Base Camps

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The Base Camps (also Fast Travel Camps)[1] were a new feature in the Tomb Raider Reboot. They have made a reappearance in Rise of the Tomb Raider.

Base Camps allow Lara to rest during her adventure, to upgrade her Skills, Weapons and Gear, to fast-travel to other Base Camps throughout the various Tomb Raider- and Rise of the Tomb Raider Locations, and as a starting point for Challenges and other side Missions.

Features Available at Base Camps

Tomb Raider (2013)

There are numerous Base Camps on the mysterious island of Yamatai. They consist of a small camp-fire where Lara can sit down to warm up and rest. There are several other camps that do not allow fast travel; these are called Day Camps.

Campsites can be found all over the island and provide a number of uses to Lara during her travels. There are two kinds of campsites, Day Camps and Fast Travel Camps. Day Camps are signified by a campfire icon on the map while Fast Travel Camps are represented by a tent icon. Lara can use her Skill Points to purchase new Survival Skills as well as spend Salvage on upgrades to her Gear at both Day Camps and Fast Travel Camps. Fast Travel camps also allow Lara to quickly move between previously visited campsites allowing you to re-explore and collect new things in regions that have already been discovered.
TOMB RAIDER Instructions Booklet[2]


List of Base Camps

Locations Without a Base Camp

There are no base camps at the following locations since they are either to small or no longer accessible after Lara went there for the first time. Some of these may have Day Camps that act as a place where Lara can upgrade her weaponry and tools, but can not fast travel from or to.

Pre-Release

Karl Stewart promised close to a hundred Base Camps in on of his interviews: [3] The final number of Base Camps accessible by fast travel are 16; additionally there are 26 (???) Day Camps, bringing the total number of camps to 42 (???).

Rise of the Tomb Raider

Base Camps are again a central game element in Rise of the Tomb Raider. Day Camps on the other hand have been dropped; all camps are fully functional and all options are available here - both upgrades as well as fast travel.

List of Base Camps

There are 15 Locations and 43 Base Camps in Rise of the Tomb Raider; seven of these Base Camps are located in Challenge Tombs. There is one additional Location and two more Base Camps in the Baba Yaga: The Temple of the Witch DLC, bringing the total up to 16 Locations and 45 Base Camps.

There are 43 Levels spread across Syria and Siberia, the table below shows where each level begins (but not necessarily where it ends). The Baba Yaga DLC is not divided into levels, as it is independent of the normal game's progress, but rather into separate missions, which are listed below instead of levels. Note that these missions do not necessarily start in the Wicked Vale but may start in the Soviet Installation.

Location Levels Base Camp
Siberia Mountain Peak Ascension (none)
Syria Northwest Border of Syria The Lost Tomb, The Hidden Oasis, The Prophet's Tomb Syrian Cliffs, Syrian Catacomb, Syrian Tomb,
Siberia Siberian Wilderness A Cold Welcome, Echoes of the Past, Best Laid Plans Wilderness Refuge
Glacial Cavern Among the Enemy Mongolian Passage
Soviet Installation 1st visit: Unexpected Discovery, Prison Break, The Way Out, Get Out of Dodge, Fugitives, Alone Again

2nd visit: The Rescue, Tracking Down Trinity

Installation Vista, Train Yard, Logging Camp, Hidden Refuge, Communications Tower, The Gulag, Sheltered Ridge, Copper Mill Yard, Copper Mill Bridge
Challenge Tombs Cistern Cavern, Excavation Shaft, Frozen Gorge
Abandoned Mines Shortcut Pantheon Corridor
Geothermal Valley 1st visit: Warming Up, Prepare for Battle, To the Tower

2nd visit: Silent Night, The Cathedral

3rd visit: The Gathering

Valley Farmstead, Ruins Encampment, Cliffside Lookout, Aqueduct Ruins, Hidden Ravine, Cathedral Courtyard, Ridgeline
Challenge Tombs Aquifer Cavern, Infirmary, Whirlpool Sanctuary, Hidden Ridge
The Acropolis Into the Acropolis, Reach the Tower, Rescue Mission, Back to the Forest Tower Courtyard, Riverside Landing, Remnant Bazaar
Flooded Archives Glimpses, The Atlas, Dark Waters, Rising Tide, Escape the Archive Chamber of Records, Greek Fire Depot
Research Base The Cathedral, Save Jonah, Protector Weather Station, Soviet Facility
The Orrery Path of the Deathless (Level), Through the Glacier Solmn Crevasse
Path of the Deathless Into the Hidden City, Breaking In Hall of Guardians, Icy Bluff
The Lost City The Frozen City, Gate Crasher, You Shall Not Pass, Ascension, The Devine Source Threshold of Kitezh, Citadel Plaza, Citadel Gate, Broken Spire, Final Precipice
Challenge Tombs Geothermal Cavern
Baba Yaga DLC
(Siberia)
Wicked Vale The Disturbance in the Sawmill, Chasing Grandpa, Gathering Clues, Making the Antidote, True Vision, Defeating the Witch Wicked Vale, Witch's Cave

Locations Without a Base Camp

There is only one location where Lara can not return to as the avalanche has probably destroyed the place: Mountain Peak.

Similarly the three Base Camps in Syria - Syrian Cliffs, Syrian Catacomb, Syrian Tomb - are only available for fast travel after the player has finished the game and chooses to continue afterwards in order to collect more goodies.

See Also

Similar to Base Camps, but without the possibility to Fast Travel

References

  1. http://cdn.akamai.steamstatic.com/steam/apps/203160/manuals/TRpcMANOLeUS.pdf?t=1410900699 TOMB RAIDER Instructions Booklet via Steam, PC version, page 4. Retrieved on Jan 1st 2015.
  2. http://cdn.akamai.steamstatic.com/steam/apps/203160/manuals/TRpcMANOLeUS.pdf?t=1410900699 TOMB RAIDER Instructions Booklet via Steam, PC version, page 4. Retrieved on Jan 1st 2015.
  3. http://www.youtube.com/watch?v=WQ0qro-5JW0 Around 11:20