Difference between revisions of "Balancing"

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m (Wile E. Coyote moved page Balance to Balancing)
 
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[[Image:Balancewalk.jpg|thumb|150px|right|Tomb Raider Underworld]] Im [[Tomb Raider Underworld]] Lara will be able to '''balance''' on beams, narrow ledges and horizontal bars. This is a new move for Underworld and the move is to climb higher.
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[[Image:Balancewalk.jpg|thumb|150px|right|Lara Balancing in [[Tomb Raider: Underworld]]]]
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'''Balancing''' is a move in several of the [[Tomb Raider Games]] which enables [[Lara Croft]] to balance on beams, narrow ledges and horizontal bars.  
  
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It was first introduced in [[Tomb Raider Chronicles]] where Lara was able to balance on [[Tightrope]]s. This, however, was achieved with the use of a special object that triggers Lara's balance animation. To use the tightrope, the player had to press the Action button.
  
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Balancing was reintroduced in [[Tomb Raider: Underworld]], where it could be used to climb higher up. It was kept on as a move in the later games, the 2013 [[Tomb Raider (2013)|reboot]] and its sequel [[Rise of the Tomb Raider]]. Here Lara can balance on branches, beams, and other narrow objects.
  
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[[Category:Tomb Raider Chronicles]]
 
[[Category:Tomb Raider Underworld]]
 
[[Category:Tomb Raider Underworld]]
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[[Category:Tomb Raider (2013)]]
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[[Category:Rise of the Tomb Raider]]
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[[Category:Controls]]

Latest revision as of 21:11, 8 October 2016

Lara Balancing in Tomb Raider: Underworld

Balancing is a move in several of the Tomb Raider Games which enables Lara Croft to balance on beams, narrow ledges and horizontal bars.

It was first introduced in Tomb Raider Chronicles where Lara was able to balance on Tightropes. This, however, was achieved with the use of a special object that triggers Lara's balance animation. To use the tightrope, the player had to press the Action button.

Balancing was reintroduced in Tomb Raider: Underworld, where it could be used to climb higher up. It was kept on as a move in the later games, the 2013 reboot and its sequel Rise of the Tomb Raider. Here Lara can balance on branches, beams, and other narrow objects.