Difference between revisions of "Difficulty"
From WikiRaider
m |
m |
||
Line 28: | Line 28: | ||
* [[Ultimate Survivor]] (since 20th Anniversary Edition) | * [[Ultimate Survivor]] (since 20th Anniversary Edition) | ||
− | == {{sottr | + | == {{sottr}} == |
{{Mainarticle|Shadow of the Tomb Raider Difficulty}} | {{Mainarticle|Shadow of the Tomb Raider Difficulty}} | ||
In [[{{sottr}}]] difficulty can be set independently for puzzles, traversal, and combat. The available options are: | In [[{{sottr}}]] difficulty can be set independently for puzzles, traversal, and combat. The available options are: |
Latest revision as of 11:03, 26 August 2018
There was only one Difficulty setting in the Classic games up until Lara Croft Tomb Raider: The Angel of Darkness. However with the LAU games a varying system of difficulty settings was introduced, which was also adopted in the Reboot Games.
Contents
Tomb Raider Legend
- Explorer (easy)
- Adventurer (medium)
- Tomb Raider (hard)
Tomb Raider Anniversary
Tomb Raider Underworld
- Casual Explorer (easy)
- Tomb Raider (medium)
- Master Survivalist (hard)
Tomb Raider (2013)
Rise of the Tomb Raider
- Adventurer
- Tomb Raider (Difficulty)
- Seasoned Raider
- Survivor
- Ultimate Survivor (since 20th Anniversary Edition)
Shadow of the Tomb Raider
- Main article: Shadow of the Tomb Raider Difficulty
In Shadow of the Tomb Raider difficulty can be set independently for puzzles, traversal, and combat. The available options are: