Difference between revisions of "Polygons"

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'''Polygons''' are what the virtual world of [[Lara Croft]] is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangle. A [[texture]] is then projected onto it, effects like [[lighting]] is applied and finally the result is displayed on screen. All objects in the games are made out of polygons which can form a [[wire frame]] or [[mesh]] of enormous complexity, ever increasing throughout the series as the computational power of console and computer hardware grew. For example, in the first [[Tomb Raider]] in 1996 Lara Croft was made out of only 350{{citation}} polygons, while in the latest instalment [[Tomb Raider Underworld|Underworld]] it were about 10.000{{citation}}. The more polygons an object is made of the smoother its surface is perceived.
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'''Polygons''' are what the virtual world of [[Lara Croft]] is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangle. A [[texture]] is then projected onto it, effects like [[lighting]] is applied and finally the result is displayed on screen.
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All objects in the games are made out of polygons which can form a [[wire frame]] or [[mesh]] of enormous complexity, ever increasing throughout the series as the computational power of [[Video Consoles]] and [[PC]] hardware grew. For example, in the first [[Tomb Raider]] in 1996 Lara Croft was made out of only 350{{citation}} polygons, while in the the 2008 [[Tomb Raider Underworld|Underworld]] it were about 10.000{{citation}}. The more polygons an object is made of the smoother its surface is perceived. In recent years additional techniques like [[Tessellation]] further increase the number of triangles.
  
 
In the [[Level Editor]] it is only possible to manipulate the basic [[building blocks]] (normally made out of six sided cubes, where each side is divided into two triangles) of the environment. More complex objects have to be build outside the editor with tools like [[Metasequoia]] and then imported into the [[WAD file]]s using such tools as [[Wadmerger]].
 
In the [[Level Editor]] it is only possible to manipulate the basic [[building blocks]] (normally made out of six sided cubes, where each side is divided into two triangles) of the environment. More complex objects have to be build outside the editor with tools like [[Metasequoia]] and then imported into the [[WAD file]]s using such tools as [[Wadmerger]].
  
 
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{{more|far too many dead links}}

Revision as of 00:51, 8 November 2017

Polygons are what the virtual world of Lara Croft is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangle. A texture is then projected onto it, effects like lighting is applied and finally the result is displayed on screen.

All objects in the games are made out of polygons which can form a wire frame or mesh of enormous complexity, ever increasing throughout the series as the computational power of Video Consoles and PC hardware grew. For example, in the first Tomb Raider in 1996 Lara Croft was made out of only 350[citation needed] polygons, while in the the 2008 Underworld it were about 10.000[citation needed]. The more polygons an object is made of the smoother its surface is perceived. In recent years additional techniques like Tessellation further increase the number of triangles.

In the Level Editor it is only possible to manipulate the basic building blocks (normally made out of six sided cubes, where each side is divided into two triangles) of the environment. More complex objects have to be build outside the editor with tools like Metasequoia and then imported into the WAD files using such tools as Wadmerger.

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