Tomb Raider (2013)
In the reboot game certain actions - e.g. Hunting, killing Enemies, raiding Challenge Tombs - rewards the player with XP. This in turn gets converted into Skill Points which can be used to improve Lara's abilities by activating certain Skills at a Base Camp.
List of Actions Gaining the Player XP
- 250 for clearing the exit in the Scavenger's Den
- 25 for getting the Scavenger killed
- 300 for escaping the cave of the Scavenger's Den
- 100 for surviving climbing on the plane wreck
- 100 for finding Sam's pack
- 150 for resting at first Base Camp
- 250 for discovering corpse with bow
- 150 for gathering the first meat
- 150 for using first skill point
- 100 for heading down into the bunker
- 226 for collecting Axe (as Old Pry Tool)
- 100 for exiting bunker
- 200 for surviving wolf attack while caught in the Bear Trap
- 25 for a Headshot
- 25 for arrow-through-the-throat-finish
- 10 for regular kill
- 20 for gathering bird meat
Before the game was released there had been some concern regarding the XP system. Fans of the original games feared too many RPG elements had entered into the game, a fear aided by the fact that Square Enix is best known for their series of Final Fantasy RPGs. On the other hand many fans embraced the idea, because it brings a bit of customisability to the game that is more subtle than before. The media has generally been in favour of this new feature.
Rise of the Tomb Raider
The XP system has been adopted in Rise of the Tomb Raider almost without changes. Again, hunting, killing enemies, and solving Puzzles gains the player XP which then turns into skill points to be spent at Base Camps for a wide variety of skills.