Difference between revisions of "Room Editor"

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The '''Room Editor''' (Windows: '''winroomedit.exe''') is the heart of the [[Level Editor]]. With it you build the map for your level.
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[[File:RoomEdit.jpg|225px|thumb|right|Room Editor]]
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The '''Room Editor''' (found as a Windows executable file called '''winroomedit.exe''' in the installation path of the level editor) is the heart of the [[Level Editor]]. It (or it unofficial successor, the [[Next Generation Level Editor]]) is used to build the map of any the many [[Custom Levels]] available on the internet today.
  
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The Room Editor is used to create environments, texture the scenery, place [[Objects]] - like [[Traps]], [[Enemies]], or even [[Lara Croft]] herself -, set [[Triggers]], and more.
  
The Room Editor is used to create environments, texture the scenery, place [[Objects]], set [[Triggers]] and more.
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== History ==
 
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The Room Editor was released with the other [[Level Editor]] tools on the original [[Tomb Raider Chronicles]] [[CD-Rom]]. Since then it has been uploaded to various sites on the internet.
 
 
==What the Room Editor is NOT==
 
The Room Editor ''cannot'' create new objects, retexture them, or mix objects from various [[WAD]]s. These operations can be performed with one of the countless [[Levelbuilding Tools]].
 
  
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The Room Editor - as well as all the other tools provided - are somewhat user unfriendly, as they were originally never intended to be released to the public. Older versions of the software have been used to create the official [[Classic]] games (TR 1 through 5) by [[Core Design]].
  
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A modernized version, the Next Generation Room Editor, is part of the unofficial [[Next Generation Level Editor]].
  
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== What the Room Editor is NOT ==
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The Room Editor ''does not'' provide the ability to create new objects, re-texture existing objects, or mix objects from various [[WAD]]s. These operations can only be performed with one of the countless third party [[Levelbuilding Tools]].
  
 
[[Category:Level Building]]
 
[[Category:Level Building]]
 
[[de:Room Editor]]
 
[[de:Room Editor]]

Latest revision as of 13:02, 23 January 2017

Room Editor

The Room Editor (found as a Windows executable file called winroomedit.exe in the installation path of the level editor) is the heart of the Level Editor. It (or it unofficial successor, the Next Generation Level Editor) is used to build the map of any the many Custom Levels available on the internet today.

The Room Editor is used to create environments, texture the scenery, place Objects - like Traps, Enemies, or even Lara Croft herself -, set Triggers, and more.

History

The Room Editor was released with the other Level Editor tools on the original Tomb Raider Chronicles CD-Rom. Since then it has been uploaded to various sites on the internet.

The Room Editor - as well as all the other tools provided - are somewhat user unfriendly, as they were originally never intended to be released to the public. Older versions of the software have been used to create the official Classic games (TR 1 through 5) by Core Design.

A modernized version, the Next Generation Room Editor, is part of the unofficial Next Generation Level Editor.

What the Room Editor is NOT

The Room Editor does not provide the ability to create new objects, re-texture existing objects, or mix objects from various WADs. These operations can only be performed with one of the countless third party Levelbuilding Tools.