Difference between revisions of "Trigger"

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m (Tombraidergirl moved page Triggers to Trigger over redirect)
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A '''Trigger''' is an object that triggers a certain event.
 
A '''Trigger''' is an object that triggers a certain event.
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==Visual Triggers==
 
==Visual Triggers==
=== Basic Buttons, Switches and Levers ===
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===Buttons===
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These triggers are pushed by Lara.
 
* [[Small Push Switch]]
 
* [[Small Push Switch]]
 
* [[Big Push Button]]
 
* [[Big Push Button]]
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* [[Pressure Plate]]
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===Levers===
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These triggers are flipped by Lara.
 
* [[Small Lever Switch]]
 
* [[Small Lever Switch]]
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* [[Grab Hole]]
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* [[Jump Switch]]
 
* [[Wall Lever]] (Big Lever Switch)
 
* [[Wall Lever]] (Big Lever Switch)
 
* [[Lever Switch]] (Floor Lever)
 
* [[Lever Switch]] (Floor Lever)
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* [[Crowbar Switch]] (a floor lever without the handle)
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* [[Underwater Lever]]
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===Winches===
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These triggers are wound up by Lara. They often start unwinding as soon as Lara lets go and thus are usually timed.
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* [[Cog Switch]] (a large cog wheel)
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* [[Turnstile Winch]]
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* [[Axe Winch]]
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* [[Rope Winch]]
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* [[Pull Switch]] (In Guardian of Light and Temple of Osiris)
  
  
=== Special Switches and Levers ===
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=== Other Visible Triggers ===
* [[Underwater Switch]]
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* [[Valve Wheel]]
* [[Jump Switch]]
 
* [[Crowbar Switch]] (Floor)
 
* [[Small Wheel]]
 
* large [[Cog Switch]]
 
* small [[Cog Wheel]]
 
* [[Hole Switch]]
 
 
* [[Pullrope]] (in TAoD also underwater)
 
* [[Pullrope]] (in TAoD also underwater)
* [[Pull Switch]] (In Guardian of Light and Temple of Osiris)
 
 
* [[Codepad]]
 
* [[Codepad]]
 
* Puzzlepieces / [[Artefacts]]
 
* Puzzlepieces / [[Artefacts]]
 
* Keyhole (and [[Key]])
 
* Keyhole (and [[Key]])
* [[Pressure Plate]]
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* [[Book Trigger]]
* [[Shoot Switch]]
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* [[Shooting Target]]
 
 
 
 
 
 
==Secondary Triggers==
 
 
* [[Breakable Objects]]
 
* [[Breakable Objects]]
* Shooting Targets
 
* invisible floor triggers triggered by [[movable Objects|Movable Objects]] placed on top.
 
  
  
 
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==Invisible Triggers==
==Invisible Trigger (Trigger in the Level Editor)==
 
 
A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:
 
A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:
 
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* invisible floor triggers triggered by [[movable Objects|Movable Objects]] placed on top.
 
* a [[boulder]] rolling over a certain floor tile
 
* a [[boulder]] rolling over a certain floor tile
 
* a [[baddy]] crossing a certain spot
 
* a [[baddy]] crossing a certain spot

Revision as of 15:35, 5 May 2017

A Trigger is an object that triggers a certain event.

Visual Triggers

Buttons

These triggers are pushed by Lara.


Levers

These triggers are flipped by Lara.


Winches

These triggers are wound up by Lara. They often start unwinding as soon as Lara lets go and thus are usually timed.


Other Visible Triggers


Invisible Triggers

A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:

  • invisible floor triggers triggered by Movable Objects placed on top.
  • a boulder rolling over a certain floor tile
  • a baddy crossing a certain spot