Difference between revisions of "Trigger"

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* [[Small Push Switch]]
 
* [[Small Push Switch]]
* [[Big Push Button]]
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* Big Push Button
* [[Lever]]
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* Lever
** [[Wall Lever]] ([[Big Lever Switch]])
+
** Wall Lever ([[Big Lever Switch]])
** [[Lever Switch]] (Floor)
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** Lever Switch (Floor)
** [[Crowbar Switch]] (Floor)
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** Crowbar Switch (Floor)
 
* [[Jumpswitch]]
 
* [[Jumpswitch]]
* [[Small Cog]]
+
* Small Cog
 
* [[Cog Switch]]
 
* [[Cog Switch]]
* [[Hole Switch]]
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* Hole Switch
 
* [[Pullrope]]
 
* [[Pullrope]]
* [[Underwater Switch]]
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* Underwater Switch
* [[Codepad]]
+
* Codepad
* [[Puzzlepieces]] / [[Artefacts]]
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* Puzzlepieces / [[Artefacts]]
* [[Keyhole]] (and [[Key]])
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* Keyhole (and [[Key]])
  
 
==secondary Triggers==
 
==secondary Triggers==
* [[breakable Objects]]
+
* Breakable Objects
** [[Shooting Targets]]
+
** Shooting Targets
* [[movable Objects]]
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* [[movable Objects|Movable Objects]]
  
  
  
==invisible Trigger ([[Trigger in the Level Editor]])==
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==invisible Trigger (Trigger in the Level Editor)==
The [[Leveldesigner]] will gain a new perspective of triggers. Many things can be invisible triggers:
+
The [[Level Editor]] will gain a new perspective of triggers. Many things can be invisible triggers:
  
 
* a [[boulder]] rolling over a certain floor tile
 
* a [[boulder]] rolling over a certain floor tile
 
* a [[baddy]] crossing a certain spot
 
* a [[baddy]] crossing a certain spot
* ...
 
  
  

Revision as of 12:31, 26 March 2009

A Trigger is an object that triggers a certain event.

visual Triggers

secondary Triggers


invisible Trigger (Trigger in the Level Editor)

The Level Editor will gain a new perspective of triggers. Many things can be invisible triggers:

  • a boulder rolling over a certain floor tile
  • a baddy crossing a certain spot