Difference between revisions of "Tomb Raider: Anniversary Game Commentary"

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The '''Tomb Raider: Anniversary Game Commentary''' is an in-game feature that allows commentaries to be played while you are playing. After unlocking them and turning them on, [[Commentary Markers]] can be found throughout the game. In it [[Jason Botta]] and [[Toby Gard]] give you behind-the-scenes information on the original [[Tomb Raider]] and on [[Tomb Raider Anniversary]].
  
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==Peru, Mountain Caves==
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* Peru, Mountain Caves, Start Platform
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: The first commentary marker crystal is found on the starting platform of the first level [[Peru - Mountain Caves|Mountain Caves]].
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{{Quote|Transcript|
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:: ''Botta'' - Welcome to the game commentary for Tomb Raider: Anniversary. I'm Jason Botta, the creative director for [[Tomb Raider: Anniversary]].
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:: ''Toby'' - And I'm Toby Gard, the original designer, from the first [[Tomb Raider|TR1]].
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:: ''Botta'' - No, you were the creative director, give yourself some credit.
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:: ''Toby'' - I suppose, there were only six of us though, we didn't have such grand titles back in those days, but yeah. So in terms of the opening sequence of the original game, the whole thing was leading up to sort of the whole wolf extravaganza that happens, where it was the 'big reveal' of Lara Croft. And obviously some of that wasn't really appropriate any more, people know who Lara was, so it enabled us to actually be able to show Lara in the intro in the foyer in Calcutta and obviously we didn't have to go quite so crazy with the wolf bit with the big tails flying off her and stuff.
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:: ''Botta'' - And I think the essence of that whole cinematic and whatnot is the same, sort of an introduction to the main characters of the game and sort of sets up what the entire game is about, so that sort of remains unchanged.
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:: ''Toby'' - Yep
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:: ''Botta'' - Yeah, we sort of tried to follow a lot of the shots from the original game, sort of inspiration for us throughout the entire game but for this opening cine as well.}}
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* Peru, Mountain Caves, Crossing with Bats
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: The second commentary marker is found at the crossing where the first [[bats]] appear.
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{{Quote|Transcript|
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:: ''Toby'' - So I remember when we were first putting together the design for [[Tomb Raider]], and I found that it was pretty much disturbing how many games, how much there was of killing in games, basically so many people killing each other mindlessly, you know, you walk up to some chap and just because they're from a different country you can gun them down and that seems to be perfectly reasonable.
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:: ''Toby'' - So in TR1 I felt like, apart from the fact that I didn't think we could do very good humans at the time, like, other human enemies, it seemed to me like a much nicer thing to do to have the enemies be animals, sort of, you know, vicious, vicious animals like bats and rats and things.
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:: ''Botta'' - Which is ironic because I think now most people would consider killing animals way crueler than killing people.
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:: ''Toby'' - It is, yeah, pretty much, yeah. The worst thing about it of course is that they're all endangered species. None of this occurred to me at the time. To be honest with you, I just thought "Great, we're not killing humans hardly at all, what a great selling point!"
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:: ''Botta'' - When we redid it, we went and we looked at the animals in TR1 and they weren't very mean looking, which made killing them even, even worse.
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:: ''Toby'' - No, I remember my teddy bear model was very cute.
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:: ''Botta'' - That's right, so we consciously tried to sort of go back and make the animals much more vicious this time around, so you didn't feel so bad about killing them. You can maybe only lose about an hour of sleep instead of all night.
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}}
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* Peru, Mountain Caves, Wolf Bridge Room
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: The third commentary marker is in the room with the [[Suspension Bridges]] and the [[Wolves]].
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==Croft Manor==
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* Croft Manor, Main Hall
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[[Category:Tomb Raider Anniversary]]

Revision as of 19:10, 9 February 2011

The Tomb Raider: Anniversary Game Commentary is an in-game feature that allows commentaries to be played while you are playing. After unlocking them and turning them on, Commentary Markers can be found throughout the game. In it Jason Botta and Toby Gard give you behind-the-scenes information on the original Tomb Raider and on Tomb Raider Anniversary.

Peru, Mountain Caves

  • Peru, Mountain Caves, Start Platform
The first commentary marker crystal is found on the starting platform of the first level Mountain Caves.

Botta - Welcome to the game commentary for Tomb Raider: Anniversary. I'm Jason Botta, the creative director for Tomb Raider: Anniversary.
Toby - And I'm Toby Gard, the original designer, from the first TR1.
Botta - No, you were the creative director, give yourself some credit.
Toby - I suppose, there were only six of us though, we didn't have such grand titles back in those days, but yeah. So in terms of the opening sequence of the original game, the whole thing was leading up to sort of the whole wolf extravaganza that happens, where it was the 'big reveal' of Lara Croft. And obviously some of that wasn't really appropriate any more, people know who Lara was, so it enabled us to actually be able to show Lara in the intro in the foyer in Calcutta and obviously we didn't have to go quite so crazy with the wolf bit with the big tails flying off her and stuff.
Botta - And I think the essence of that whole cinematic and whatnot is the same, sort of an introduction to the main characters of the game and sort of sets up what the entire game is about, so that sort of remains unchanged.
Toby - Yep
Botta - Yeah, we sort of tried to follow a lot of the shots from the original game, sort of inspiration for us throughout the entire game but for this opening cine as well.
Transcript

  • Peru, Mountain Caves, Crossing with Bats
The second commentary marker is found at the crossing where the first bats appear.

Toby - So I remember when we were first putting together the design for Tomb Raider, and I found that it was pretty much disturbing how many games, how much there was of killing in games, basically so many people killing each other mindlessly, you know, you walk up to some chap and just because they're from a different country you can gun them down and that seems to be perfectly reasonable.
Toby - So in TR1 I felt like, apart from the fact that I didn't think we could do very good humans at the time, like, other human enemies, it seemed to me like a much nicer thing to do to have the enemies be animals, sort of, you know, vicious, vicious animals like bats and rats and things.
Botta - Which is ironic because I think now most people would consider killing animals way crueler than killing people.
Toby - It is, yeah, pretty much, yeah. The worst thing about it of course is that they're all endangered species. None of this occurred to me at the time. To be honest with you, I just thought "Great, we're not killing humans hardly at all, what a great selling point!"
Botta - When we redid it, we went and we looked at the animals in TR1 and they weren't very mean looking, which made killing them even, even worse.
Toby - No, I remember my teddy bear model was very cute.
Botta - That's right, so we consciously tried to sort of go back and make the animals much more vicious this time around, so you didn't feel so bad about killing them. You can maybe only lose about an hour of sleep instead of all night.
Transcript

  • Peru, Mountain Caves, Wolf Bridge Room
The third commentary marker is in the room with the Suspension Bridges and the Wolves.


Croft Manor

  • Croft Manor, Main Hall