Tomb Raider: Underworld

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Tomb Raider 8
Laraunderworld.jpg
Tomb Raider Underworld
Release Date 2008, 4th quarter
Platforms probably PC, PlayStation 3, XBox 360, PS2, Wii, Nintendo DS
Developer Crystal Dynamics
Publisher Eidos Interactive
Game Chronology:
Tomb Raider Anniversary Tomb Raider 8


Tomb Raider Underworld will most likely continue the story of Tomb Raider Legend, as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.

Release Dates & Platforms

Tomb Raider Underworld will probably come out late 2008 and will be playable on PC, PlayStation 3, XBox 360, Wii, Nintendo DS and PS2. Other versions are highly unlikely.

Levels

  • Mediterranean
  • Coastal Thailand
  • Croft Manor
  • Southern Mexico
  • Jan Mayen Island
  • Andaman Sea
  • Arctic Sea

Features and Controls

Differences from previous iterations in the series are that Lara's world will be an "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is "to not only reward the player for the effect they're having on the world, but to give them navigational aids."[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a "hybrid lighting model that combines dynamic lights with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment ... her adversary" for a large part of the game.[13][17]

Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that "in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements."[18] This installment also features a new melee combat system, requiring Lara in some instances to use "direct combat and evasive manoeuvres to distance herself from her attacker". Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara "can also split up her guns and fire at two different targets simultaneously,"[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that "Lara will be able to do anything that you'd expect her to be able to do," which he called "the big theme this year."[7] Lindstrom describes this as "a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?" Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]

Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara "moves as good as she looks [and] no longer moves like a video game character" thanks to being fully motion captured.[13]

These revelations and Play's assertions that this is the "first true next gen Lara" and "one big physics smorgasbord" which "looks altogether photo-real"[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]

Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.


Here is a brief list of new and key elements in Tomb Raider: Underworld

  • dynamic weather
  • dynamic dirt on Lara's clothes
  • Lara "has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc." [3]
  • Lara has additional non-gameplay-relevant animations like pushing away branches [4]
  • Destroyed objects and defeated enemies will no longer vanish
  • new combat tactics (hand-to-hand combat - kicking and punching - melee combat... e.g. hitting opponents with picked-up sticks)
  • shooting two targets at once
  • shooting while climbing
  • shooting while balancing on a pole
  • advanced environment interaction
  • multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)
  • sprinting
  • balancing on ropes
  • new, advanced wall-climbing
  • multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)
  • The game will be significantly longer than Tomb Raider Legend
  • the game will contain more difficult puzzles
  • The hint system can be turned off
  • fewer boss fights
  • Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated
  • improved opponent AI (e.g. recognition of thrown grenades and evasive actions)
  • It has been rumoured that the medipacks will no longer exist and thus Lara must find another way of healing
  • Keeley Hawes voices Lara

Locations

  • South America, Mexico [5] [6]
  • Australia [7]
  • Easter Island [8]
  • the Golden Triangle [9]
  • Mesopotamia [10]
  • Rome and the Vatican [11]

Lara's confirmed move's/Animations

  • Mantle onto ledges
  • Melee kick's and punches
  • Wall kick/Wall kick on perch
  • Free climb on concave and convex surfaces
  • Split target, even on perch
  • Can use poles as, a weapon, slot into walls, climb on, swing on or balance on
  • Run with picked up objects
  • Can use "sticky grenades" on still/moving targets
  • Glances at killed enemies as she goes by
  • Pushes branches out of her way
  • New sprint move
  • Different stances when running with picked up objects
  • Can balance on beams and ledges, but will slip off when wet
  • Can cart wheel
  • Personal Light Souce
  • Can shimmy, shimmy round corners smoother
  • Can free climb
  • New reach move
  • Can shoot whils swan diving
  • Can exert force using the grapple

Traps and Obstacles

  • Spring Board [12]
  • Column/Pole
  • Tightrope

Characters and Enemies

Characters

Enemies

  • Animals
  • spiders [15]
  • Monster Creatures
  • Human Opponents

The number of human opponents is less than the number of animals in the game.

Outfits

As in Tomb Raider Legend and Anniversary Lara will have numerous Outfits at her disposal.


Vehicles

Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.


Press Releases

January 2008

SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. [16]

References

  1. Computerbild Spiele (German computer games magazine), issue 2/2008
  2. CD Action
  3. play magazine, January 2008
  4. CD Action magazine
  5. play, January 2008
  6. Computerbild Spiele (German computer games magazine), issue 2/2008
  7. French PSM3, January 2008
  8. French PSM3, January 2008
  9. French PSM3, January 2008
  10. French PSM3, January 2008
  11. French PSM3, January 2008
  12. CD Action
  13. Computerbild Spiele (German computer games magazine), issue 2/2008
  14. Computerbild Spiele (German computer games magazine), issue 2/2008
  15. CD Action
  16. http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972