enemies will always start on Spawn Points, with the arrow on the Spawn Point indicating which direction they are facing.
- Place the Lara Board below the Level Tiles. The Lara Board is double-sided, letting you play as either Classic or Modern Lara, each with a matching miniature. There is no gameplay difference between the two versions.
- Place a Tracker Cube on the #10 space of Lara’s health bar.
- Place the relevant Weapon, Outfit, and Ability Cards. If this is your first time playing the Adventure Book, all you need to do here is place the Dual Pistols on a Weapon space of the Lara Board and a Tracker Cube on the highest ammo space.
- Place the Sight and Noise Tokens, the Enemy Dice, and the 6 Lara Dice close to the Lara Board.
- Shuffle the Event Deck and place it within reach.
- Remove all the Map Research Cards from the Research Deck, then shuffle the Scroll Research Cards and place them within reach.
- Draw any starting resources, then shuffle the rest into the Resource Bag and place it within reach. Chapter 1 of the Adventure Book does not have any starting resources.
- Place the Craft Bench next to the Lara Board.
- Shuffle the Weapon, Outfit, and Ability Decks, then place them onto the Craft Bench.
- Place the 6 Special Dice onto the Craft Bench.
Winning / Losing
How to win
- Once all the objectives of the level are met, you must then reach the exit. Once you are on the exit space, as long as there are no enemies on your Level Tile, you can then leave whenever you choose during a Lara Phase.
How to lose (Death)
- If you are playing a series of chapters, losing all your health means you must remove one Lara Dice from your dice pool, then regain all your health and continue. Each time you reach zero health, this process repeats. Once all your Lara Dice are gone, the game ends. It is crucial to avoid running out of health, as having fewer dice makes the game increasingly difficult.
- If you are playing a single level or challenge, you lose as soon as your health
reaches zero.
Phases
Lara Phase
- (Use all your Lara Dice)
- This is when you take your turn.
- You will use your six Lara Dice to traverse the level, combat enemies, search for resources, and complete objectives. The Lara Phase ends once you have usedall your Lara Dice and completed any crafting you wish to do.
Enemy Phase
- (Enemies move and then attack)
- This is when the enemies take their turn.
- They will move across the level depending on certain conditions. If there is a noise, they will investigate where it came from. If you’ve been spotted, they move towards you!
- If an enemy is within range of you (before or after they move) and they can see you, then they will attack!
Event Phase
- (1+ enemies = Draw 1 Event Card | No enemies = Draw 2 Event Cards)
- This is when the game takes its turn.
- Events are triggered on the level around you. Maybe you have discovered something special or sprung a trap - or maybe a new enemy has appeared! How many events are drawn depends on if there are enemies on the level. If there is at least 1 enemy at the start of the Event Phase, then you draw and resolve 1 Event Card.
- If there are no enemies on the level at the start of the Event Phase, then you must draw and resolve 2 Event Cards, completing them in order.