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		<id>https://www.wikiraider.com/index.php?action=history&amp;feed=atom&amp;title=Isometric</id>
		<title>Isometric - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.wikiraider.com/index.php?action=history&amp;feed=atom&amp;title=Isometric"/>
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		<updated>2026-10-20T07:08:27Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.wikiraider.com/index.php?title=Isometric&amp;diff=43226&amp;oldid=prev</id>
		<title>Wile E. Coyote at 07:06, 27 April 2015</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Isometric&amp;diff=43226&amp;oldid=prev"/>
				<updated>2015-04-27T07:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:06, 27 April 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An ''isometric'' projection is mathematical way to project three-dimensional objects onto a two dimensional plane. In gaming the term often describes a fixed camera position at the top of one of the corners of the gaming scene. The player(s) appear to move through a three-dimension landscape with the cameras point of view not changing with progression throughout the level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An ''isometric'' projection is mathematical way to project three-dimensional objects onto a two dimensional plane. In gaming the term often describes a fixed camera position at the top of one of the corners of the gaming scene. The player(s) appear to move through a three-dimension landscape with the cameras point of view not changing with progression throughout the level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lara Croft &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series &lt;/del&gt;games ([[Lara Croft and the Guardian of Light|Guardian of Light]], [[Lara Croft and the Temple of Osiris|Temple of Osiris]]) are examples for this kind of fixed camera isometric game play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Tomb Raider Games with isometric view ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Lara Croft &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Games|Lara Croft Series]] &lt;/ins&gt;games ([[Lara Croft and the Guardian of Light|Guardian of Light]], [[Lara Croft and the Temple of Osiris|Temple of Osiris]]) are examples for this kind of fixed camera isometric game play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Lara Croft and the Guardian of Light]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Lara Croft and the Temple of Osiris]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[de:isometeisch]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wile E. Coyote</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Isometric&amp;diff=42127&amp;oldid=prev</id>
		<title>Wile E. Coyote: Created page with &quot;LCTOO as an example for isometric view]] An ''isometric'' projection is math...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Isometric&amp;diff=42127&amp;oldid=prev"/>
				<updated>2014-06-19T07:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:LCTOO-GampleyScene.jpg&quot; title=&quot;File:LCTOO-GampleyScene.jpg&quot;&gt;LCTOO&lt;/a&gt; as an example for isometric view]] An &amp;#039;&amp;#039;isometric&amp;#039;&amp;#039; projection is math...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:LCTOO-GampleyScene.jpg|225px|thumb|right|Scene from [[Lara Croft and the Temple of Osiris|LCTOO]] as an example for isometric view]]&lt;br /&gt;
An ''isometric'' projection is mathematical way to project three-dimensional objects onto a two dimensional plane. In gaming the term often describes a fixed camera position at the top of one of the corners of the gaming scene. The player(s) appear to move through a three-dimension landscape with the cameras point of view not changing with progression throughout the level.&lt;br /&gt;
&lt;br /&gt;
The Lara Croft series games ([[Lara Croft and the Guardian of Light|Guardian of Light]], [[Lara Croft and the Temple of Osiris|Temple of Osiris]]) are examples for this kind of fixed camera isometric game play.&lt;/div&gt;</summary>
		<author><name>Wile E. Coyote</name></author>	</entry>

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