Difference between revisions of "Trigger"
From WikiRaider
Line 19: | Line 19: | ||
* [[Hole Switch]] | * [[Hole Switch]] | ||
* [[Pullrope]] (in TAoD also underwater) | * [[Pullrope]] (in TAoD also underwater) | ||
− | * [[Pull Switch]] (In Guardian of Light) | + | * [[Pull Switch]] (In Guardian of Light and Temple of Osiris) |
* [[Codepad]] | * [[Codepad]] | ||
* Puzzlepieces / [[Artefacts]] | * Puzzlepieces / [[Artefacts]] |
Revision as of 17:36, 21 April 2017
A Trigger is an object that triggers a certain event.
Contents
Visual Triggers
Buttons, Switches and Levers
- Small Push Switch
- Big Push Button
- Small Lever Switch
- Wall Lever (Big Lever Switch)
- Lever Switch (Floor Lever)
- Crowbar Switch (Floor)
Special Switches and Levers
- Underwater Switch
- Jump Switch
- Small Wheel
- large Cog Switch
- small Cog Wheel
- Hole Switch
- Pullrope (in TAoD also underwater)
- Pull Switch (In Guardian of Light and Temple of Osiris)
- Codepad
- Puzzlepieces / Artefacts
- Keyhole (and Key)
- Pressure Plate
- Shoot Switch
Related Articles
- Wall Lever
- Jumpswitch
- Hole Switch
- Pullrope (also under water, AoD)
- Underwater Switch
- Codepad
Secondary Triggers
- Breakable Objects
- Shooting Targets
- Movable Objects
Invisible Trigger (Trigger in the Level Editor)
A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers: