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		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Story&amp;diff=53029</id>
		<title>Tomb Raider II Story</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Story&amp;diff=53029"/>
				<updated>2025-02-11T21:47:32Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: /* The Deck */&lt;/p&gt;
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&lt;div&gt;{{excellent}}&lt;br /&gt;
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The following article will explain the '''story of Tomb Raider 2'''. Walkthrough detail information is not written in this article, but only brief information on what you have to do each level, such as keys or objects, but the following information is based on the FMV clips seen throughout the game. For full detail walkthroughs, see the tombraidergirl pages.&lt;br /&gt;
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In brief, Tomb Raider 2 involves more enemies, larger levels and it introduces much more of modern life with the tombs which made Tomb Raider 1 famous.. The Offshore Rig levels involve key objects which are much more modernized ([[Machine Chips]], [[Pass Card | Pass Cards]]). Also, the Offshore Rig levels have flashing electronic technology, never seen before. Many people believe that both Tomb Raider 2 and 3 lose the original Tombs that made Tomb Raider 1 popular. It also notable that Tomb Raider 2 contains much more human enemies than its predecessor, and an overall introduction into a more modern life.&lt;br /&gt;
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The following item will show the vague level map of Tomb Raider 2, followed by the slightly more detailed information:&lt;br /&gt;
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=== Level Map ===&lt;br /&gt;
[[Image:Greatwall2.jpg|thumb|150px|left|The Great Wall of China, Lara's first destination]] ''China'' &lt;br /&gt;
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*1 - [[The Great Wall]]&lt;br /&gt;
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[[Image:venice.jpg|thumb|150px|left|Lara in the canals of Venice]]''Venice''&lt;br /&gt;
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*2 - [[Venice]]&lt;br /&gt;
*3 - [[Bartoli's Hideout]]&lt;br /&gt;
*4 - [[Opera House]]&lt;br /&gt;
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[[Image:Diving_Area.jpg|thumb|150px|left|The electronic Offshore Rig]]'' Offshore Rig ([[Adriatic Sea]])''&lt;br /&gt;
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*5 - [[Offshore Rig]]&lt;br /&gt;
*6 - [[Diving Area]]&lt;br /&gt;
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[[Image:Deck.jpg|thumb|150px|left|The Deck of the Maria Doria ship deep below the sea]]'' The Maria Doria Ship''&lt;br /&gt;
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*7 - [[40 Fathoms]]&lt;br /&gt;
*8 - [[Wreck of the Maria Doria]]&lt;br /&gt;
*9 - [[Living Quarters]]&lt;br /&gt;
*10 - [[The Deck]]&lt;br /&gt;
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[[Image:Catacombsoftalion.jpg|thumb|150px|left|The vast catacombs below the Barkhang Monastery]]''Tibet''&lt;br /&gt;
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*11 - [[Tibetan Foothills]]&lt;br /&gt;
*12 - [[Barkhang Monastery]]&lt;br /&gt;
*13 - [[Catacombs of the Talion]]&lt;br /&gt;
*14 - [[Ice Palace]]&lt;br /&gt;
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[[Image:Floatingislands.jpg|thumb|150px|left|The surreal Floating Islands ]]''China''&lt;br /&gt;
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*15 - [[Temple of Xian]]&lt;br /&gt;
*16 - [[Floating Islands]]&lt;br /&gt;
*17 - [[The Dragon's Lair]]&lt;br /&gt;
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[[Image:Home.jpg|thumb|150px|left|Lara, still being attacked, but this time in her own home by Bartoli's angry men]]''England''&lt;br /&gt;
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*18 - [[Home Sweet Home]]&lt;br /&gt;
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==Prelude==&lt;br /&gt;
Tomb Raider 2 is all about getting the mystical [[Dagger of Xian]], a mystical and historical artifact which can bestow the powers of a [[dragon]] onto the person who drives the dagger into their heart, thus surrendering their soul to the ancient power. If the dagger is ever removed from the heart of the person, now dragon, then they will melt down into a large carcass, powers ripped.[[Image:Dagger.jpg|thumb|280px|right|The dagger being removed by the unnoticed monk]] The Tomb Raider 2 opening sequence showed this, when the current possessor of the dagger, the Emperor of China had decided to conquer the vast lands of [[China]] with the power of the dagger inside him.He was a force to be reckoned with, and as the China mainland fell, one group of brave [[Barkhang Monks | Tibetan Monks]] fought against him and his forces. One monk (who seemed hazy, probably due to the heat of the dragon's flame) was not noticed by the dragon as he flamed a part of the Great Wall above him. The monk was right underneath the dragon, and so ripped the dagger from the heart of the beast. The effects were immediate, but not fast enough for the dragon to melt instantly; with one last breath of fire, the dragon burnt the monk into oblivion, before collapsing, and turning to mere bones. &lt;br /&gt;
After the battle, the monks discovered the hidden entrance to where the dagger was first found, the [[Temple of Xian]]. With torches, they slowly made their way down the hallway, until discovering the door shaped as the symbol which recurs very often throughout the game. The [[Talion]] is still in the door, and so they turn it. The door dramatically opens, and one monk is sent through, while the others return to the surface with the Talion. He places the dagger into a dragon like slot, also called Dais, and the 'eyes' on it light up in purple when the dagger is inserted. Blue lights fill around the room, and the monk screams, followed by the camera zooming out of the Dais room, and then the door lights up for a second in the shape of dagger symbol. [[Image:Dagger_Symbol.jpg|thumb|250px|left|The symbol seen constantly throughout Tomb Raider 2]]&lt;br /&gt;
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==The Great Wall of China==&lt;br /&gt;
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Lara is first seen as she descends from a helicopter circling the Great Wall of China in modern times, 1997 to be precise. The pilot could find no where to land the craft, so Lara simply said &amp;quot;No problem&amp;quot;, and so descended her way down the rope to a patch of land aside the wall. She then fell down a slope to a small valley by the Great Wall, and gameplay begins. Lara must of heard that the Temple of Xian was hidden deep within the Great Wall, [[Image:Great_Wall_View.jpg|thumb|250px|right|The Great Wall of China]] protected by numerous traps that, unfortunately, Lara must face. Lara makes her way up to the first Guardhouse, seen on the valley floor as the helicopter pulled away. After pulling the first switch inside, Lara has access to the the top of the wall (the camera pulls out at this point for an interesting view), and down into a pool on the right hand side of it, where the first key lies. This unlocks the second Guardhouse. Lara then makes her way through  the dangerous traps someway underground. These traps include spiked walls, collapsible floor tiles (with spikes at the bottom) and slicing mechanical blades capable of killing Lara with one hit. These traps end with Lara being deposited (by a 'good' collapsible tile) into a large cavern like area. A rope sliding mechanism lies at the edge of a gigantic valley (home to two T-Rex's and the Gold Dragon). Using it takes Lara across the large valley, where the same door seen in the Prelude is seen, but with no Talion inserted. It's hard to believe, but the next ''13'' levels are all about just getting the Talion artifact, though for half the time, Lara does not know it. &lt;br /&gt;
===The Door Ambush===&lt;br /&gt;
As she approaches the door to investigate the key mechanism, an armed member of the [[Fiamma Nera]] attacks her from the small ledge to one side of the cavern area. He hits the door, and his weapon, a Tommy Gun, flies out of his hands. Lara raises her pistols towards him as she says ''&amp;quot;Pardon me, if that was just your way of trying the doors for me...&amp;quot;'' , and orders him to divulge about what he knows about the dagger. He is initially curious about Lara, saying that somehow she doesn't behave like she has monk's blood. Lara replies by saying ''&amp;quot;I understand that &amp;quot;somehow&amp;quot; is in my favour. So indulge me about the dagger. I'd be indebted with your life.&amp;quot;''  He then explains, though not very clearly, that the doors are waiting for the right person, and tries to get Lara to pledge her loyalty to the &amp;quot;sins and fortunes&amp;quot; of Marco Bartoli, who the follower believes is the one that the dagger would honor. He commits suicide by drinking an unknown liquid just after admitting who he worked for. Lara hacks into a nearby laptop to discover who Bartoli actually is, and discovers a link that he is currently in the Via Caravelli, in [[Venice]].&lt;br /&gt;
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==The Venice Levels==&lt;br /&gt;
Venice is very different from the usual tombs of Tomb Raider. The first transportation in the entire series is found in this tranquil (kind of) part of the game. However, don't believe that this little Italian holiday is easy; puzzles are constantly appearing through these three levels, along with tons of [[Fiamma Nera]]'s and [[Brawlers]].&lt;br /&gt;
[[Image:Venice_Opening_Area.jpg|thumb|200px|left|Lara in scenic Venice]]&lt;br /&gt;
===Venice===&lt;br /&gt;
Lara arrives in Venice, through unknown transportation, but she is seen dropping from above the small avenue where she begins Level 2. Armed Fiamma Nera's are positioned all around this scenic level, as well as Rabid Dobermans and unarmed Fiamma Nera's. Lara, using her discovered speedboat, must make her way through the canals, dodging and killing those wishing to kill her. She must discover the switches that raise two iron gates so she can race her speedboat to Bartoli's hideout, through double, timed, doors and water mines that must be defused first with the second speedboat provided. There are three keys (Boathouse, Steel and Iron), and the latter two open doors that can access switches that raise one of the gates, or open something else which can eventually be used to find the switch. After Lara opens both, she guns her speedboat along the Iron Gate canal (it's a shortcut, and the only way to make it in time) once the button that opens the exit is pressed. Beyond the opened door is the hideout of [[Bartoli]]. &lt;br /&gt;
===Bartoli's Hideout===&lt;br /&gt;
Lara gets into the hideout via the two double doors seen as the Level begins. [[Image:Bartoli's_Hideout.jpg|thumb|200px|left|Lara in the hideout]]After dealing with Armed Fiamma Nera's, Lara enters another section of the hideout, and then to the huge Ballroom,[[Image:Ballroom.jpg|thumb|200px|right|The giant and impressive ballroom in Bartoli's hideout]]which is one big puzzle. Then, through the grand library, and into the outside area (where the hidden Uzis can be discovered, (see [[Tomb Raider 2 Secrets]]) and then she obliterates the hideout by detonating it with a key (The Detonator Key). Through the rubble, the long, sloped tunnel is the entrance to the Opera House (which evidently looks like the Venetian Opera House, La Fenice.) &lt;br /&gt;
===The Opera House===&lt;br /&gt;
The Opera House is the final level in the Venice series, but has a more darker touch to it. [[Image:Opera_House_Roof.jpg|thumb|200px|left|Lara on the Opera House Roof]] More Fiamma Nera enemies reside here than anywhere else in Venice, along with one super baddie at the end; the [[Fiamma Nera Boss]] (or sub-boss, as it is not Bartoli). Firstly, Lara must find a way into the actual Opera House using the first [[Ornate Key (Opera House)|Ornate Key]], and then kill every baddie in the area before attempting to find the [[Relay Box]], [[Image:Relay Box.jpg|thumb|200px|right|Relay Box]] which operates the [[elevator]] in the area. This reveals a pool which contains a [[Circuit Board]], which raises the stage of the Opera House when inserted into a panel in the control room. However, the control room cannot be accessed without the second [[Ornate Key (Opera House)|Ornate Key]], which is found in the ventilation system, full of electrical, killer fans. Then, once back in the control room, Lara raises the stage with the switch activated by the Circuit Board, and must fight several Fiamma Nera's before taking a path to above. Then, after moving past several more swinging sandbags, Lara has to confront the sub-boss in an airport storage area.&lt;br /&gt;
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====Confronting the Sub-boss====&lt;br /&gt;
The Sub-boss is difficult to combat with, being extremely resistant to gunfire and he moves quickly, and is also deadly with his two large revolvers. Also note that you'll be fighting in a rather small space, which is also shared by two dobermans and two hidden Fiamma Nera's. These are the best way to combat the Fiamma Nera Sub-boss: [[Image:Fiammaneraboss.jpg |thumb|300px|left|The sub-boss]]&lt;br /&gt;
*You'll be needing high power weapons such as the Shotgun or Grenade Launcher. It'll take around 7 to 9 Shotgun shots to kill him, or around 5 Grenades. Using the Uzis will just waste ammo, and the Pistols and Automatics are barely effective.&lt;br /&gt;
*Try to move around, but only subtly, as any large amount of movement will bring in the two dobermans, and you have enough to deal with without added strain. The two hidden Fiamma Nera's only appear when you move to the end of the chamber or press the high button on the wall respectively. &lt;br /&gt;
*If you manage to kill the dobermans, try to shoot while his back is turned. When he changes direction to face you, jump, rolling in mid-air, then continue shooting, then repeat the process when he turns.&lt;br /&gt;
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When he dies, he'll drop a Grenade Launcher (if you don't have it already- but it's not that important, as you'll lose it in a minute). Jump over the boxes in the vicinity to reach a switch, which reveals a plane ready for take off, and the Level Exit.&lt;br /&gt;
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====Flight Ambush====&lt;br /&gt;
As the clip shows, Lara first opens several boxes, probably trying to discover anything interesting in her search, but then overhears Bartoli and a follower talking in the cockpit. Bartoli is accusing his follower Fabio (also the driver) that his belief is too fragile, and punches him in the groin. The plane momentarily plummets, until the driver recovers. Bartoli then explains how he is destined for the dagger, and talks about the [[Seraph]], and how his father was a disciple in its design. Lara, though does not notice it, but she is being approached by a bat-wielding Fiamma Nera named [[Eros]]  from behind, and is knocked unconscious. The level then ends, along with the Venice location.&lt;br /&gt;
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==The Offshore Rig Levels==&lt;br /&gt;
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The Offshore Rig Levels are very different to Venice, with new more powerful enemies.&lt;br /&gt;
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===Offshore Rig: Re-arming===&lt;br /&gt;
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Lara arrives at an offshore Rig in the [[Adriatic Sea]], but completely stripped of all her weapons, but she still has ammo, medi packs and [[flares]]. The main purpose of &amp;quot;[[Offshore Rig]]&amp;quot; is to get the weapons back that were stolen, starting with the pistols. The base order in which you can get the weapons back is this: [[Pistols]], [[Automatic Pistols]], [[Harpoon Gun]] (New weapon), [[Uzis]] (only if you collect all three secrets) and finally the [[shotgun]]. The [[Grenade Launcher]] cannot be reclaimed until at least Level 8 (and that requires collecting all three secrets too). &lt;br /&gt;
The pistols are hidden inside the plane, after you have escaped your prison cell. The pistols must be found to kill two Fiamma Nera (one armed, be careful to avoid him without the pistols) as one has a Yellow Pass Card which opens a door. In these levels, Keys are temporarily replaced with Pass Cards, that range from Yellow, Red, Green and Blue. There are five in total from both levels (Red Pass Card is used twice). [[Image: Welcome_to_Offshore_Rig.jpg|thumb|200px|right|Welcome to the Offshore Rig]]&lt;br /&gt;
The main objective of Level 5 is to redistribute water from one of two giant tanks to the other (this complex is just past the Red Pass Card door) so the player can use a path in the middle of them to access the Level Exit, but this path can only be used when the [[Green Pass Card]] is slotted into it's lock in the control room of that area. [[Image: Pool_Map.jpg|thumb|200px|left|Vague Map showing Level 5 Main Puzzle pool complex]] [[Image: Green_Pass_Card.jpg|thumb|200px|right|The Green Pass Card, and what a Pass Card actually looks like]]&lt;br /&gt;
The [[Green Pass Card]] lies in a vast chamber pool below the trapdoor in the control room. You must find a ladder on one of the four main pillars and use that to access catwalk around the area, guarded by several Fiamma Nera's (all armed) that can be called Rig Workers and Rig Bosses. In the vicinity are the shotgun (dropped by a Rig Boss when you kill him) and the Uzis (only if you have collected the two previous secrets upon picking up the gold dragon, easy to see on the base of one of the pillars). Also, you experience [[Divers]] (also called Frogmen) in the large pool. When you have collected the Green Pass Card, use the tunnel provided to return to the control room and utilize it. This, as aforementioned, lets you finally get to the Level Exit.&lt;br /&gt;
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===Diving Area===&lt;br /&gt;
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Diving Area is much harder than the previous level, with more enemies, more puzzles, and the introduction of a brand new, deadly enemy; the [[Flamethrower Guys|Flamethrower]]. Gladly, their reasonably easy to kill, with the right weapon. Also, the M16 can be found amid this level, but you shouldn't be using it until at least halfway through the Maria Doria levels. &lt;br /&gt;
[[Image:Diving.jpg|thumb|200px|left|The Diving Area is large, and dangerous]] [[Image:Diving_Area.jpg|thumb|200px|right|A large and deadly fan]] Diving Area also introduces Toxic Pools, Long Ladders and Fatal Hooks (these are only seen in the first part of the level, after the Big Fan section). The main part of the level is located around or in a perimeter hallway. Two doors can open, and if you look through one door you can see a part of the previous level. When you first enter this area, a Flamethrower lies around the corner on the left, and ''four'' Dobermans assist him when you approach that corner.[[Image:Perimeter_Hallway.jpg|thumb|200px|left|The Perimeter Hallway]] The Flamethrower is simply a pyromaniac and will love to set Lara on fire, so you must kill him and the dogs quickly. The rest of the level entwines itself around this perimeter hallway. It is mainly about shutting off the saw hacking away at the Red Pass Card (it's deadly to Lara if she goes near it) by getting two machine chips. When this is completed, Lara will use the Red Pass Card door in the middle of the perimeter hallway room (It had opened from getting the second machine chip) so she can access the Diving Area for real. Here, submarines are used to excavate and investigate the destroyed ship of the [[Maria Doria]], which was sank by Tibetan Monks some years ago. The ship had belonged to Marco Bartoli's father, [[Gianni Bartoli]]. [[Image:Chan_Barkhang.jpg|thumb|200px|right|Brother Chan, captured by Bartoli]]&lt;br /&gt;
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The reason of the excavations were explained by a captive monk, [[Brother Chan]] Barkhang. At the very end of the level, a movie plays that shows that Barkhang's father had sunk the ship as it contained the [[Seraph]], an important key in the quest for the dagger. Barkhang also explained to Lara that the Seraph had been stolen from his monastery in Tibet by imbecile vagabonds centuries ago. This Seraph was uncovered by Gianni, and so the monks feared that he would come to the monastery and utilize it. They were determined to protect the entrance to the catacombs which the Seraph opens, and so sunk the Maria Doria to the bottom of the [[Adriatic Sea|Adriatic]], where the monks had hoped the Seraph would lie forever.&lt;br /&gt;
Barkhang commented on Bartoli as &amp;quot;''infected with madness, he has a violent mind, but not yet the power to satiate it...''&amp;quot;. As he then talks to her about the [[Seraph]], Lara changes into a wetsuit, a piece of clothing she would wear for the next four levels. Before Barkhang could change do anything else, however, he was shot by Bartoli from above. Lara draws her pistols and begins shooting as Bartoli does likewise (no bullet hits either) and Lara jumps into the Diving Tunnel just as the submarine dived for another excavation. She clung onto it as it exited the rig and slowly descended to the sea floor.&lt;br /&gt;
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==The Maria Doria Ship==&lt;br /&gt;
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The Maria Doria is a luxury ocean liner that Lara has to explore for four levels to discover the Seraph, which Brother Chan had explained about. &lt;br /&gt;
It is notable that each level is set in a different part of the ship:&lt;br /&gt;
*40 Fathoms - Set in back of ship areas, engine facilities.&lt;br /&gt;
*Wreck of the Maria Doria - Set in the more luxurious and leisure area.&lt;br /&gt;
*Living Quarters - Set in piston and engine room and entertainment areas.&lt;br /&gt;
*The Deck - The deck, wedged in an underwater cave, of the ship.&lt;br /&gt;
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===40 Fathoms: Three Big Puzzles===&lt;br /&gt;
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[[40 Fathoms]] is the first level in this part of the game. 40 Fathoms is a good example of how Tomb Raider 2 focuses on puzzles. This particular level has three reasonably difficult puzzles, which are noted below:&lt;br /&gt;
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*The Burner Hall Puzzle.[[Image:Fathoms.jpg|thumb|250px|Right|''Leagues'' ahead, Lara enters the large vessel through 40 Fathoms]] [[Image:40_Fathoms.JPG|thumb|250px|left|40 Fathoms is an overall wet and rusty level.]]&lt;br /&gt;
*Swimming Up and Down Puzzle. &lt;br /&gt;
*Moving the Earth Puzzle.&lt;br /&gt;
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Anyway, the Level starts with a short clip showing Lara on the back of the submarine, her air supply coming from breathing apparatus on the outside of the craft. The driver, ignorant of her presence, then notices her, and uses a mechanical external arm to try to get her off. However, he is too busy doing this to notice a Great White is coming towards him, and when he does finally notice it, he panically dives the craft right into undersea rocks, and the craft collapses. &lt;br /&gt;
Lara detaches herself from the craft and, obviously, needs to find some air. She enters the ship through a tunnel by a giant anchor sticking out of one side of the Maria Doria. Then, after getting away from the shark tailing her, she enters the first puzzle; The Burner Hall Puzzle. This puzzle is about getting past a row of burners in a hallway so you can access the rest of the level. It uses multiple switches, and quick movement, as most switches are on timers. There is also a dark hallway in the middle of the complex, where you start. There is a ledge up there you must pull up to, and a switch to pull. Pulling it activates a cinematic of a door opening in the complex. Find it (it's not the one by the shallow pool) and that's where the trap quickness begins. You must discover the way to order the switch pulls in order to turn off all the burners temporarily (for about 10-15 seconds).&lt;br /&gt;
Past the Burner Hall is the Swimming Up and Down puzzle, which involves swimming up through the chambers, pulling a switch, swimming down again, pull another switch in a room that opened with the first switch, and then swim back to the top again.&lt;br /&gt;
The next one is the Moving the Earth Puzzle. It involves moving the rock around this chamber so you can access rooms with switches that then in turn access the exit. Lara then exits the level through an opened door.&lt;br /&gt;
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40 Fathoms, similar to the first level, is mainly about putting Lara through a series of traps and puzzles, but instead of in the air, now it's in the water. There are only five human enemies in the level (excluding a Frogman). Also note, though this is unimportant, that this level is very wet, and very rusty. The next level is very different, and the first signs of the once luxury ship are first seen.&lt;br /&gt;
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===The Wreck of the Maria Doria===&lt;br /&gt;
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The Wreck of the Maria Doria is mainly about discovering three circuit breakers that solve the largest puzzle. The level shows the remains of the once proud vessel. Below are the two main sections of this level.&lt;br /&gt;
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====The Three Circuit Breakers====&lt;br /&gt;
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Near the start, you will come across (actually come ''through'') a large overturned pool, then see a large and impressive ballroom, then a restroom. Finding the three circuit breakers are reasonably difficult. [[Image:Circuit_Breaker.jpg|thumb|250px|left|'One of the circuit breakers, currently stored in Lara's inventory]] The first one is located on one of the tiers in the overturned ballroom, the second hidden in one corner of another overturned tier of another ballroom, and the last by one side of the doors in the restroom (but you can't get at it from that way). Once you have collected all three (you would of also discovered the Restroom and Rusty Key), you use them in another large chamber near the pool at the level start. They each shut down one of the three burners that are stopping you from reaching a hallway above. Once up there, the player must cross the huge ducts across the room until reaching a tall drop off to the water below. [[Image:Wreck.jpg|thumb|300px|Right|The overturned pool]]&lt;br /&gt;
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====[[Cabin Key|The Cabin Key]]====&lt;br /&gt;
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This part of the ship is where the captain and crew would pilot the ship. This area is about opening doors and throwing switches in order to get the Cabin Key from the water outside. However, there is angry aquatic life out there; Sharks and Barracuda's in particular. Once the trapdoor at one end of the area is opened, Lara has to avoid the denizens of the deep to salvage the key from the ocean floor, which opens a door near the tall drop off that started this section of the level. There is a switch in the room which opens a trapdoor back in the main area outside of the room This allows you to reach another switch (after moving a box) that lowers a trapdoor back in the Cabin Key room. This leads to another overturned, glass ballroom, with access to water, and the level ends (which is inside a cave overun with fish peril, but it doesn't matter, as this is the end of the level).&lt;br /&gt;
&lt;br /&gt;
===Living Quarters===&lt;br /&gt;
&lt;br /&gt;
[[Image:Quarters.jpg|thumb|250px|right|'The Theatre in Living Quarters]]&lt;br /&gt;
Living Quarters has only one key, and that's near the end. Lara, still without the Seraph, ends up from the last level in a giant piston engine room. Note the switch high on the wall and the hallway leading off up above. The first part of Living Quarters is to move the pistons, so you can access that high switch, which floods are room with a water switch. When the room is flooded, the switch can be pulled, and that opens a door in the same room. This leads to an aquatic chamber with a sealed door up above. To open it, you must look for the adjacent chamber to the one you're in, and pull the switch that resides in there, but with ''caution''. A giant moray eel guards it, and he lives in a small chamber in the right, so it's best to keep to the left. Then, atop the now open door, you must work your way along the ductwork until you finally do enter the Living Quarters. Everything, though old and damp, is almost as majestic as it once was. Loads of Rig Workers, Guards and Bosses are around here. The Theatre key needs to be found to access the theatre, and then to pull a switch that floods a small chasm with water so you can cross to the entrance to the deck.&lt;br /&gt;
&lt;br /&gt;
Living Quarters is a rather interesting level, with intelligent puzzles, and also contains some well hidden secrets. Living Quarters is much more of a movement and key combination exercise than anything else.&lt;br /&gt;
&lt;br /&gt;
===The Deck===&lt;br /&gt;
&lt;br /&gt;
[[Image:Deck.jpg|thumb|250px|left|The dark deck]]&lt;br /&gt;
The Deck is the one of the most unnerving levels in the game. Not only is it dark (the Deck somehow got stuck in a cave), and has that strange, scary background music, but enemies are out in force around here, mainly because the Seraph is here, among the tall hulls and propellers. It is actually located in a Storage Shed just away from a pile of boxes near the Stern Key door, and requires a Storage Key in order to open it. There are three keys, including that one. [[Image:Seraph.jpg|thumb|250px|right|The Seraph awaits you in the Storage Shed. A Seraph is a religious name for an archangel like figure. By looking at the Tomb Raider II Seraph, you can tell it looks somewhat like an angel.]] The other two are the Stern Key and the Cabin Key. Flamethrowers are back in The Deck (they make only two appearances in the whole game). Upon discovering the Stern Key on a ledge by a pool near the level start, the player follows an underwater tunnel to the lower vicinity. Here is where you can see the Storage Shed. The level continues when you discover a tunnel that goes past a propeller blocking a path. Now you must find the Cabin Key, on the raft. When you have it, you move up and up a series of paths until you are back in the higher, deck vicinity. You are currently several deck levels above where you started this level. You must then jump to several levels below you (the pool level) and then to the one below that. Here, you must travel across to the top of the orange structure and follow the paths around here (and finally utilize the Cabin Key) until you land upon the Storage Key. &lt;br /&gt;
====The Seraph====&lt;br /&gt;
Use the key to unlock the Storage Shed after disposing of two Flamethrowers. The Seraph, waits in the corner. Picking it up ends the level.&lt;br /&gt;
&lt;br /&gt;
It is now unknown where Lara gets her breathing apparatus seen in the Escaping to Tibet Clip, and how she gets back into the sea.&lt;br /&gt;
&lt;br /&gt;
==Escaping to Tibet Clip==&lt;br /&gt;
 [[Image:Lara_in_Plane.jpg|thumb|250px|right|Lara escaping the rig in a stolen aircraft. She is heading to Tibet.]]&lt;br /&gt;
Lara is seen approaching the surface, with breathing apparatus. She is back in the rig, and clambers onto a platform. Stealthily, she jumps onto a plane in the bay area and takes off in it, heading in the direction of Tibet, where Brother Chan had said his monastery and the door the Seraph unlocks lies. Mid-way through the flight, she is seen taking approval of a bomber jacket (which is her new clothing for the next four icy levels). Trouble occurs when the plane runs low on fuel as it approaches the Barkhang Monastery. Her plane begins to fall and it takes damage, as Lara uses the ejector seat to escape. The plane crashes and explodes, and the ejector seat deposits her safely next to it, away from danger.&lt;br /&gt;
&lt;br /&gt;
==Tibet==&lt;br /&gt;
Tibet consists of four icy levels. Here, textures (such as ladders) are different because of the ice, and Lara meets some of her most deadly enemies yet.&lt;br /&gt;
&lt;br /&gt;
===Tibetan Foothills===&lt;br /&gt;
&lt;br /&gt;
The Tibetan Foothills is remarkably brighter than the previous level, and releases some of that tension. [[Image:Tibetan.jpg|thumb|250px|right|'The bright Tibetan Foothills]]The level also features the second vehicle in the game, the [[Snowmobile]]. Lara has the Seraph firmly in her backpack, but now hired mercenaries of the Fiamma Nera will stop at nothing to retrieve it. Note that mercenaries are twice as difficult to kill than the average Rig Worker or Fiamma Nera follower, because of either heavy padding on their bodies to impede bullets or an actual bullet (to a certain limit) proof vest. They are also deadly, with each one of them being armed. However, the Snowmobile can lend a hand. You can use the snowmobile to run them over. It's very effective. &lt;br /&gt;
Lara starts the level in a bright alcove aside of a snowball trap pit. Past that is a long, winding path up to the hut, where the snowmobile is parked, and guarded by two mercenaries. A musical piece starts, called &amp;quot;[[Scoosh]]&amp;quot;, or &amp;quot;Snowmobile Ride&amp;quot; or &amp;quot;Snowmobile Chase&amp;quot;, when you clamber on the ride. After snowmobile ramps, more ramps, and finally a big jump, the player must retrieve the Drawbridge Key to raise the drawbridge in the adjoining area. Once this is done, the player can ride the snowmobile across the ice and into a cave, and the avalanche occurs behind Lara. Then, she must retrieve the Hut Key which unlocks the hut back at the Level start. It's in the snow after the avalanche, but when you attempt to get it, a mercenary riding an ''armed'' snowmobile, so Lara must kill him or he'll either shoot or run her over. When he falls off, do not take the armed one for the trip back to the hut; it's too heavy to make it over the big jump.&lt;br /&gt;
In the hut, there is a switch, and once pulled, three mercenaries come out of a door. After killing them, Lara can get her own armed snowmobile off another mercenary, and then she uses it against two other armed snowmobiled mercenaries. After the battle, Lara can access the path to the monastery.&lt;br /&gt;
&lt;br /&gt;
The Tibetan Foothills is the first of four cold and icy levels, and contains a range of new enemies, including Eagles, Leopards and, of course, Mercenaries. Using pistols against a mercenary is almost pointless. M16's are expected to be used almost constantly. One mercenary on his own can be dealt with with weapons such as Automatic Pistols or Shotgun (on close range). With more than one Uzis are needed on close range (M16 if they are far away), and possibly the Grenade Launcher, but it is important to save those for Level 14 in particular.&lt;br /&gt;
&lt;br /&gt;
===Barkhang Monastery===&lt;br /&gt;
&lt;br /&gt;
Barkhang Monastery is pretty amazing, large and complex. The level focuses on finding 5 prayer wheels so Lara can place the Seraph. [[Image:Seraph_altar.jpg|thumb|300px|right|The Seraph fixture, with the open door to the catacombs visible on the right]]&lt;br /&gt;
Barkhang Monastery is also different as it is the only level to contain humans which do not attack Lara; in fact they help her. They are the Monks and Priests of the monastery, and they hate the Mercenaries showing up once again to take the Seraph. The fights between them can be interesting to watch. However, do not shoot Monks or Priests. The gaming method of targeting anything that Lara does not like of unfortunately comes into action against the Monks, and if you even if you only shoot one once, you'll turn the whole monastery against you, dramatically changing the difficulty of the level [[Image:Monk.JPG|thumb|200px|right|A Monk with an effective spear]]    [[Image:Prayerwheel.JPG|thumb|150px|left|A Prayer wheel in Lara's Inventory]]&lt;br /&gt;
&lt;br /&gt;
Lara finally places the Seraph in this level, right at the end. Placing it opens the entrance to the vast catacombs that lie below the monastery, in which lies the Talion. However, to open the door that accesses the Seraph fixture, Lara must find and place 5 Prayer Wheels. The brief location of each one is below:&lt;br /&gt;
*Prayer Wheel 1: The first prayer wheel is down a hall of unlit burners past a suction pool and slamming doors. The burners ignite when the Prayer Wheel is claimed.&lt;br /&gt;
*Prayer Wheel 2: The second prayer wheel is behind a box in a room that opens when one of the two gemstones is placed into a fixture opposite the door. The vicinity it is in can only be accessed by the [[Rooftops Key]], which is found in the Strongroom (which can only be opened with the [[Strongroom Key]]).&lt;br /&gt;
*Prayer Wheel 3: The third prayer wheel is hidden behind another box in a large pool that needs to be drained in order to move it.&lt;br /&gt;
*Prayer Wheel 4: Through the valley accessed by the [[Trapdoor Key]]. It sits upon several boxes.&lt;br /&gt;
*Prayer Wheel 5: Located up several tall ladders in an area you fell into after escaping from four mercenaries that came from behind you.&lt;br /&gt;
&lt;br /&gt;
Just by looking at the monastery, you can tell it's a holy place. A majestic and impressive Buddha statue lies across the Main Hall, the rooms are well detailed and just about everything is designed incredibly well. Upon placing all 5 Prayer Wheels, the Seraph Doors open, and you can place the Seraph into the fixture on the altar, and into the catacombs.&lt;br /&gt;
&lt;br /&gt;
===The Catacombs Levels===&lt;br /&gt;
&lt;br /&gt;
Both Levels 13 and 14 are about finding the Talion, the key that opens the Temple of Xian. Mercenaries remain in Level 13, but are thankfully gone in Level 14. Also, there is a new, quick and deadly enemy; the Yeti. It moves very fast on flat ground, and can seriously damage Lara's health meter with it's fists. They are also very loud and like to bellow when they can't get at Lara, so you will definitely know a Yeti even if it's in the dark. Yeti are sometimes caged, and to complete certain puzzles, a switch must be activated to free the Yeti's. As well as the Yeti, White Tigers are first seen (only in Level 14) and the most defiant and deadly enemy so far, and probably in the whole game aside the [[dragon]]; The Guardian of the Talion. As his name suggests, he guards the Talion.&lt;br /&gt;
&lt;br /&gt;
====Catacombs of the Talion====&lt;br /&gt;
&lt;br /&gt;
[[Image:Catacombsoftalion.jpg|thumb|200px|left|A section of Level 13, and the bridge and upper area that will be accessed on Level 14]]&lt;br /&gt;
The Catacombs of the Talion are large ice caves, in which lies the Talion (in the Ice Palace). Mercenaries follow you throughout this part of the catacombs, and never seem to combat alone. Leopards are back, and are everywhere in the catacombs, along with numerous Yeti. Overall, these next two levels are icy, cold and deadly.&lt;br /&gt;
&lt;br /&gt;
Lara starts this level with a sealed door behind her. In the opening area is a Yeti, and a switch. After that's been pulled, the player has access to a chamber with a pool, and a [[Tibetan Mask]]. In this level and the next, keys are temporarily replaced by [[Tibetan Mask|Tibetan Masks]]. [[Image:Tibetan_Mask.jpg|thumb|200px|right|A Tibetan Mask currently in Lara's inventory]] The first Tibetan mask opens a metal gate past a hole in the pool, which drains when the Tibetan Mask is claimed. The second Tibetan Mask is found in a small pool by a large glacier, and unlocks a room in the large area the First Tibetan Mask opened. Inside the room are four Yeti (currently caged).&lt;br /&gt;
&lt;br /&gt;
Note, as you go around the level you might notice switches or pathways high on the wall, and you find you haven't used or gone along them by the end of the level. This is because they will be used or walked along in the next level. Also note the hammer through the ice pool in an area adjacent to the glacier, and the large urn above it.&lt;br /&gt;
&lt;br /&gt;
Lara ends the level in the areas past the double doors that are firmly locked when you first come into the area opened by the first Tibetan Mask. inside, and to a blocked room to the right (which is unblocked by snowballs). inside a pressure plates which need to be touched in a certain order to open the level exit.&lt;br /&gt;
&lt;br /&gt;
====Ice Palace====&lt;br /&gt;
&lt;br /&gt;
[[Image:Icepalace.jpg|thumb|200px|right|The Ice Palace, the area in which you will fight the Guardian of the Talion]]&lt;br /&gt;
The Ice Palace centers over the battle with the monstrous demon known as the Guardian of the Talion. He is a giant, flightless, easily annoyed eagle who packs a powerful punch. Ice Palace involves returning to certain areas of the previous level. Mercenaries are thankfully gone, but a lot more Yeti are present, along with numerous White Tigers. [[Image:Guardianoftalion.jpg|thumb|200px|left|The monstrous Guardian of the Talion]]&lt;br /&gt;
[[Image:Talion.jpg|thumb|200px|right|The Talion]]&lt;br /&gt;
The first section of Ice Palace is one of the hardest Level Openings in the game, in terms of pure movement. Ice Palace is the first level to introduce [[Bounce Pad|springboards]] (though they make only two appearances), which specialize in throwing Lara into places high above that would be impossible to reach by jumping, or any key combo. They can be dangerous, however. If you use one which flings you to a high distance, and you have no where to grab or land, then you'll just fall back to the ground and possibly die from the great fall that would inevitably follow. Towards the finale of the level, you will notice that you'll get a lot of Grenades, as these are the best weapons to use against the guardian when out in the ice field. It's pointless to use Pistols or Shotgun (shotgun only causes enough damage on close range, and the Guardian is very dangerous on close range, as he can smash Lara into the ice, possibly killing her with one hit.&lt;br /&gt;
&lt;br /&gt;
After Lara has gotten past the springboards, Yeti and bells in the first area, Lara must flip the switch that will melt the ice pool where you saw the hammer in Level 13. Now you can get it, and through to the antechamber, where 3 Yeti are. Up ahead, the Ice Palace awaits, past a series of traps (which include snowballs, giant pits and long falls).&lt;br /&gt;
&lt;br /&gt;
=====Guardian of the Talion=====&lt;br /&gt;
&lt;br /&gt;
Lara uses the hammer to unseal the doors  of the Ice Palace. The Talion waits inside the glowing large palace. Once claimed, and when Lara just touches the Ice field, the Guardian appears through the doors to the right of the palace. &lt;br /&gt;
&lt;br /&gt;
=====Tactics in Fighting the Guardian=====&lt;br /&gt;
&lt;br /&gt;
*If you get the Jade Dragon before claiming the Talion, you can use the hut it was in to take cover in, and use weapons such as the the Uzis or even the Pistols against him. You're safe inside. You can also use the area by the left side of the chamber which previously housed the Talion. It provides a much better view and better shots, and guns such as the Pistols can be used easily, and more importantly, safely.&lt;br /&gt;
&lt;br /&gt;
*Note the guardian is large, but fast, and do not let him get anywhere near you. Because of this, the stationary weapon M16 cannot be used. Either move about frantically throwing grenades or use the hut for cover. &lt;br /&gt;
&lt;br /&gt;
*The Shotgun is difficult to use in this battle, as the Guardian is dangerous when he's close to Lara, and the Shotgun is ineffective from the distance you should be from the guardian. Pistols and Automatics are only to be used when in a safe zone, either the Hut or the left side of the Ice Palace. &lt;br /&gt;
&lt;br /&gt;
*Note that while Uzis always seem to stick the the target, Grenades tend to go off target as the Guardian moves. Because of this, it can be be difficult. You should most definitely attempt to fight in the Ice Filed the first time you fight him, as though the hut or sloped area are safe, you get a much better shot in battle. If you die, maybe try the Uzis, or then use the hut or sloped area to take cover in.&lt;br /&gt;
&lt;br /&gt;
After 7 or 8 grenades (hits),  or numerous Uzi shots, the Guardian will fall, and the level ends.&lt;br /&gt;
&lt;br /&gt;
==Jeep Chase==&lt;br /&gt;
&lt;br /&gt;
Lara is seen exiting the catacombs into a mercenary base through a crack in the foothills. She quietly approaches a jeep, which is being guarded from the front by a lone mercenary. Fortunately, she finds the keys inside, but when she starts the ignition, the mercenary notices. Lara guns it towards him, and the mercenary ducks out the way. As Lara drives away, the mercenary attempts to shoot. Several vehicles started chasing Lara, one being drove by either the sub-boss or Bartoli himself. Lara uses her shotgun against one vehicle with two mercenaries inside.  They crash it, as the driver was shot, and the car explodes. However, Bartoli or the sub-boss is still on he trail, and shooting, and Lara approaches a gorge. Her car jumps over it, but Bartoli (or sub-boss) ceases to follow her as he is in a truck, and that would never make it over the gorge. Meanwhile, Lara makes her way back to the Great Wall of China, and the door that she first saw 13 or so levels ago. She now has the key. She places it in, turns it, and it opens the same as it did on the Prelude movie. The Dagger of Xian waits inside. Bartoli knows that she would be coming to the wall if she had the Talion, and so makes his way there. Lara leaves the Talion in the door, so Bartoli can unfortunately get in.&lt;br /&gt;
&lt;br /&gt;
==Temple of Xian==&lt;br /&gt;
&lt;br /&gt;
[[Image:Xian.jpg|thumb|200px|left|The dagger is in your reach, but in the Tomb Raider series, it's never that easy]]&lt;br /&gt;
The Temple of Xian is very large, and takes some time to complete. When you start the level, the Dagger of Xian is in your reach, but before you go near it and get disappointed, if you look to the left side of this chamber while facing the dagger, you'll see a little corridor leading off; that's the Level Exit. When you approach the dagger, the walkway below it falls out, and you plummet all the way to the bottom of the level. The level is so large and complex, it's hard to explain how it works, but you first must open the Temple Doors, then get the [[Dragon Seal]], then the [[Gold Key (Tomb Raider 2)|Gold Key]], then the [[Silver Key (Tomb Raider 2)|Silver Key]], then the Main Chamber Key. The Temple of Xian was built as a way to test those wishing the dagger by putting them through a series of difficult traps. Temple of Xian is all about traps, and no human enemy is present, just animals. It's just traps, traps, traps and a few movement challenges. Also, watch out for the red toxic water (or Lava), swinging spiked sacks, slicing blades, boulders, spiked walls in almost every direction and dangerous, current effected water. The Temple is readying you for the next level, though Floating Islands is more about defeating monstrous foes, it still has some of the most difficult movement puzzles in the game, though this is expected, being the last long level in the game (there are two levels after this which are a lot shorter).&lt;br /&gt;
===Bartoli: Ritual Clip===&lt;br /&gt;
Once you make it past the trapdoor the [[Main Chamber Key]] opened, you find your back in the Main Chamber where the dagger lies. But the Fiamma Nera are there, having accessed the Temple through the Talion which is still in the door, and Bartoli has the dagger in his hands. Bartoli is surrounded by his most loyal followers, Ninjas, or Knife Throwers, and Bartoli, plunges the dagger into his heart, surrendering his soul to the ancient power just as the Chinese Emperor did centuries ago. His followers carry his dead like body through an opened doorway, which is green (the main colour of the next level), and Lara follows, but is sent to a different part of Floating Islands than Bartoli and his Ninjas went; She is transported to the outside vicinity.&lt;br /&gt;
&lt;br /&gt;
==Floating Islands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Floatingislands.jpg|thumb|200px|left|Floating Islands is the most strange level in the game, with animate statues, floating green islands and strange architecture ]]&lt;br /&gt;
Floating Island removes all enemies fought before, and throws in two diabolical enemies. Xian and Warriors start as green statues which activate either when Lara moves to a certain place or when a switch is pulled. Xian are quick and deadly, and their spears hurt. Warriors can fly (very slowly) but when on land they move quickly, and their sword hurts as well. &lt;br /&gt;
Floating Islands has floating, green islands. Many Tomb Raider 2 fans have said that this is a different dimensions. If you happen to fall off and plummet into the darkness, Lara will die (or she might fall forever- but that would be stupid for the game over screen). In the Level Opening, Lara has to collect two mystic plaques [[Image:Mystic_Plaque.jpg|thumb|200px|Right|A Mystic Plaque ]] and install them into their fixtures by a pair of double doors that lead to the main Dragon Temple. Their Lara makes her way around the area before descending into the Cage, an area full of enemies.&lt;br /&gt;
&lt;br /&gt;
===The Cage===&lt;br /&gt;
[[Image:Stonewarriorwithspears2.jpg|thumb|200px|right|Stone Warrior, or Xian, in frozen form]]&lt;br /&gt;
The Cage is a small area accessed by a switch, and introduces a new enemy, the Ninja , along with some Xian. Once Lara falls into the cage area, Lara has to pull the switch there to raise the cage, and starting a battle between her and the four Ninja there. It is dangerous to fight in the small space of the cage. The Ninjas are tough to beat (and don't forget there are four of them, and each of them throws deadly knives as a weapon), and if you step away from the central area, you'll activate some of the Xian, which makes it even harder. The best and, wisest way to fight them is to roll as soon as you have pulled the switch, and climb up to the ledge, and shoot them from there, avoiding the knives. From here, you can shoot them reasonably safely from above. Ninja leave quite al to of stuff behind when they die. Next, you have to deal with the four frozen Xian. Pick one, and move towards it until it activates, then run and climb back to the ledge on the wall, until every Xian is dead. Then pull the two switches that the Xian were guarding. One opens the exit, another opens a door to a zip line, which leads to the Dragon's Lair. &lt;br /&gt;
&lt;br /&gt;
===The Dragon's Lair===&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragonslair.jpg|thumb|200px|left|Bartoli, starting to become a dragon as strange energy attracts to him ]]&lt;br /&gt;
The Dragon's Lair is the final battle for the [[Dagger of Xian]]. Bartoli was transported directly to the healing chamber in the vicinity, where all newly stabbed people with the dagger of xian need to go to become dragons. Bartoli's punctured body lies on a pedestal. His ninjas guard the area outside the chamber, and so do several Xian, bent on protecting the new dragon. Once you've got through them all and placed one Mystic Plaque that a ninja dropped into a fixture by the doors that lead to the lair, they open. The battle awaits for the Dagger of Xian awaits.&lt;br /&gt;
[[Image:Dragon.jpg|thumb|200px|left|Bartoli as a dragon ]]&lt;br /&gt;
As you might imagine, the Dragon is a deadly foe, breathing fire and he can use his claws and tail as a very dangerous weapon. Once in the Lair, approach the pedestal at the far end (also notice the doors around there too - that's where you go when you finally do kill the dragon). When you do approach it, Bartoli becomes a dragon, and you must fight him (obviously). The weapon of choice here is the Uzi, being hand-held, quick and easy. The M16 is more powerful, but you have to be either still or moving towards a target to fire, and staying still is very stupid when fighting this dragon, and moving towards it is stupider still. Pistols are pointless and useless, Automatics, barely better. You can use the Grenade Launcher, but the grenades tend to go off target, and the Uzis rarely do. You'll need about 300 Uzis shots to stun the dragon for the first time. in the seconds he is stunned you must rip the dagger from his belly before he can get back up. If he does, you must continue shooting until he does collapse again. Note, the dragon ''can't'' be killed, only stunned. Once the dagger is removed, the skin melts as Bartoli dies, but then the lair starts to collapse, and the aforementioned doors open. Run and jump as fast as you can away from the falling debris.&lt;br /&gt;
&lt;br /&gt;
A small movie clip shows that Lara dodges exploding rock and fire and jumps out of a hole outside the Great Wall of China, just as the whole Temple of Xian explodes and that part of the wall is destroyed. She is knocked unconscious as she falls onto a bed of rock below. When she wakes, she sees the hazy destruction of the wall in front of her.&lt;br /&gt;
&lt;br /&gt;
==Epilogue: Home Sweet Home==&lt;br /&gt;
&lt;br /&gt;
[[Image:Home.jpg|thumb|200px|right|Lara's travels is still not over, when the remainder of Bartoli's angry men track her down to England]]&lt;br /&gt;
Lara returns home to England with the dagger of Xian, and is seen examining it on her bed, but then we hear tyre screeches and Dobermans from outside, and then her house alarm goes off along with the sound of breaking glass. Bartoli's remaining men have tracked her down to England and are attempting to steal the dagger. Lara opens her Gun Cupboard and takes the only weapon their, the Shotgun, and the excess of shells inside. There is also two large and one small medi packs inside, along with numerous flares. Lara has to kill all the Fiamma Nera's in the vicinity, in and outside her house, before she has to re-battle the Fiamma Nera sub-boss she fought with in [[Opera House]]. When he's dead, a clips shows Lara goes to the showers. She looks at the camera once there and says &amp;quot;Don't you think you've seen enough?&amp;quot; and shoots it with her shotgun. The credits then start at that point, but do not exit from them. Wait to the end, past the Final Statistics Screen that will appear, and you can select a new game, where you have ''all weapons with unlimited ammo''! This dramatically increases the easiness of the game. &lt;br /&gt;
[[Image:The_End.jpg|thumb|200px|right|The End (this is seen at the end of the credits just before the final statistics screen)]]&lt;br /&gt;
(In the epilogue, it is unknown where Winston is, but as he is present at the Training Level of Tomb Raider 3, he has obviously survived the conflict of Home Sweet Home)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
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==External Links==&lt;br /&gt;
&lt;br /&gt;
http://www.tombraidergirl.com/tr2/ | Tombraidergirl walkthrough website (Tomb Raider 2)&lt;br /&gt;
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===Internal Link===&lt;br /&gt;
Continue with [[Tomb Raider III Story]] (currently in progress)&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Stormguard&amp;diff=51298</id>
		<title>Stormguard</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Stormguard&amp;diff=51298"/>
				<updated>2020-04-20T09:58:10Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Stormguard''' is the remnants of the old army protecting Queen [[Himiko]] and the island of [[Yamatai]] in [[Tomb Raider (2013)]]. It consists of [[Oni]] and Samurai who have lived an unnaturally long life and now protect the remains of the dead queen from any intruders, even [[Father Mathias|Mathias]]'s attempts to resurrect the queen.&lt;br /&gt;
&lt;br /&gt;
One of the more prominent characters of the Stormguard is their [[Stormguard General|General]]. Lara finds his remains near the end of the game in an underground cave, where he committed [[Seppuku]]. Also, throughout the game, Lara finds documents left behind by the general ([[General: The Oath]] and [[General: The Conquerors]]).&lt;br /&gt;
&lt;br /&gt;
Lara has to fight the Stormguard in order to get to [[Sam]] before [[Mathias]] can finish the ritual that would restore Himiko's soul into Sam's body.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tomb Raider (2013)]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_(2013)&amp;diff=51297</id>
		<title>Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_(2013)&amp;diff=51297"/>
				<updated>2020-04-19T13:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = TOMB RAIDER&lt;br /&gt;
| Image       = Tombraider2013cover.jpg&lt;br /&gt;
| Subtitle    = A Survivor is Born&lt;br /&gt;
| Release     = March 5th 2013&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3|PS3]], [[Xbox 360]], [[PlayStation 4|PS4]], [[Xbox One]], [[Linux]], [[Nvidia Shield]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     = 169&lt;br /&gt;
* [[Relics (Tomb Raider 2013)|Relics]]: 40&lt;br /&gt;
* [[Documents]]: 54&lt;br /&gt;
* [[GPS Caches]]: 75&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = M&amp;lt;br&amp;gt;&lt;br /&gt;
PEGI 18+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]] ([[Square Enix]])&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Lara Croft and the Guardian of Light&lt;br /&gt;
| Next        = Rise of the Tomb Raider&lt;br /&gt;
| Addon       = &lt;br /&gt;
| Parent      =&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider (2013)''', which is officially just called '''TOMB RAIDER''', subtitled '''A Survivor is Born''', is the 9th title in the [[Tomb Raider Series]] (not counting [[Tomb Raider Anniversary|Anniversary]]). The game is the start of the second reboot of the main series, the previous reboot being [[Lara Croft Tomb Raider: Legend|Tomb Raider: Legend]]. Further [[Lara Croft (Reboot)|Lara Croft's]] background story will be slightly rewritten to make it more consistent. &lt;br /&gt;
&lt;br /&gt;
The game includes a [[Tomb Raider (2013) Multiplayer|Multiplayer mode]] developed by [[Eidos Montreal]], while the game itself is developed by [[Crystal Dynamics]].&lt;br /&gt;
&lt;br /&gt;
The game goes back to the beginnings of Lara Croft and shows her as an inexperienced raider who learns and grows during the adventure awaiting her. Her motivation is not (yet) the same as it was in previous games, as she is thrown into the situation involuntarily. In the words of Crystal Dynamics' [[Karl Stewart]]: &amp;quot;Unlike before, when she used to go in on purpose, now it's all about getting the hell out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomb Raider is rated &amp;quot;M&amp;quot; (Mature) for the showing of violence.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
{{mainarticle|Tomb Raider (2013) Release Dates}}&lt;br /&gt;
The game was released on [[PC]], [[Playstation 3]], and [[Xbox 360]] on March 5th 2013.&amp;lt;ref&amp;gt;&amp;quot;Crossroads&amp;quot; trailer&amp;lt;/ref&amp;gt; Prior to the official release date though the game was reported available at many local stores.&lt;br /&gt;
&lt;br /&gt;
Downloadable content was first available exclusively on Xbox 360&amp;lt;ref&amp;gt;Tomb Raider presentation at Microsofts press conference at E3 2012&amp;lt;/ref&amp;gt; with other systems following at a later date.&lt;br /&gt;
&lt;br /&gt;
The reworked [[Xbox One]] and [[PlayStation 4]] version called [[Tomb Raider: Definitive Edition]] was released in North America on January, 29th 2014 and in Europe on January, 31st 2014.&lt;br /&gt;
&lt;br /&gt;
A port to the open source [[Operating System]] [[Linux]] was announced by [[Feral Interactive]] in April 2016. It is scheduled for release later that year and will be playable on Debian based [[SteamOS]] v2.0 as well as other Linux distributions like Ubuntu&amp;lt;ref&amp;gt;https://www.feralinteractive.com/en/news/611/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Tomb Raider is available for the [[Android]] based [[Nvidia Shield]] console ([[Shield TV]]) since 8. March 2017.&amp;lt;ref&amp;gt;https://tmblr.co/ZqCvTx2JJNsD0&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://shield.nvidia.com/games/android/tombraider2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
Tomb Raider does not have a demo available for downloading. [[Karl Stewart]] from [[Crystal Dynamics]] posted on Twitter on 17th of January 2013 that there won't be a demo because they don't want to spoil the story of the game.&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2013/01/18/tomb-raider-wont-get-a-demo-or-season-pass IGN.com: Tomb Raider Won't Get a Demo or Season Pass] Originally published on Jan 18th 2013. Retrieved on Aug 13th 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, there were publicly playable demos at gaming conventions:&lt;br /&gt;
* At the E3 2011 there was a demo showing the [[Scavenger Den]]&lt;br /&gt;
* At the E3 2012 there was a demo known as the [[Hunting demo]]&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
{{mainarticle|Tomb Raider 2013 (Story)|Tomb Raider (2013) Locations}}&lt;br /&gt;
{{Quote|Official Storyline|When a sudden storm destroys her research vessel, a young and inexperienced Lara Croft finds herself stranded on a mysterious and remote island hidden off the shores of [[Japan]]. Despite several signs of various inhabitants the island is oddly deserted, and an uneasy feeling settles in as strange sounds emerge from the shadows. With only her determination, inner strength, and resourcefulness to help her, Lara must overcome the challenges of a harsh and unforgiving journey that will take her across a vast island wilderness and deep into the claustrophobic and menacing underground tombs from the island's past. As she struggles to prevail through brutal combat encounters and treacherous exploration, Lara will be pushed to her limits and forced to adapt to her situation in order to survive and escape from the lethal predators that stalk her every move.}}&lt;br /&gt;
&lt;br /&gt;
Lara spends much of her childhood visiting archaeological sites around the globe. She later decides against studying at Cambridge University, picking a low-profile college instead.&lt;br /&gt;
&lt;br /&gt;
After finishing her education at the age of 21, Lara joins an expedition on the research vessel [[Endurance]] under Captain [[Conrad Roth]], an ex-marine, who is willing to do anything to claim a treasure. When they are scouting the coast of [[Japan]] for lost treasures, the ship is caught in a storm and shipwrecks. Lara, stranded on the island [[Yamatai]], is forced to survive on her own.&lt;br /&gt;
&lt;br /&gt;
(This new storyline somewhat resembles to pre-[[Legend]] storyline where Lara, at the age of 21, survives a plane wreck on her own.)&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
{{Quote|TOMB RAIDER Booklet&amp;lt;ref&amp;gt;http://cdn.akamai.steamstatic.com/steam/apps/203160/manuals/TRpcMANOLeUS.pdf?t=1410900699 TOMB RAIDER Instructions Booklet via Steam, PC version, page 2. Retrieved on Jan 1st 2015.&amp;lt;/ref&amp;gt;|''Tomb Raider'' is the first chapter in the story of Lara Croft.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As the game begins, Lara is a young college graduate, eager to find adventure and make her mark on the archaeological world. With her best friend Sam, Lara joins an expedition aboard the research vessel Endurance in search of the lost kingdom of Yamatai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thought to have existed on an island somewhere off the coast of Japan, Yamatai’s true location has remained a mystery for centuries. Trusting in Lara’s research, Conrad Roth, captain of the Endurance, takes the expedition into a dangerous area of the sea known as the Dragon’s Triangle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is here that everything goes horribly wrong and Lara discovers the true price&lt;br /&gt;
of adventure.}}&lt;br /&gt;
&lt;br /&gt;
===Sections (Levels)===&lt;br /&gt;
{{mainarticle|Tomb Raider (2013) Levels|Base Camps}}&lt;br /&gt;
* [[Force of Will]]&lt;br /&gt;
* [[Signs of Life]]&lt;br /&gt;
* [[Woman versus Wild]]&lt;br /&gt;
* [[Just Keep Moving]]&lt;br /&gt;
* [[At an Impasse]]&lt;br /&gt;
* [[Mountain Rendezvous]]&lt;br /&gt;
* [[Cry for Help]]&lt;br /&gt;
* [[A Road Less Traveled]] &lt;br /&gt;
* [[Guilty Conscience]] &lt;br /&gt;
* [[Another Fine Mess]] &lt;br /&gt;
* [[A Friend in Need]] &lt;br /&gt;
* [[Open Wounds]]&lt;br /&gt;
* [[Highway to Hell]]&lt;br /&gt;
* [[Liberator]]&lt;br /&gt;
* [[No One Left Behind]]&lt;br /&gt;
* [[Into the Fire]]&lt;br /&gt;
* [[Get to the Chopper]]&lt;br /&gt;
* [[Some Time Alone]]&lt;br /&gt;
* [[The Fast Way Down]]&lt;br /&gt;
* [[A Pirate's Life]]&lt;br /&gt;
* [[Gone Missing]]&lt;br /&gt;
* [[Storm Chaser]]&lt;br /&gt;
* [[Going Back In]]&lt;br /&gt;
&lt;br /&gt;
''Note:'' For information on the location of these levels, see [[Tomb Raider (2013) Locations]].&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
{{mainarticle|Tomb Raider (2013) Characters}}&lt;br /&gt;
{{TR2013characters}}&lt;br /&gt;
&lt;br /&gt;
==Features &amp;amp; Gameplay==&lt;br /&gt;
* [[XP]]&lt;br /&gt;
:* [[Skill Points]] to upgrade Lara's abilities in three different categories of upgrades:&lt;br /&gt;
::* [[Survivor Upgrades]]&lt;br /&gt;
::* [[Hunter Upgrades]]&lt;br /&gt;
::* [[Brawler Upgrades]]&lt;br /&gt;
* [[Salvage]]&lt;br /&gt;
: Pick-up element that's found throughout the island. Used for upgrading [[weapons]] and collecting it is occasionally a task that must be completed before the player is able to proceed in the adventure.&lt;br /&gt;
::* [[Bow Upgrades]]&lt;br /&gt;
::* [[Handgun Upgrades]]&lt;br /&gt;
::* [[Rifle Upgrades]]&lt;br /&gt;
::* [[Shotgun Upgrades]]&lt;br /&gt;
* [[Weapon Parts]]&lt;br /&gt;
: Occasionally found in [[Salvage]] crates, used to build new [[weapons]].&amp;lt;ref&amp;gt;Loading screen with information on the title &amp;quot;WEAPON PARTS&amp;quot; in TOMB RAIDER&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Base Camps]]&lt;br /&gt;
: Locations that enable Lara to rest during her adventure, [[Fast Travel]] between camps and upgrade her skills and weapons&lt;br /&gt;
* [[Day Camps]]&lt;br /&gt;
: Locations that enable Lara to rest during her adventure and upgrade her skills and weapons - [[Fast Travel]] is not possible&lt;br /&gt;
* [[Survival Instinct]]&lt;br /&gt;
: When used, the Survival Instinct highlights important puzzle elements and pickups in the environment to help the player to figure out what to do&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
: Side missions that reward the player with addtional [[XP]] when completed&lt;br /&gt;
* [[Quick Time Events]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider (2013) Features}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Template:Tr2013baddies}}&lt;br /&gt;
&lt;br /&gt;
===Tools &amp;amp; Weapons===&lt;br /&gt;
{{mainarticle|Tomb Raider (2013) Gear}}&lt;br /&gt;
* [[Torch]] &lt;br /&gt;
* [[Bow]]&lt;br /&gt;
:* [[Makeshift Longbow]]&lt;br /&gt;
:* [[Recurve Bow]]&lt;br /&gt;
:* [[Compound Bow]]&lt;br /&gt;
:* [[Competition Bow]]&lt;br /&gt;
* [[Axe]]&lt;br /&gt;
:* [[Pry Axe]]&lt;br /&gt;
:* [[Climbing Axe]]&lt;br /&gt;
* [[Handgun]]&lt;br /&gt;
:* [[Semi-Automatic Pistol]]&lt;br /&gt;
:* [[Tactical Pistol]]&lt;br /&gt;
:* [[Magnum Pistol]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
:* [[Trench Shotgun]]&lt;br /&gt;
:* [[Pump-Action Shotgun]]&lt;br /&gt;
:* [[Combat Shotgun]]&lt;br /&gt;
* [[Rifle]]&lt;br /&gt;
:* [[WWII Submachine Gun]]&lt;br /&gt;
:* [[Assault Rifle (Tomb Raider (2013))|Assault Rifle]]&lt;br /&gt;
:* [[Commando Rifle]]&lt;br /&gt;
&lt;br /&gt;
Throughout the game Lara can upgrade her gear by using [[salvage]], which can be found on the island.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Scavenger Den Torch and Water.jpg|[[Torch]]&lt;br /&gt;
Image:Tr9 makeshift longbow closeup.png|[[Makeshift Longbow]]&lt;br /&gt;
Image:Tr9 recurve bow.png|[[Recurve Bow]]&lt;br /&gt;
Image:Tr9 compound bow.png|[[Compound Bow]]&lt;br /&gt;
Image:Tr9 competition bow.png|[[Competition Bow]]&lt;br /&gt;
Image:Tr9 pry axe strengthen.png|[[Pry Axe]]&lt;br /&gt;
Image:Tr9 climbing axe.png|[[Climbing Axe]]&lt;br /&gt;
Image:Tr9 semi-automatic pistol burst fire mod.png|[[Semi-Automatic Pistol]]&lt;br /&gt;
Image:Tr9 tactical pistol burst fire mod.png|[[Tactical Pistol]]&lt;br /&gt;
Image:Tr9 magnum pistol.png|[[Magnum Pistol]]&lt;br /&gt;
Image:Tr9 trench shotgun polished bolt.png|[[Trench Shotgun]] &lt;br /&gt;
Image:Tr9 pump-action shotgun full choke.png|[[Pump-Action Shotgun]] &lt;br /&gt;
Image:Tr9 combat shotgun barrel shroud.png|[[Combat Shotgun]] &lt;br /&gt;
Image:Tr9 WWII submachine gun rifle taped double mag.png|[[WWII Submachine Gun]]&lt;br /&gt;
Image:Tr9 assault rifle high capacity mag.png|[[Assault Rifle (Tomb Raider (2013))|Assault Rifle]]&lt;br /&gt;
Image:Tr9 commando rifle high capacity mag.png|[[Commando Rifle]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
There is one basic outfit to be worn throughout the entire game. In addition to it, the player can purchase more outfits. The outfits are changed during gameplay at [[Base Camps]]&lt;br /&gt;
* [[Default]]&lt;br /&gt;
: The basic outfit&lt;br /&gt;
&lt;br /&gt;
====Downloadable Outfits====&lt;br /&gt;
* [[Aviatrix]]&lt;br /&gt;
: &amp;quot;This outfit dresses Lara up as a classic 1930s adventurer, bomber jacket and all.&amp;quot;&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
: In addition for being purchaseable, the [[Aviatrix]] was part of an exclusive pre-order deal alongside with [[Hunter (outfit)|Hunter]]&lt;br /&gt;
* [[Hunter (outfit)|Hunter]]&lt;br /&gt;
: &amp;quot;This outfit camouflages Lara in a heavy coating of mud, action movie-style.&amp;quot;&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
: In addition for being purchaseable, the [[Hunter (outfit)|Hunter]] was part of an exclusive pre-order deal alongside with [[Aviatrix]]&lt;br /&gt;
* [[Guerilla]]&lt;br /&gt;
: ''&amp;quot;This outfit makes Lara look like a jungle warfare guerilla.&amp;quot;''&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Sure-Shot]]&lt;br /&gt;
: ''&amp;quot;With the Sure-Shot outfit, Lara wears a competition style archery suit with high boots and forearm guards.&amp;quot;''&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mountaineer]]&lt;br /&gt;
: ''&amp;quot;The Mountaineer outfit features the padded vest, grapples, and harness of an expert climber.&amp;quot;''&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Demolition]]&lt;br /&gt;
: ''&amp;quot;Outfit Lara with the Demolition gear, featuring an engineering jumpsuit and belt pack.&amp;quot;''&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
These outfits are already included in the [[Definitive Edition]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tr9 default outfit.png|[[Default]]&lt;br /&gt;
Image:Tr9 aviatrix outfit.png|[[Aviatrix]]&lt;br /&gt;
Image:Tr9 hunter outfit.png|[[Hunter (outfit)|Hunter]]&lt;br /&gt;
Image:Tr9 guerilla outfit.png|[[Guerilla]]&lt;br /&gt;
Image:Tr9 sure-shot outfit.png|[[Sure-Shot]]&lt;br /&gt;
Image:Tr9 mountaineer outfit.png|[[Mountaineer]]&lt;br /&gt;
Image:Tr9 demolition outfit.png|[[Demolition]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trophies / Achievements===&lt;br /&gt;
* [[Tomb Raider (2013) Trophies]]&lt;br /&gt;
* [[Tomb Raider (2013) Achievements]]&lt;br /&gt;
&lt;br /&gt;
==Development and Publications==&lt;br /&gt;
[[Camilla Luddington]] is the motion capture and voice actress for Lara and [[Rhianna Pratchett]] the main writer of the project.&lt;br /&gt;
&lt;br /&gt;
Two mayor trailers have been released for Tomb Raider.&lt;br /&gt;
* [http://youtu.be/kAT3iT6CdGA Turning Point]&lt;br /&gt;
* [http://youtu.be/2pLzSSv1Qfg Crossroads]&lt;br /&gt;
&lt;br /&gt;
Additionally a web series called [[The Final Hours of Tomb Raider]] has been released to promote the new game. It mainly consists of interviews with the staff of Crystal Dynamics and contains interesting background information.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The system requirements of the PC version were revealed on 22nd of February 2013. They are the following:&amp;lt;ref&amp;gt;[http://www.pcgamer.com/2013/02/22/tomb-raiders-system-specs-released-will-your-pc-survive/ PC Gamer.com: Tomb Raider’s system specs released – will your PC survive?] Originally published on Feb 22nd 2013. Retrieved on July 20th 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minimum===&lt;br /&gt;
* Windows XP Service Pack 3, Windows Vista,7,8 (32bit/64bit)&lt;br /&gt;
* DirectX 9 graphics card with 512Mb Video RAM:&lt;br /&gt;
:* AMD Radeon HD 2600 XT&lt;br /&gt;
:* nVidia 8600&lt;br /&gt;
* Dual core CPU:&lt;br /&gt;
:* AMD Athlon64 X2 2.1 Ghz (4050+)&lt;br /&gt;
:* Intel Core2 Duo 1.86 Ghz (E6300)&lt;br /&gt;
* 1GB Memory (2GB on Vista)&lt;br /&gt;
&lt;br /&gt;
===Recommended===&lt;br /&gt;
* Windows Vista, Windows 7 or Windows 8&lt;br /&gt;
* DirectX 11 graphics card with 1GB Video RAM:&lt;br /&gt;
:* AMD Radeon HD 4870&lt;br /&gt;
:* nVidia GTX 480&lt;br /&gt;
* Quad core CPU:&lt;br /&gt;
:* AMD Phenom II X2 565&lt;br /&gt;
:* Intel Core i5-750&lt;br /&gt;
* 4GB Memory&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
* Gameinformer.com - 9.25/10 &amp;lt;ref&amp;gt;[http://www.gameinformer.com/games/tomb_raider/b/xbox360/archive/2013/02/25/tomb-raider-review.aspx Game Informer's review on Tomb Raider] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Gamerankings.com - 86.69% &amp;lt;ref&amp;gt;[http://www.gamerankings.com/pc/615700-tomb-raider/index.html Tomb Raider on Gamerankings.com] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Metacritic.com - 86/100 (average of the metascores of the PC, Xbox 360 and PS3 versions)&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/pc/tomb-raider Tomb Raider on PC on Metacritic] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/xbox-360/tomb-raider Tomb Raider on Xbox 360 on Metacritic] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/playstation-3/tomb-raider Tomb Raider PlayStation 3 on Metacritic] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sales==&lt;br /&gt;
Tomb Raider sold 3,4 million copies in four weeks, but it failed to hit the expectations made for its sales.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/2013-03-26-tomb-raider-has-sold-3-4-million-copies-failed-to-hit-expectations Eurogamer.net: Tomb Raider has sold 3.4 million copies, failed to hit expectations] Originally published on Mar 26th 2013. Retrieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt; [[Square Enix]] thought that the game could double its 3,4 million first month sales, selling at least 5-6 million units.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/2013-04-09-square-enix-thought-tomb-raider-could-sell-nearly-double-its-3-4-million-first-month-sales Eurogamer.net:Square Enix thought Tomb Raider could sell nearly double its 3.4 million first month sales] Originally published on Apr 9th 2013. Retirieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the [[Square Enix|Square Enix's]] financial statement, the comapny states that the fiscal year of 2013 was their ''&amp;quot;first big attempt to release hallmark Western titles, such as Hitman and Tomb Raider, without releasing a blockbuster title in Japan&amp;quot;''.&amp;lt;ref&amp;gt;[http://www.hd.square-enix.com/eng/news/pdf/explanatory_20130326en.pdf Outline of Briefing Session of Revisions to Consolidated Results Forecasts by SQUARE ENIX HOLDINGS held on March 26, 2013] Pdf-file. Retrieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt; Regarding the high scores that their games receive not translating into sales numbers, [[Square Enix]] states the following: {{Quote|Square Enix&amp;lt;ref&amp;gt;[http://www.hd.square-enix.com/eng/news/pdf/explanatory_20130326en.pdf Outline of Briefing Session of Revisions to Consolidated Results Forecasts by SQUARE ENIX HOLDINGS held on March 26, 2013] Pdf-file. Retrieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt;|We put considerable amount of effort in polishing and perfecting the game content for these titles, receiving extremely high Metacritic scores. However, we were very disappointed to see that the high scores did not translate to actual sales performance, which is where we see the substantial variance in operation profit/loss against the forecast.}}&lt;br /&gt;
&lt;br /&gt;
However, [[Darrell Gallagher]] from [[Crystal Dynamics]] defended the sales numbers of Tomb Raider with the following statement on the 29th of March 2013: {{Quote|Darrel Gallagher on Joystiq.com&amp;lt;ref&amp;gt;[http://www.joystiq.com/2013/03/29/crystal-dynamics-tomb-raider-had-best-week-one-sales-in-franchi/ Joystiq.com: Crystal Dynamics: Tomb Raider had best week one sales in franchise history] Originally published on Mar 29th 2013. Retrieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt;|It's been the biggest week one sales in franchise history, and we're only a few weeks into that launch right now, and it's been the biggest opening so far in 2013. So, we're happy with the outcome. It's certainly in a place where we feel like we're on the road to achieving everything we wanted to.}}&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Conceptart tr9 3.JPG | Lara's new appearance&lt;br /&gt;
Image: Conceptart tr9 1.JPG | Cave interior&lt;br /&gt;
Image: Conceptart tr9 2.JPG | Lara's axe (tool &amp;amp; weapon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [{{forumimages|76}} Images]&lt;br /&gt;
* [{{forumimages|64}} Concept Arts]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
{{Gametable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider (2013)]]&lt;br /&gt;
[[de:Tomb Raider (2013)]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_(2013)&amp;diff=51296</id>
		<title>Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_(2013)&amp;diff=51296"/>
				<updated>2020-04-19T13:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = TOMB RAIDER&lt;br /&gt;
| Image       = Tombraider2013cover.jpg&lt;br /&gt;
| Subtitle    = A Survivor is Born&lt;br /&gt;
| Release     = March 5th 2013&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3|PS3]], [[Xbox 360]], [[PlayStation 4|PS4]], [[Xbox One]], [[Linux]], [[Nvidia Shield]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     = 169&lt;br /&gt;
* [[Relics (Tomb Raider 2013)|Relics]]: 40&lt;br /&gt;
* [[Documents]]: 54&lt;br /&gt;
* [[GPS Caches]]: 75&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = M&amp;lt;br&amp;gt;&lt;br /&gt;
PEGI 18+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]] ([[Square Enix]])&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Lara Croft and the Guardian of Light&lt;br /&gt;
| Next        = Rise of the Tomb Raider&lt;br /&gt;
| Addon       = &lt;br /&gt;
| Parent      =&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider (2013)''', which is officially just called '''TOMB RAIDER''', subtitled '''A Survivor is Born''', is the 9th title in the [[Tomb Raider Series]] (not counting [[Tomb Raider Anniversary|Anniversary]]). The game is the start of the second reboot of the main series, the first being [[Lara Croft Tomb Raider: Legend|Tomb Raider: Legend]]. Further [[Lara Croft (Reboot)|Lara Croft's]] background story will be slightly rewritten to make it more consistent. &lt;br /&gt;
&lt;br /&gt;
The game includes a [[Tomb Raider (2013) Multiplayer|Multiplayer mode]] developed by [[Eidos Montreal]], while the game itself is developed by [[Crystal Dynamics]].&lt;br /&gt;
&lt;br /&gt;
The game goes back to the beginnings of Lara Croft and shows her as an inexperienced raider who learns and grows during the adventure awaiting her. Her motivation is not (yet) the same as it was in previous games, as she is thrown into the situation involuntarily. In the words of Crystal Dynamics' [[Karl Stewart]]: &amp;quot;Unlike before, when she used to go in on purpose, now it's all about getting the hell out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomb Raider is rated &amp;quot;M&amp;quot; (Mature) for the showing of violence.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
{{mainarticle|Tomb Raider (2013) Release Dates}}&lt;br /&gt;
The game was released on [[PC]], [[Playstation 3]], and [[Xbox 360]] on March 5th 2013.&amp;lt;ref&amp;gt;&amp;quot;Crossroads&amp;quot; trailer&amp;lt;/ref&amp;gt; Prior to the official release date though the game was reported available at many local stores.&lt;br /&gt;
&lt;br /&gt;
Downloadable content was first available exclusively on Xbox 360&amp;lt;ref&amp;gt;Tomb Raider presentation at Microsofts press conference at E3 2012&amp;lt;/ref&amp;gt; with other systems following at a later date.&lt;br /&gt;
&lt;br /&gt;
The reworked [[Xbox One]] and [[PlayStation 4]] version called [[Tomb Raider: Definitive Edition]] was released in North America on January, 29th 2014 and in Europe on January, 31st 2014.&lt;br /&gt;
&lt;br /&gt;
A port to the open source [[Operating System]] [[Linux]] was announced by [[Feral Interactive]] in April 2016. It is scheduled for release later that year and will be playable on Debian based [[SteamOS]] v2.0 as well as other Linux distributions like Ubuntu&amp;lt;ref&amp;gt;https://www.feralinteractive.com/en/news/611/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Tomb Raider is available for the [[Android]] based [[Nvidia Shield]] console ([[Shield TV]]) since 8. March 2017.&amp;lt;ref&amp;gt;https://tmblr.co/ZqCvTx2JJNsD0&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://shield.nvidia.com/games/android/tombraider2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
Tomb Raider does not have a demo available for downloading. [[Karl Stewart]] from [[Crystal Dynamics]] posted on Twitter on 17th of January 2013 that there won't be a demo because they don't want to spoil the story of the game.&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2013/01/18/tomb-raider-wont-get-a-demo-or-season-pass IGN.com: Tomb Raider Won't Get a Demo or Season Pass] Originally published on Jan 18th 2013. Retrieved on Aug 13th 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, there were publicly playable demos at gaming conventions:&lt;br /&gt;
* At the E3 2011 there was a demo showing the [[Scavenger Den]]&lt;br /&gt;
* At the E3 2012 there was a demo known as the [[Hunting demo]]&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
{{mainarticle|Tomb Raider 2013 (Story)|Tomb Raider (2013) Locations}}&lt;br /&gt;
{{Quote|Official Storyline|When a sudden storm destroys her research vessel, a young and inexperienced Lara Croft finds herself stranded on a mysterious and remote island hidden off the shores of [[Japan]]. Despite several signs of various inhabitants the island is oddly deserted, and an uneasy feeling settles in as strange sounds emerge from the shadows. With only her determination, inner strength, and resourcefulness to help her, Lara must overcome the challenges of a harsh and unforgiving journey that will take her across a vast island wilderness and deep into the claustrophobic and menacing underground tombs from the island's past. As she struggles to prevail through brutal combat encounters and treacherous exploration, Lara will be pushed to her limits and forced to adapt to her situation in order to survive and escape from the lethal predators that stalk her every move.}}&lt;br /&gt;
&lt;br /&gt;
Lara spends much of her childhood visiting archaeological sites around the globe. She later decides against studying at Cambridge University, picking a low-profile college instead.&lt;br /&gt;
&lt;br /&gt;
After finishing her education at the age of 21, Lara joins an expedition on the research vessel [[Endurance]] under Captain [[Conrad Roth]], an ex-marine, who is willing to do anything to claim a treasure. When they are scouting the coast of [[Japan]] for lost treasures, the ship is caught in a storm and shipwrecks. Lara, stranded on the island [[Yamatai]], is forced to survive on her own.&lt;br /&gt;
&lt;br /&gt;
(This new storyline somewhat resembles to pre-[[Legend]] storyline where Lara, at the age of 21, survives a plane wreck on her own.)&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
{{Quote|TOMB RAIDER Booklet&amp;lt;ref&amp;gt;http://cdn.akamai.steamstatic.com/steam/apps/203160/manuals/TRpcMANOLeUS.pdf?t=1410900699 TOMB RAIDER Instructions Booklet via Steam, PC version, page 2. Retrieved on Jan 1st 2015.&amp;lt;/ref&amp;gt;|''Tomb Raider'' is the first chapter in the story of Lara Croft.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As the game begins, Lara is a young college graduate, eager to find adventure and make her mark on the archaeological world. With her best friend Sam, Lara joins an expedition aboard the research vessel Endurance in search of the lost kingdom of Yamatai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thought to have existed on an island somewhere off the coast of Japan, Yamatai’s true location has remained a mystery for centuries. Trusting in Lara’s research, Conrad Roth, captain of the Endurance, takes the expedition into a dangerous area of the sea known as the Dragon’s Triangle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is here that everything goes horribly wrong and Lara discovers the true price&lt;br /&gt;
of adventure.}}&lt;br /&gt;
&lt;br /&gt;
===Sections (Levels)===&lt;br /&gt;
{{mainarticle|Tomb Raider (2013) Levels|Base Camps}}&lt;br /&gt;
* [[Force of Will]]&lt;br /&gt;
* [[Signs of Life]]&lt;br /&gt;
* [[Woman versus Wild]]&lt;br /&gt;
* [[Just Keep Moving]]&lt;br /&gt;
* [[At an Impasse]]&lt;br /&gt;
* [[Mountain Rendezvous]]&lt;br /&gt;
* [[Cry for Help]]&lt;br /&gt;
* [[A Road Less Traveled]] &lt;br /&gt;
* [[Guilty Conscience]] &lt;br /&gt;
* [[Another Fine Mess]] &lt;br /&gt;
* [[A Friend in Need]] &lt;br /&gt;
* [[Open Wounds]]&lt;br /&gt;
* [[Highway to Hell]]&lt;br /&gt;
* [[Liberator]]&lt;br /&gt;
* [[No One Left Behind]]&lt;br /&gt;
* [[Into the Fire]]&lt;br /&gt;
* [[Get to the Chopper]]&lt;br /&gt;
* [[Some Time Alone]]&lt;br /&gt;
* [[The Fast Way Down]]&lt;br /&gt;
* [[A Pirate's Life]]&lt;br /&gt;
* [[Gone Missing]]&lt;br /&gt;
* [[Storm Chaser]]&lt;br /&gt;
* [[Going Back In]]&lt;br /&gt;
&lt;br /&gt;
''Note:'' For information on the location of these levels, see [[Tomb Raider (2013) Locations]].&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
{{mainarticle|Tomb Raider (2013) Characters}}&lt;br /&gt;
{{TR2013characters}}&lt;br /&gt;
&lt;br /&gt;
==Features &amp;amp; Gameplay==&lt;br /&gt;
* [[XP]]&lt;br /&gt;
:* [[Skill Points]] to upgrade Lara's abilities in three different categories of upgrades:&lt;br /&gt;
::* [[Survivor Upgrades]]&lt;br /&gt;
::* [[Hunter Upgrades]]&lt;br /&gt;
::* [[Brawler Upgrades]]&lt;br /&gt;
* [[Salvage]]&lt;br /&gt;
: Pick-up element that's found throughout the island. Used for upgrading [[weapons]] and collecting it is occasionally a task that must be completed before the player is able to proceed in the adventure.&lt;br /&gt;
::* [[Bow Upgrades]]&lt;br /&gt;
::* [[Handgun Upgrades]]&lt;br /&gt;
::* [[Rifle Upgrades]]&lt;br /&gt;
::* [[Shotgun Upgrades]]&lt;br /&gt;
* [[Weapon Parts]]&lt;br /&gt;
: Occasionally found in [[Salvage]] crates, used to build new [[weapons]].&amp;lt;ref&amp;gt;Loading screen with information on the title &amp;quot;WEAPON PARTS&amp;quot; in TOMB RAIDER&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Base Camps]]&lt;br /&gt;
: Locations that enable Lara to rest during her adventure, [[Fast Travel]] between camps and upgrade her skills and weapons&lt;br /&gt;
* [[Day Camps]]&lt;br /&gt;
: Locations that enable Lara to rest during her adventure and upgrade her skills and weapons - [[Fast Travel]] is not possible&lt;br /&gt;
* [[Survival Instinct]]&lt;br /&gt;
: When used, the Survival Instinct highlights important puzzle elements and pickups in the environment to help the player to figure out what to do&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
: Side missions that reward the player with addtional [[XP]] when completed&lt;br /&gt;
* [[Quick Time Events]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider (2013) Features}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Template:Tr2013baddies}}&lt;br /&gt;
&lt;br /&gt;
===Tools &amp;amp; Weapons===&lt;br /&gt;
{{mainarticle|Tomb Raider (2013) Gear}}&lt;br /&gt;
* [[Torch]] &lt;br /&gt;
* [[Bow]]&lt;br /&gt;
:* [[Makeshift Longbow]]&lt;br /&gt;
:* [[Recurve Bow]]&lt;br /&gt;
:* [[Compound Bow]]&lt;br /&gt;
:* [[Competition Bow]]&lt;br /&gt;
* [[Axe]]&lt;br /&gt;
:* [[Pry Axe]]&lt;br /&gt;
:* [[Climbing Axe]]&lt;br /&gt;
* [[Handgun]]&lt;br /&gt;
:* [[Semi-Automatic Pistol]]&lt;br /&gt;
:* [[Tactical Pistol]]&lt;br /&gt;
:* [[Magnum Pistol]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
:* [[Trench Shotgun]]&lt;br /&gt;
:* [[Pump-Action Shotgun]]&lt;br /&gt;
:* [[Combat Shotgun]]&lt;br /&gt;
* [[Rifle]]&lt;br /&gt;
:* [[WWII Submachine Gun]]&lt;br /&gt;
:* [[Assault Rifle (Tomb Raider (2013))|Assault Rifle]]&lt;br /&gt;
:* [[Commando Rifle]]&lt;br /&gt;
&lt;br /&gt;
Throughout the game Lara can upgrade her gear by using [[salvage]], which can be found on the island.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Scavenger Den Torch and Water.jpg|[[Torch]]&lt;br /&gt;
Image:Tr9 makeshift longbow closeup.png|[[Makeshift Longbow]]&lt;br /&gt;
Image:Tr9 recurve bow.png|[[Recurve Bow]]&lt;br /&gt;
Image:Tr9 compound bow.png|[[Compound Bow]]&lt;br /&gt;
Image:Tr9 competition bow.png|[[Competition Bow]]&lt;br /&gt;
Image:Tr9 pry axe strengthen.png|[[Pry Axe]]&lt;br /&gt;
Image:Tr9 climbing axe.png|[[Climbing Axe]]&lt;br /&gt;
Image:Tr9 semi-automatic pistol burst fire mod.png|[[Semi-Automatic Pistol]]&lt;br /&gt;
Image:Tr9 tactical pistol burst fire mod.png|[[Tactical Pistol]]&lt;br /&gt;
Image:Tr9 magnum pistol.png|[[Magnum Pistol]]&lt;br /&gt;
Image:Tr9 trench shotgun polished bolt.png|[[Trench Shotgun]] &lt;br /&gt;
Image:Tr9 pump-action shotgun full choke.png|[[Pump-Action Shotgun]] &lt;br /&gt;
Image:Tr9 combat shotgun barrel shroud.png|[[Combat Shotgun]] &lt;br /&gt;
Image:Tr9 WWII submachine gun rifle taped double mag.png|[[WWII Submachine Gun]]&lt;br /&gt;
Image:Tr9 assault rifle high capacity mag.png|[[Assault Rifle (Tomb Raider (2013))|Assault Rifle]]&lt;br /&gt;
Image:Tr9 commando rifle high capacity mag.png|[[Commando Rifle]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
There is one basic outfit to be worn throughout the entire game. In addition to it, the player can purchase more outfits. The outfits are changed during gameplay at [[Base Camps]]&lt;br /&gt;
* [[Default]]&lt;br /&gt;
: The basic outfit&lt;br /&gt;
&lt;br /&gt;
====Downloadable Outfits====&lt;br /&gt;
* [[Aviatrix]]&lt;br /&gt;
: &amp;quot;This outfit dresses Lara up as a classic 1930s adventurer, bomber jacket and all.&amp;quot;&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
: In addition for being purchaseable, the [[Aviatrix]] was part of an exclusive pre-order deal alongside with [[Hunter (outfit)|Hunter]]&lt;br /&gt;
* [[Hunter (outfit)|Hunter]]&lt;br /&gt;
: &amp;quot;This outfit camouflages Lara in a heavy coating of mud, action movie-style.&amp;quot;&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
: In addition for being purchaseable, the [[Hunter (outfit)|Hunter]] was part of an exclusive pre-order deal alongside with [[Aviatrix]]&lt;br /&gt;
* [[Guerilla]]&lt;br /&gt;
: ''&amp;quot;This outfit makes Lara look like a jungle warfare guerilla.&amp;quot;''&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Sure-Shot]]&lt;br /&gt;
: ''&amp;quot;With the Sure-Shot outfit, Lara wears a competition style archery suit with high boots and forearm guards.&amp;quot;''&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mountaineer]]&lt;br /&gt;
: ''&amp;quot;The Mountaineer outfit features the padded vest, grapples, and harness of an expert climber.&amp;quot;''&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Demolition]]&lt;br /&gt;
: ''&amp;quot;Outfit Lara with the Demolition gear, featuring an engineering jumpsuit and belt pack.&amp;quot;''&amp;lt;ref&amp;gt;Description in the Base Camp outfit changing screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
These outfits are already included in the [[Definitive Edition]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tr9 default outfit.png|[[Default]]&lt;br /&gt;
Image:Tr9 aviatrix outfit.png|[[Aviatrix]]&lt;br /&gt;
Image:Tr9 hunter outfit.png|[[Hunter (outfit)|Hunter]]&lt;br /&gt;
Image:Tr9 guerilla outfit.png|[[Guerilla]]&lt;br /&gt;
Image:Tr9 sure-shot outfit.png|[[Sure-Shot]]&lt;br /&gt;
Image:Tr9 mountaineer outfit.png|[[Mountaineer]]&lt;br /&gt;
Image:Tr9 demolition outfit.png|[[Demolition]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trophies / Achievements===&lt;br /&gt;
* [[Tomb Raider (2013) Trophies]]&lt;br /&gt;
* [[Tomb Raider (2013) Achievements]]&lt;br /&gt;
&lt;br /&gt;
==Development and Publications==&lt;br /&gt;
[[Camilla Luddington]] is the motion capture and voice actress for Lara and [[Rhianna Pratchett]] the main writer of the project.&lt;br /&gt;
&lt;br /&gt;
Two mayor trailers have been released for Tomb Raider.&lt;br /&gt;
* [http://youtu.be/kAT3iT6CdGA Turning Point]&lt;br /&gt;
* [http://youtu.be/2pLzSSv1Qfg Crossroads]&lt;br /&gt;
&lt;br /&gt;
Additionally a web series called [[The Final Hours of Tomb Raider]] has been released to promote the new game. It mainly consists of interviews with the staff of Crystal Dynamics and contains interesting background information.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The system requirements of the PC version were revealed on 22nd of February 2013. They are the following:&amp;lt;ref&amp;gt;[http://www.pcgamer.com/2013/02/22/tomb-raiders-system-specs-released-will-your-pc-survive/ PC Gamer.com: Tomb Raider’s system specs released – will your PC survive?] Originally published on Feb 22nd 2013. Retrieved on July 20th 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minimum===&lt;br /&gt;
* Windows XP Service Pack 3, Windows Vista,7,8 (32bit/64bit)&lt;br /&gt;
* DirectX 9 graphics card with 512Mb Video RAM:&lt;br /&gt;
:* AMD Radeon HD 2600 XT&lt;br /&gt;
:* nVidia 8600&lt;br /&gt;
* Dual core CPU:&lt;br /&gt;
:* AMD Athlon64 X2 2.1 Ghz (4050+)&lt;br /&gt;
:* Intel Core2 Duo 1.86 Ghz (E6300)&lt;br /&gt;
* 1GB Memory (2GB on Vista)&lt;br /&gt;
&lt;br /&gt;
===Recommended===&lt;br /&gt;
* Windows Vista, Windows 7 or Windows 8&lt;br /&gt;
* DirectX 11 graphics card with 1GB Video RAM:&lt;br /&gt;
:* AMD Radeon HD 4870&lt;br /&gt;
:* nVidia GTX 480&lt;br /&gt;
* Quad core CPU:&lt;br /&gt;
:* AMD Phenom II X2 565&lt;br /&gt;
:* Intel Core i5-750&lt;br /&gt;
* 4GB Memory&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
* Gameinformer.com - 9.25/10 &amp;lt;ref&amp;gt;[http://www.gameinformer.com/games/tomb_raider/b/xbox360/archive/2013/02/25/tomb-raider-review.aspx Game Informer's review on Tomb Raider] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Gamerankings.com - 86.69% &amp;lt;ref&amp;gt;[http://www.gamerankings.com/pc/615700-tomb-raider/index.html Tomb Raider on Gamerankings.com] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Metacritic.com - 86/100 (average of the metascores of the PC, Xbox 360 and PS3 versions)&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/pc/tomb-raider Tomb Raider on PC on Metacritic] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/xbox-360/tomb-raider Tomb Raider on Xbox 360 on Metacritic] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/playstation-3/tomb-raider Tomb Raider PlayStation 3 on Metacritic] Retrieved on July 14th 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sales==&lt;br /&gt;
Tomb Raider sold 3,4 million copies in four weeks, but it failed to hit the expectations made for its sales.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/2013-03-26-tomb-raider-has-sold-3-4-million-copies-failed-to-hit-expectations Eurogamer.net: Tomb Raider has sold 3.4 million copies, failed to hit expectations] Originally published on Mar 26th 2013. Retrieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt; [[Square Enix]] thought that the game could double its 3,4 million first month sales, selling at least 5-6 million units.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/2013-04-09-square-enix-thought-tomb-raider-could-sell-nearly-double-its-3-4-million-first-month-sales Eurogamer.net:Square Enix thought Tomb Raider could sell nearly double its 3.4 million first month sales] Originally published on Apr 9th 2013. Retirieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the [[Square Enix|Square Enix's]] financial statement, the comapny states that the fiscal year of 2013 was their ''&amp;quot;first big attempt to release hallmark Western titles, such as Hitman and Tomb Raider, without releasing a blockbuster title in Japan&amp;quot;''.&amp;lt;ref&amp;gt;[http://www.hd.square-enix.com/eng/news/pdf/explanatory_20130326en.pdf Outline of Briefing Session of Revisions to Consolidated Results Forecasts by SQUARE ENIX HOLDINGS held on March 26, 2013] Pdf-file. Retrieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt; Regarding the high scores that their games receive not translating into sales numbers, [[Square Enix]] states the following: {{Quote|Square Enix&amp;lt;ref&amp;gt;[http://www.hd.square-enix.com/eng/news/pdf/explanatory_20130326en.pdf Outline of Briefing Session of Revisions to Consolidated Results Forecasts by SQUARE ENIX HOLDINGS held on March 26, 2013] Pdf-file. Retrieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt;|We put considerable amount of effort in polishing and perfecting the game content for these titles, receiving extremely high Metacritic scores. However, we were very disappointed to see that the high scores did not translate to actual sales performance, which is where we see the substantial variance in operation profit/loss against the forecast.}}&lt;br /&gt;
&lt;br /&gt;
However, [[Darrell Gallagher]] from [[Crystal Dynamics]] defended the sales numbers of Tomb Raider with the following statement on the 29th of March 2013: {{Quote|Darrel Gallagher on Joystiq.com&amp;lt;ref&amp;gt;[http://www.joystiq.com/2013/03/29/crystal-dynamics-tomb-raider-had-best-week-one-sales-in-franchi/ Joystiq.com: Crystal Dynamics: Tomb Raider had best week one sales in franchise history] Originally published on Mar 29th 2013. Retrieved on Aug 2nd 2013.&amp;lt;/ref&amp;gt;|It's been the biggest week one sales in franchise history, and we're only a few weeks into that launch right now, and it's been the biggest opening so far in 2013. So, we're happy with the outcome. It's certainly in a place where we feel like we're on the road to achieving everything we wanted to.}}&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Conceptart tr9 3.JPG | Lara's new appearance&lt;br /&gt;
Image: Conceptart tr9 1.JPG | Cave interior&lt;br /&gt;
Image: Conceptart tr9 2.JPG | Lara's axe (tool &amp;amp; weapon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [{{forumimages|76}} Images]&lt;br /&gt;
* [{{forumimages|64}} Concept Arts]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
{{Gametable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider (2013)]]&lt;br /&gt;
[[de:Tomb Raider (2013)]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Legend&amp;diff=51295</id>
		<title>Lara Croft Tomb Raider: Legend</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Legend&amp;diff=51295"/>
				<updated>2020-04-19T13:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Remark|the game|Lara Croft Tomb Raider: Legend| with ''Legend'' redirecting here||about other uses of the term|Legend (Disambiguation)|}} &lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 7&lt;br /&gt;
| Image       = Legendcover.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Legend&lt;br /&gt;
| Release     = April 2006&lt;br /&gt;
| Platforms   = [[PC]], [[PS2]], [[PS3]]&amp;lt;ref&amp;gt;Included in [[The Tomb Raider Trilogy]]&amp;lt;/ref&amp;gt;, [[XBox]], [[XBox 360]], [[PSP]], [[GBA]], [[Nintendo DS]], [[Gamecube]]&lt;br /&gt;
| Levels      = 9 (including [[Croft Manor]]) &lt;br /&gt;
| Secrets     = 115&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = PEGI 12+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 2&lt;br /&gt;
| Previous    = The Angel of Darkness&lt;br /&gt;
| Next        = Tomb Raider Anniversary&lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr7&lt;br /&gt;
}}&lt;br /&gt;
'''Lara Croft Tomb Raider: Legend''' is the seventh game in the [[Tomb Raider Series]]. It was first released on April 7th (Europe) and April 11th (North America) [[2006]] for a wide variety of platforms. It is the first Tomb Raider game made by [[Crystal Dynamics]] instead of [[Core Design]], which marks the first reboot of the main series, the second starting with [[Tomb Raider (2013)]]. Tomb Raider Legend is quite short and can be finished in under 4 hours, collecting all secrets.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
{{mainarticle|Tomb Raider Legend Story}}&lt;br /&gt;
Looking for a stone dais that links to her past, [[Lara]] travels to [[Bolivia]]. There she has a run in with [[James Rutland]] who manages to steal a piece of an important artefact from right under her nose. He also mentions that [[Amanda Evert|Amanda]] is helping him, which Lara finds quite odd because she thought that Amanda died back in the ruins near [[Paraiso]] all those years ago. But before fleeing the scene, James points Lara in the right direction, back to Paraiso, [[Peru]]. A race around the globe for the pieces of the legendary sword [[Excalibur]] begins.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
{{trllevels}}&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Lara visits the following locations:&lt;br /&gt;
* [[Bolivia]]&lt;br /&gt;
* [[Peru]]&lt;br /&gt;
* [[Tokyo]], [[Japan]]&lt;br /&gt;
* [[Ghana]]&lt;br /&gt;
* [[Kazakhstan]]&lt;br /&gt;
* [[Cornwall]], [[England]]&lt;br /&gt;
* [[Nepal]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
{{mainarticle|Tomb Raider Legend Characters}}&lt;br /&gt;
The character playing the main role in Tomb Raider Legend, besides Lara, is her former friend [[Amanda Evert]]. At first it is unknown that she is such an important figure in the storyline as she hides behind [[James W. Rutland Jr.|James Rutland]] and his mercenaries. Another foe Lara encounters is the [[Yakuza]] [[Shogo Takamoto]] who stands between her and a piece of [[Excalibur]]. Lara is supported by many friends in this adventure; her butler [[Winston Smith|Winston]], her two assistants [[Zip]] and [[Alister]] and her friends [[Anaya Imanu|Anaya]] and [[Toru Nishimura]]. The story centres around Lara's search for her mother [[Amelia Croft]] who is often mentioned and seen in flashbacks.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Alister Fletcher]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Kent]]&lt;br /&gt;
* [[Toru Nishimura]]&lt;br /&gt;
* [[James W. Rutland Jr.]]&lt;br /&gt;
* [[Winston Smith]] the butler&lt;br /&gt;
* [[Shogo Takamoto]]&lt;br /&gt;
* [[Zip]]&lt;br /&gt;
&lt;br /&gt;
==Features &amp;amp; Gameplay==&lt;br /&gt;
{{Quote||&lt;br /&gt;
* Lara comes to life: the dual-pistol-wielding adventurer's polygon count and animation set has been increased significantly, presenting Lara in the finest fidelity to date&lt;br /&gt;
* Return to the Tombs: Lara's new quest brings her to lost ancient realms that guard Secrets of the Past&lt;br /&gt;
* Fluid movement: the revamped control system provides intuitive and fluid character movement&lt;br /&gt;
* Dynamic animation system puts focus on continuous motion, giving Lara the ability to seamlessly handle any obstacle and interact dynamically with any surface&lt;br /&gt;
* Move and shoot. Lara uses her physical prowess to combine gunplay with unique signature moves&lt;br /&gt;
* Variety of player choice-intelligently use the environment, technical gear and weapons to overcome challenging situations.&lt;br /&gt;
* Physics, Water and Fire systems bring the perilous environments of Lara's world alive, and challenge the player to improvise solutions to obstacles&lt;br /&gt;
* Visit a vast array of cinematic and exotic locations including ancient tombs, dangerous jungles, snowy mountain ruins and numerous unexpected surprises in between!}}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Lara has her twin-pistols again. She can also carry grenades and other weapons which she is able to pick up from enemies that she has killed. Only a limited number of weapons and a limited amount of ammunition can be carried at one time. In order to pick up a new weapon when the maximum number of weapons is already being carried, Lara will drop the currently selected weapon. &lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Grenades]]&lt;br /&gt;
* [[RC650 Assault Rifle]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[SMG]]&lt;br /&gt;
* [[Grenade Launcher]]&lt;br /&gt;
* [[Excalibur]]&lt;br /&gt;
* [[Soul Reaver]]&lt;br /&gt;
* [[Magnetic Grapple]]&lt;br /&gt;
&lt;br /&gt;
Lara has at her disposal a headset with which to communicate with her staff remotely, a personal light source (PLS), RAD binoculars, a magnetic grapple, and a PDA. The light source does not last indefinitely and requires a short period of time to recharge once its power has fully depleted. With the RAD binoculars, Lara is able to discern special features of the landscape she is examining, which can prove useful in solving some of the puzzles. The PDA maintains a list of Lara's inventory, the number of secrets she has found and has yet to find, and information regarding her current objective and location. In the flashback part of the [[Peru]] level, Lara cannot use the PLS but instead uses red flares. Excalibur or the weapon from the game Soul Reaver can be obtained as weapons by completing respectively either a time trial or the complete game.&lt;br /&gt;
&lt;br /&gt;
====Other Gear====&lt;br /&gt;
* [[PLS]]&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
* [[Headset]]&lt;br /&gt;
* [[Red Flares|Flares]]&lt;br /&gt;
* [[Binoculars|RAD Binoculars]]&lt;br /&gt;
* [[Magnetic Grapple]]&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
{{mainarticle|Tomb Raider Legend Outfits}}&lt;br /&gt;
Tomb Raider Legend is to date the game with the most outfits available to Lara. For the first time the player can, after completing a level at least once, pick an outfit for Lara. All special outfits need to be unlocked by fulfilling a certain task, like finishing a level, or collecting secrets, first. There are several basic outfits which are also available in a different colour.&lt;br /&gt;
&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
: The Legend Outfit, often referred to as [[Standard Expedition Gear]] is also available with a [[Legend, Union Jack|Union Jack top]], as well as in [[Legend, Black|black]], [[Legend, Blue|blue]] and [[Legend, Pink|pink]]&lt;br /&gt;
&lt;br /&gt;
* [[Biker]]&lt;br /&gt;
: The Biker Outfit, also called [[Ducati Motorbike Outfit]] is an outfit Lara wears in the England level for the first time. It is also available with a [[Biker, Red Jacket|red jacket]], [[Biker, No Jacket|no jacket]] (as seen in the Croft Manor cut scene between Bolivia and Peru) and exclusively for PSP with a [[Biker, Brown Jacket|brow jacket]].&lt;br /&gt;
&lt;br /&gt;
* [[Evening Dress]]&lt;br /&gt;
: The Evening Dress is worn by Lara in the Japan level. It is in-game available as [[Evening, Ripped|ripped]] and [[Evening, Red|red]] version.&lt;br /&gt;
&lt;br /&gt;
* [[Standard Outfit|Classic]]&lt;br /&gt;
: The Standard Outfit makes its return in the flashback part of the Peru level. It is also available in [[Classic, Gray|gray]].&lt;br /&gt;
&lt;br /&gt;
* [[Winter Outfit|Winter]]&lt;br /&gt;
: The Winter Outfit is first worn in the Kazakhstan level and returns in Nepal. It is also available with [[Winter, No Coat|no coat]] (as seen in the later part of the Kazakhstan level), in [[Winter, Orange|orange]], in [[Winter, Orange No Coat|orange with no coat]], in [[Winter, Pink|pink]] and in [[Winter, Pink No Coat|pink with no coat]].&lt;br /&gt;
&lt;br /&gt;
* Unlockable Outfits&lt;br /&gt;
: A number of unlockable outfits that do not appear within the regular game is also available: a [[Catsuit]], a [[Snowsuit]], a [[Suit]], a [[Suit, Cream]], [[Special Forces]], [[Special Forces, Urban]], [[Goth]], [[Goth, Lace Shirt]], [[Sport]], [[Sport, Green]].&lt;br /&gt;
&lt;br /&gt;
* Croft Manor Outfits&lt;br /&gt;
: Further there are two outfits that can only be worn inside the Croft Manor, the [[Swimsuit]] and [[Swimsuit, Black]].&lt;br /&gt;
* Amanda Evert as Outfit&lt;br /&gt;
: Besides the outfits for Lara, you can unlock [[Amanda Outfit|Amanda]] and [[Amanda, Winter]] as outfits.&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
* [[Ducati]] (the only playable vehicle in the game)&lt;br /&gt;
* [[Jeep Wrangler]], [[Jeep Commander]] (neither is playable)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{mainarticle|Tomb Raider Legend Enemies}}&lt;br /&gt;
Tomb Raider Legend differs from the preceding games of the series in that most of the enemies encountered by Lara are human and not animal. The enemies in Legend vary mainly in the amount of protection that they have and the type of weapons they are carrying. &lt;br /&gt;
&lt;br /&gt;
====Human Enemies====&lt;br /&gt;
Listed in the order of appearance:&lt;br /&gt;
* [[Mercenary#Light_Armored_Mercenary|Light Armored Mercenary]]&lt;br /&gt;
* [[Mercenary#Medium_Armored_Mercenary|Medium Armored Mercenary]] (include [[Yakuza Goons]])&lt;br /&gt;
* [[Mercenary#Shotgun_Mercenary|Shotgun Mercenary]] &lt;br /&gt;
* [[Mercenary#Support_Mercenary|Support Mercenary]]&lt;br /&gt;
* [[Mercenary#Riot_Shield_Mercenary|Riot Shield Mercenary]]&lt;br /&gt;
* [[Mercenary#Heavy_Armored_Mercenary|Heavy Armored Mercenary]]&lt;br /&gt;
* [[Motorbike Mercenary]]&lt;br /&gt;
* [[Enemy Jeep]]&lt;br /&gt;
&lt;br /&gt;
====Animals====&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[Snow Leopard]]&lt;br /&gt;
* [[Pitbull]]&lt;br /&gt;
&lt;br /&gt;
====Level Bosses====&lt;br /&gt;
* [[Takamoto]]&lt;br /&gt;
* [[Rutland]]&lt;br /&gt;
* [[unknown Entity]]&lt;br /&gt;
* [[Sea Serpent]]&lt;br /&gt;
* [[Amanda Entity]]&lt;br /&gt;
&lt;br /&gt;
===Obstacles===&lt;br /&gt;
====Traps====&lt;br /&gt;
Lara encounters [[Spears]], [[Spikes]], [[Blades]] and many more traps.&lt;br /&gt;
{{Tr7traps}}&lt;br /&gt;
&lt;br /&gt;
====Other Obstacles ====&lt;br /&gt;
* [[Movable Crate]]&lt;br /&gt;
&lt;br /&gt;
====Puzzles====&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
{{mainarticle|Tomb Raider Legend Cheats}}&lt;br /&gt;
Tomb Raider Legend features a set of cheats that are unlocked after finishing the game. &lt;br /&gt;
&lt;br /&gt;
===Achievements &amp;amp; Trophies ===&lt;br /&gt;
{{mainarticle|Tomb Raider Legend Achievements|Tomb Raider Legend Trophies}}&lt;br /&gt;
&lt;br /&gt;
==Development, Promotion &amp;amp; Reception ==&lt;br /&gt;
The Tomb Raider licence was taken from Core Design by [[Eidos]] after Tomb Raider The Angel Of Darkness was released, and seen as a failure. Crystal Dynamics took charge, aiming to bring Lara back to her roots. They set about this task, recruiting the original designer of Lara Croft [[Toby Gard]] to help them in it.&lt;br /&gt;
&lt;br /&gt;
===Development Team===&lt;br /&gt;
&lt;br /&gt;
====Story====&lt;br /&gt;
* Eric Linstrom&lt;br /&gt;
* Doug Church&lt;br /&gt;
* [[Toby Gard]]&lt;br /&gt;
&lt;br /&gt;
==Technical  Details ==&lt;br /&gt;
===System Requirements===&lt;br /&gt;
* Windows XP or Vista, not compatible with Windows 98&lt;br /&gt;
* CPU - 1.0 Ghz&lt;br /&gt;
* Graphics - 64 Mb with TnL&lt;br /&gt;
* Hard Disk - 9.9 Gb&lt;br /&gt;
* DVD-ROM - 2 speed&lt;br /&gt;
* DirectX 9.0c&lt;br /&gt;
* 256 Mb RAM&lt;br /&gt;
* Sound - DirectX 9.0c compatible&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{mainarticle|Tomb Raider Legend Controls}}&lt;br /&gt;
&lt;br /&gt;
According to the developers Lara can execute up to 5 moves in a row, fluently. She can swing on [[rope]], on bars, she can climb, shimmy, jump, shoot, jump against objects to knock them over, she can do sideflips, backflips, dive under traps and doors, use a magnetic rope with hook.&lt;br /&gt;
&lt;br /&gt;
===Platform Differences===&lt;br /&gt;
&lt;br /&gt;
====PC &amp;amp; Xbox 360====&lt;br /&gt;
The PC and Xbox 360 versions include exclusive &amp;quot;next generation effects&amp;quot;, which can be toggled on the PC version. When the next gen effects are off, the game is visually identical to the PlayStation 2 and GameCube versions of the game.&lt;br /&gt;
&lt;br /&gt;
In the PC version, you can save anywhere but loading a game will just take you back to the last checkpoint. &lt;br /&gt;
&lt;br /&gt;
====Xbox====&lt;br /&gt;
The original Xbox version does not include the introduction movie with the opening titles. According to Xboxic,[2] the manager of the Xbox development team genuinely forgot to include the intro video on the final build disc when sending it off for the final game testing with Microsoft's Quality Assurance team. When the mistake was discovered, the QA department told Eidos they would need to resubmit the game for re-testing from scratch. Due to time restrictions, Eidos chose to release the Xbox version without the intro movie.&lt;br /&gt;
&lt;br /&gt;
====PlayStation Portable====&lt;br /&gt;
PlayStation Portable players have received some exclusive extras. While the textures and polygon count were significantly reduced to run on the portable, some new gameplay modes were introduced: the Tomb Trials, three multiplayer modes and six additional outfits that were not available in any other version of Legend. The Tomb Trials put the player against a series of traps and acrobatics to be dealt with before the assigned time is over, based on locations of the regular levels. Note: on the last level, &amp;quot;Bolivia Redux&amp;quot;, the &amp;quot;Natla Industries&amp;quot; crates are not present, and you cannot destroy the statues scattered around the level.&lt;br /&gt;
&lt;br /&gt;
====GameCube====&lt;br /&gt;
The Nintendo GameCube version has had a couple of cuts, most likely due to disc space. The rolling demos that would normally play if the game was left inactive while in the title screen have been removed, and the Unfortunate Mishaps video is also missing. The game runs at a slightly smoother framerate than the PlayStation 2 version, and it also loads faster. But at some specific points there are some noticeable frame rate drops (such as in the train chase, in Kazakhstan). The many filters used for explosions and motion blur are also gone, rendering the game with sharper textures but less remarkable explosions.&lt;br /&gt;
&lt;br /&gt;
====GameBoy Advance &amp;amp; DS====&lt;br /&gt;
{{mainarticle|Lara Croft Tomb Raider: Legend (Game Boy Advance)}}&lt;br /&gt;
The versions for Nintendo handheld consoles are different. Despite following the same storyline and featuring all the levels and key moments from the bigger counterparts, the game is a sidescroller on the GBA. The levels have been broken down into several smaller segments, probably due to technology limits, and feature a lot more platforming than the original versions. The progression of the storyline is told via comic-strips during key moments. The rewards are also present and they unlock simple minigames. Lara also changes outfits in this version, though she's limited to only three - the regular outfit, the Tokyo dress and the Winter suit.&lt;br /&gt;
&lt;br /&gt;
====Mobile====&lt;br /&gt;
The Mobile version presents a compressed version of the story, featuring only three levels (Tokyo, Ghana and England) based on the original levels from the console versions, and has a far more limited gameplay style. It features, however, three gameplay modes: Corridor Combat, Room Combat and Platform Exploration.&lt;br /&gt;
&lt;br /&gt;
{{Gametable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
[[de:Tomb Raider Legend]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=XP&amp;diff=51294</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=XP&amp;diff=51294"/>
				<updated>2020-04-19T13:35:13Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''XP''' (short for '''Experience''') is a relatively new concept in the [[Tomb Raider Games|Tomb Raider franchise]] first introduced in the reboot title [[Tomb Raider (2013)]] and continued in its successor, [[Rise of the Tomb Raider]]. &lt;br /&gt;
&lt;br /&gt;
== Tomb Raider (2013) ==&lt;br /&gt;
In the reboot game certain actions - e.g. [[Hunting]], killing [[Enemies]], raiding [[Challenge Tombs]] - rewards the player with XP. This in turn gets converted into [[Skill Points]] which can be used to improve [[Lara]]'s abilities by activating certain [[Skills]] at a [[Base Camp]].&lt;br /&gt;
&lt;br /&gt;
{{edit|complete list missing|--[[User:Wile E. Coyote|Wile E. Coyote]] ([[User talk:Wile E. Coyote|talk]]) 13:14, 18 January 2016 (CET)}}&lt;br /&gt;
=== List of Actions Gaining the Player XP ===&lt;br /&gt;
These lists are not complete nor final. They are based on the [[Scavenger Den]] demo, the [[Hunting demo]], and the [[Xbox 360|Xbox]] press conference presentation.&amp;lt;ref&amp;gt;http://tombraidergirl.tumblr.com/post/29893787509/worried-about-xp-dont-be&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Story Related ====&lt;br /&gt;
* 250 for clearing the exit in the [[Scavenger's Den]]&lt;br /&gt;
* 25 for getting the [[Scavenger]] killed&lt;br /&gt;
* 300 for escaping the cave of the Scavenger's Den&lt;br /&gt;
* 100 for surviving climbing on the plane wreck&lt;br /&gt;
* 100 for finding [[Sam]]'s pack&lt;br /&gt;
* 150 for resting at first [[Base Camp]]&lt;br /&gt;
* 250 for discovering corpse with [[bow]]&lt;br /&gt;
* 150 for gathering the first meat &lt;br /&gt;
* 150 for using first skill point&lt;br /&gt;
* 100 for heading down into the bunker &lt;br /&gt;
* 226 for collecting [[Axe]] (as [[Old Pry Tool]]) &lt;br /&gt;
* 100 for exiting bunker &lt;br /&gt;
* 200 for surviving [[wolf]] attack while caught in the [[Bear Trap]]&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
* 25 for a [[Headshot]]&lt;br /&gt;
* 25 for arrow-through-the-throat-finish &lt;br /&gt;
* 10 for regular kill&lt;br /&gt;
&lt;br /&gt;
==== Hunting ====&lt;br /&gt;
* 20 for gathering bird meat &lt;br /&gt;
&lt;br /&gt;
==== Through Upgrades ====&lt;br /&gt;
* 20 for arrow retrieved ([[Arrow Retrieval]])&lt;br /&gt;
* 20 for collecting a plant ([[Survivalist]])&lt;br /&gt;
&lt;br /&gt;
=== Reception ===&lt;br /&gt;
Before the game was released there had been some concern regarding the XP system. Fans of the [[Tomb Raider Classic|original games]] feared too many RPG elements had entered into the game, a fear aided by the fact that [[Square Enix]] is best known for their series of Final Fantasy RPGs. On the other hand many fans embraced the idea, because it brings a bit of customisability to the game that is more subtle than before. The media has generally been in favour of this new feature.&lt;br /&gt;
&lt;br /&gt;
== Rise of the Tomb Raider ==&lt;br /&gt;
The XP system has been adopted in [[Rise of the Tomb Raider]] almost without changes. Again, hunting, killing enemies, and solving [[Puzzles]] gains the player XP which then turns into skill points to be spent at Base Camps for a wide variety of skills.&lt;br /&gt;
&lt;br /&gt;
There are certain skills that increase the XP yield: [[Resourceful Combatant]], [[Avid Learner]], [[Duellist Reflexes]], and [[Finesse]].&lt;br /&gt;
&lt;br /&gt;
In addition to XP certain [[Documents]] and [[Relics]] increase Lara's [[Language Proficiency]], which in turn enables Lara to read [[Monoliths]].&lt;br /&gt;
&lt;br /&gt;
=== List of Actions Gaining the Player XP ===&lt;br /&gt;
{{edit|List!|--[[User:Wile E. Coyote|Wile E. Coyote]] ([[User talk:Wile E. Coyote|talk]]) 13:14, 18 January 2016 (CET)}}&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider (2013)]]&lt;br /&gt;
[[Category:Rise of the Tomb Raider]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Mystic_Plaque&amp;diff=51293</id>
		<title>Mystic Plaque</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Mystic_Plaque&amp;diff=51293"/>
				<updated>2020-04-01T15:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mystic Plaques.png|thumb|250px|right|The three Mystic Plaques by order of appearance]]&lt;br /&gt;
&lt;br /&gt;
The '''Mystic Plaques''' are items found in the level [[Floating Islands]]. Lara will find two such items, one located on a green island, another inside a small building that appears to be floating. The two plaques must be placed inside receptacles on opposite sides of a great gate.&lt;br /&gt;
&lt;br /&gt;
In [[The Dragon's Lair]], Lara finds another plaque artifact in the hands of one of [[Bartoli]]'s cult members. This plaque is used to enter the lair of the dragon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mystische Plakette]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Mystic_Plaque&amp;diff=51292</id>
		<title>Mystic Plaque</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Mystic_Plaque&amp;diff=51292"/>
				<updated>2020-04-01T15:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mystic Plaques.png|thumb|100px|right|The three Mystic Plaques by order of appearance]]&lt;br /&gt;
&lt;br /&gt;
The '''Mystic Plaques''' are items found in the level [[Floating Islands]]. Lara will find two such items, one located on a green island, another inside a small building that appears to be floating. The two plaques must be placed inside receptacles on opposite sides of a great gate.&lt;br /&gt;
&lt;br /&gt;
In [[The Dragon's Lair]], Lara finds another plaque artifact. This plaque is used to enter the lair of the dragon, and is found on one of [[Bartoli]]'s cult members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mystische Plakette]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Mystic_Plaques.png&amp;diff=51291</id>
		<title>File:Mystic Plaques.png</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Mystic_Plaques.png&amp;diff=51291"/>
				<updated>2020-04-01T15:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Mystic_Plaque_floating_02.png&amp;diff=51290</id>
		<title>File:Mystic Plaque floating 02.png</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Mystic_Plaque_floating_02.png&amp;diff=51290"/>
				<updated>2020-04-01T15:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Mystic_Plaque_floating_01.png&amp;diff=51289</id>
		<title>File:Mystic Plaque floating 01.png</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Mystic_Plaque_floating_01.png&amp;diff=51289"/>
				<updated>2020-04-01T15:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Mystic_Plaque_dragon.png&amp;diff=51288</id>
		<title>File:Mystic Plaque dragon.png</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Mystic_Plaque_dragon.png&amp;diff=51288"/>
				<updated>2020-04-01T15:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=The_Seraph&amp;diff=51287</id>
		<title>The Seraph</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=The_Seraph&amp;diff=51287"/>
				<updated>2020-04-01T14:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{perfectname}}&lt;br /&gt;
{{Infobox Artefact&lt;br /&gt;
| name                      = The Seraph&lt;br /&gt;
| image                     = Seraph.jpg&lt;br /&gt;
| type                      =&lt;br /&gt;
| created_date              =&lt;br /&gt;
| created_place             =&lt;br /&gt;
| disappeared_date          = Centuries ago&lt;br /&gt;
| disappeared_place         = [[Adriatic Sea]]&lt;br /&gt;
| found_date                = 1997&lt;br /&gt;
| found_place               = [[Maria Doria]], [[Adriatic Sea]]&lt;br /&gt;
| destroyed_date            =&lt;br /&gt;
| destroyed_place           =&lt;br /&gt;
| current_status            =&lt;br /&gt;
| occurrence_game           = [[Tomb Raider II]]&lt;br /&gt;
| level_found               = [[The Deck]]&lt;br /&gt;
| level_used                = [[Barkhang Monastery]]&lt;br /&gt;
| occurrence_movie          =&lt;br /&gt;
| occurrence_comic          =&lt;br /&gt;
| occurrence_book           =&lt;br /&gt;
}}&lt;br /&gt;
'''The Seraph''' is an [[artefact]] Lara finds in  [[Tomb Raider II]] aboard [[The Deck]] of the sunken [[Maria Doria]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
This artefact was the reason why the [[Maria Doria]] sunk. The father of [[Brother Chan]] was responsible for the sinking. They wanted to prevent the artefact from being used by [[Gianni Bartoli]].&lt;br /&gt;
&lt;br /&gt;
The Seraph had been stolen centuries ago. The monks tried to keep the treasure concealed with prayers, till it fell into the hands of [[Gianni Bartoli]]. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A winged figure, apparently made from gold.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
When placed on its receptacle, a seal in the [[Barkhang Monastery]], The Seraph opens the entrance to the [[Catacombs of the Talion]] - a vast complex of caves and catacombs where a treasure called the [[Talion]] is kept.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Seraph.jpg|The Seraph&lt;br /&gt;
Image:Monastery_tr2_1.jpg|The altar where Lara places The Seraph in [[Barkhang Monastery]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Maria Doria]]&lt;br /&gt;
: Ship that sunk because of The Seraph&lt;br /&gt;
&lt;br /&gt;
[[Category:Artefacts]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
&lt;br /&gt;
[[de:Seraph]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Secrets&amp;diff=51286</id>
		<title>Tomb Raider II Secrets</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Secrets&amp;diff=51286"/>
				<updated>2020-04-01T14:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TRII Dragons.png|thumb|right|The three Tomb Raider II Dragons]]&lt;br /&gt;
&lt;br /&gt;
'''Secrets''' in [[Tomb Raider II]] come in the form of small Silver, Jade or Gold dragon statues. Collecting all three in a single level can benefit the player with extra ammo, new weapons or medipacks. The final two levels do not have secrets, due to their shortness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[The Great Wall]] the first two dragons are easy to find. The first is located on an outcrop near the beginning of the level, before reaching the actual wall. The second is just on the way in a trap-filled passage; the difficulty here is to find the time to pick it up. The third one can be found in an extended secret location in the valley below the [[Zipline]]. &lt;br /&gt;
: The reward for getting all three dragons is a [[Small Medipack]], the [[Grenade Launcher]] and two packs of [[Grenades]].&lt;br /&gt;
* The Dragon artifacts in [[Bartoli's Hideout]] are very sneaky. The first one can only be accessed from a hidden switch, the second is deep within an underwater maze, and the third hidden inside a building 'scheduled' for destruction (Lara actually destroys it - If Lara did not recover the secret before she detonated the hideout, then the Jade Dragon would be lost forever in the rubble - also, a curious question would be why the hideout was rigged with explosives anyway.)&lt;br /&gt;
* In [[Floating Islands]], the secrets are very well hidden, and only one is in plain sight.&lt;br /&gt;
: Collecting all three secrets here benefit the player with a stash of grenades (which might come in handy against the Dragon).&lt;br /&gt;
&lt;br /&gt;
==Other well-hidden items==&lt;br /&gt;
Along with the dragons statues, there are other well-hidden items, mainly weapons, throughout the game.&lt;br /&gt;
&lt;br /&gt;
* The [[Uzis]] are secretly hidden in a small pool behind the large shack towards the end of Bartoli's Hideout (Level 3). To obtain the Uzis, you must first jump onto the roof of the shack (the one with the Detonator Key inside) and move to the end. Jump to the opening, and down into the waist height water pool. The Uzis, complete with clips, lie in one corner. Use the ladders to reach back up to the opening, and then back to the roof.&lt;br /&gt;
* The [[M16]] is also located in a secret place, but a bit easier than the Uzis. The M16, and clips, lie below a trapdoor in the middle of a burner hallway in Level 6 ([[Diving Area]]). The Trapdoor falls on your approach. To get it, simply press the button on the right (this will only make sense when you experience this trap) to shut off the first burner, charge, roll as the trapdoor opens, grab the M16, and return to the hallway before the burner reignites.&lt;br /&gt;
* Before the battle with the [[Guardian of the Talion]], a hidden secret lies in a shack to the left of the [[Ice Palace]]. It is opened by a switch hidden in the far left of the Ice Field of the palace. (This shack also provides good cover against the Guardian when in battle.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lara_Discovering_the_Stone_Dragon_in_Level_1.jpg|Lara discovering the Silver Dragon in the first level.&lt;br /&gt;
Image:M16_Hallway.jpg|The burner corridor in which the M16 can be found&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Secrets&amp;diff=51285</id>
		<title>Tomb Raider II Secrets</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Secrets&amp;diff=51285"/>
				<updated>2020-04-01T14:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: /* Other Well-hidden Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TRII Dragons.png|thumb|right|The three Tomb Raider II Dragons]]&lt;br /&gt;
&lt;br /&gt;
'''Secrets''' in [[Tomb Raider II]] come in the form of small Silver, Jade or Gold dragons. Collecting all three in a single level can benefit the player with extra ammo, new weapons or medipacks. The final two levels do not have secrets, due to their shortness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[The Great Wall]] the first two dragons are easy to find. The first is located on an outcrop near the beginning of the level, before reaching the actual wall. The second is just on the way in a trap-filled passage; the difficulty here is to find the time to pick it up. The third one can be found in an extended secret location in the valley below the [[Zipline]]. &lt;br /&gt;
: The reward for getting all three dragons is a [[Small Medipack]], the [[Grenade Launcher]] and two packs of [[Grenades]].&lt;br /&gt;
* The Dragon artifacts in [[Bartoli's Hideout]] are very sneaky. The first one can only be accessed from a hidden switch, the second is deep within an underwater maze, and the third hidden inside a building 'scheduled' for destruction (Lara actually destroys it - If Lara did not recover the secret before she detonated the hideout, then the Jade Dragon would be lost forever in the rubble - also, a curious question would be why the hideout was rigged with explosives anyway.)&lt;br /&gt;
* In [[Floating Islands]], the secrets are very well hidden, and only one is in plain sight.&lt;br /&gt;
: Collecting all three secrets here benefit the player with a stash of grenades (which might come in handy against the Dragon).&lt;br /&gt;
&lt;br /&gt;
==Other well-hidden items==&lt;br /&gt;
Along with the dragons statues, there are other well-hidden items, mainly weapons, throughout the game.&lt;br /&gt;
&lt;br /&gt;
* The [[Uzis]] are secretly hidden in a small pool behind the large shack towards the end of Bartoli's Hideout (Level 3). To obtain the Uzis, you must first jump onto the roof of the shack (the one with the Detonator Key inside) and move to the end. Jump to the opening, and down into the waist height water pool. The Uzis, complete with clips, lie in one corner. Use the ladders to reach back up to the opening, and then back to the roof.&lt;br /&gt;
* The [[M16]] is also located in a secret place, but a bit easier than the Uzis. The M16, and clips, lie below a trapdoor in the middle of a burner hallway in Level 6 ([[Diving Area]]). The Trapdoor falls on your approach. To get it, simply press the button on the right (this will only make sense when you experience this trap) to shut off the first burner, charge, roll as the trapdoor opens, grab the M16, and return to the hallway before the burner reignites.&lt;br /&gt;
* Before the battle with the [[Guardian of the Talion]], a hidden secret lies in a shack to the left of the [[Ice Palace]]. It is opened by a switch hidden in the far left of the Ice Field of the palace. (This shack also provides good cover against the Guardian when in battle.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lara_Discovering_the_Stone_Dragon_in_Level_1.jpg|Lara discovering the Silver Dragon in the first level.&lt;br /&gt;
Image:M16_Hallway.jpg|The burner corridor in which the M16 can be found&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Secrets&amp;diff=51284</id>
		<title>Tomb Raider II Secrets</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Secrets&amp;diff=51284"/>
				<updated>2020-04-01T14:47:22Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TRII Dragons.png|thumb|right|The three Tomb Raider II Dragons]]&lt;br /&gt;
&lt;br /&gt;
'''Secrets''' in [[Tomb Raider II]] come in the form of small Silver, Jade or Gold dragons. Collecting all three in a single level can benefit the player with extra ammo, new weapons or medipacks. The final two levels do not have secrets, due to their shortness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[The Great Wall]] the first two dragons are easy to find. The first is located on an outcrop near the beginning of the level, before reaching the actual wall. The second is just on the way in a trap-filled passage; the difficulty here is to find the time to pick it up. The third one can be found in an extended secret location in the valley below the [[Zipline]]. &lt;br /&gt;
: The reward for getting all three dragons is a [[Small Medipack]], the [[Grenade Launcher]] and two packs of [[Grenades]].&lt;br /&gt;
* The Dragon artifacts in [[Bartoli's Hideout]] are very sneaky. The first one can only be accessed from a hidden switch, the second is deep within an underwater maze, and the third hidden inside a building 'scheduled' for destruction (Lara actually destroys it - If Lara did not recover the secret before she detonated the hideout, then the Jade Dragon would be lost forever in the rubble - also, a curious question would be why the hideout was rigged with explosives anyway.)&lt;br /&gt;
* In [[Floating Islands]], the secrets are very well hidden, and only one is in plain sight.&lt;br /&gt;
: Collecting all three secrets here benefit the player with a stash of grenades (which might come in handy against the Dragon).&lt;br /&gt;
&lt;br /&gt;
==Other Well-hidden Items==&lt;br /&gt;
Along with the dragons statues, there are other well-hidden items, mainly weapons, throughout the game.&lt;br /&gt;
&lt;br /&gt;
* The [[Uzis]] are secretly hidden in a small pool behind the large shack towards the end of Bartoli's Hideout (Level 3). To obtain the Uzis, you must first jump onto the roof of the shack (the one with the Detonator Key inside) and move to the end. Jump to the opening, and down into the waist height water pool. The Uzis, complete with clips, lie in one corner. Use the ladders to reach back up to the opening, and then back to the roof.&lt;br /&gt;
* The [[M16]] is also located in a secret place, but a bit easier than the Uzis. The M16, and clips, lie below a trapdoor in the middle of a burner hallway in Level 6 ([[Diving Area]]). The Trapdoor falls on your approach. To get it, simply press the button on the right (this will only make sense when you experience this trap) to shut off the first burner, charge, roll as the trapdoor opens, grab the M16, and return to the hallway before the burner reignites.&lt;br /&gt;
* Before the battle with the [[Guardian of the Talion]], a hidden secret lies in a shack to the left of the [[Ice Palace]]. It is opened by a switch hidden in the far left of the Ice Field of the palace. (This shack also provides good cover against the Guardian when in battle.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lara_Discovering_the_Stone_Dragon_in_Level_1.jpg|Lara discovering the Silver Dragon in the first level.&lt;br /&gt;
Image:M16_Hallway.jpg|The burner corridor in which the M16 can be found&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Secrets&amp;diff=51283</id>
		<title>Tomb Raider II Secrets</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_II_Secrets&amp;diff=51283"/>
				<updated>2020-04-01T14:45:52Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TRII Dragons.png|thumb|right|The three Tomb Raider II Dragons]]&lt;br /&gt;
&lt;br /&gt;
'''Secrets''' in [[Tomb Raider II]] come in the form of small Silver, Jade or Gold dragons. Collecting all three in a single level can benefit the player with extra ammo, new weapons or medi packs. The final two levels do not have secrets, due to their shortness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[The Great Wall]] the first two dragons are easy to find. The first is located on an outcrop near the beginning of the level, before reaching the actual wall. The second is just on the way in a trap-filled passage; the difficulty here is to find the time to pick it up. The third one can be found in an extended secret location in the valley below the [[Zipline]]. &lt;br /&gt;
: The reward for getting all three dragons is a [[Small Medipack]], the [[Grenade Launcher]] and two packs of [[Grenades]].&lt;br /&gt;
* The Dragon artifacts in [[Bartoli's Hideout]] are very sneaky. The first one can only be accessed from a hidden switch, the second is deep within an underwater maze, and the third hidden inside a building 'scheduled' for destruction (Lara actually destroys it - If Lara did not recover the secret before she detonated the hideout, then the Jade Dragon would be lost forever in the rubble - also, a curious question would be why the hideout was rigged with explosives anyway.)&lt;br /&gt;
* In [[Floating Islands]], the secrets are very well hidden, and only one is in plain sight.&lt;br /&gt;
: Collecting all three secrets here benefit the player with a stash of grenades (which might come in handy against the Dragon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Well-hidden Items==&lt;br /&gt;
Except the stone dragons there are other well-hidden items, mainly weapons, throughout the game.&lt;br /&gt;
&lt;br /&gt;
* The [[Uzis]] are secretly hidden in a small pool behind the large shack towards the end of Bartoli's Hideout (Level 3). To obtain the Uzis, you must first jump onto the roof of the shack (the one with the Detonator Key inside) and move to the end. Jump to the opening, and down into the waist height water pool. The Uzis, complete with clips, lie in one corner. Use the ladders to reach back up to the opening, and then back to the roof.&lt;br /&gt;
* The [[M16]] is also located in a secret place, but a bit easier than the Uzis. The M16, and clips, lie below a trapdoor in the middle of a burner hallway in Level 6 ([[Diving Area]]). The Trapdoor falls on your approach. To get it, simply press the button on the right (this will only make sense when you experience this trap) to shut off the first burner, charge, roll as the trapdoor opens, grab the M16, and return to the hallway before the burner reignites.&lt;br /&gt;
* Before the battle with the [[Guardian of the Talion]], a hidden secret lies in a shack to the left of the [[Ice Palace]]. It is opened by a switch hidden in the far left of the Ice Field of the palace. (This shack also provides good cover against the Guardian when in battle.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lara_Discovering_the_Stone_Dragon_in_Level_1.jpg|Lara discovering the stone dragon in the first level.&lt;br /&gt;
Image:M16_Hallway.jpg|The burner corridor in which the M16 can be found&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:TRII_Dragons.png&amp;diff=51282</id>
		<title>File:TRII Dragons.png</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:TRII_Dragons.png&amp;diff=51282"/>
				<updated>2020-04-01T14:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Gold_Dragon&amp;diff=51281</id>
		<title>Gold Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Gold_Dragon&amp;diff=51281"/>
				<updated>2020-04-01T14:43:26Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: Adding original sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gold Dragon.png|right|thumb|The Gold Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldsecret_tr2.jpg|thumb|150px|right|The Gold Dragon in-game]]&lt;br /&gt;
&lt;br /&gt;
The '''Gold Dragon''' is a type of secret found in most levels of [[Tomb Raider II]]. It is usually the hardest to find of the three [[secrets]]. &lt;br /&gt;
&lt;br /&gt;
[[Category: Secrets]]&lt;br /&gt;
[[Category: Tomb Raider II]]&lt;br /&gt;
[[de:Goldener Drachen]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Silver_Dragon&amp;diff=51280</id>
		<title>Silver Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Silver_Dragon&amp;diff=51280"/>
				<updated>2020-04-01T14:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: Adding original sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Silver Dragon.png|right|thumb|The Silver Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Silverdragon.JPG|thumb|150px|right|The Silver Dragon in-game]]&lt;br /&gt;
The '''Silver Dragon''' is a type of secret found in most levels of [[Tomb Raider II]]. It is usually the easiest to find of the three [[secrets]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Tomb Raider II]]&lt;br /&gt;
[[Category:Secrets]]&lt;br /&gt;
[[de:Silberner Drachen]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jade_Dragon&amp;diff=51279</id>
		<title>Jade Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jade_Dragon&amp;diff=51279"/>
				<updated>2020-04-01T14:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: Adding original sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jade Dragon.png|right|thumb|The Jade Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Jadedragon.JPG|thumb|200px|right|The Jade Dragon in-game]]&lt;br /&gt;
The '''Jade Dragon''' is a type of secret found in most levels of [[Tomb Raider II]]. It is usually of an average difficulty to find, of the three [[secrets]]. &lt;br /&gt;
&lt;br /&gt;
[[Category: Secrets]]&lt;br /&gt;
[[Category: Tomb Raider II]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jadedrachen]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Silver_Dragon.png&amp;diff=51278</id>
		<title>File:Silver Dragon.png</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Silver_Dragon.png&amp;diff=51278"/>
				<updated>2020-04-01T14:41:36Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Jade_Dragon.png&amp;diff=51277</id>
		<title>File:Jade Dragon.png</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Jade_Dragon.png&amp;diff=51277"/>
				<updated>2020-04-01T14:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Gold_Dragon.png&amp;diff=51276</id>
		<title>File:Gold Dragon.png</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Gold_Dragon.png&amp;diff=51276"/>
				<updated>2020-04-01T14:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: Klow uploaded a new version of File:Gold Dragon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GOLD DRAGON&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Gold_Dragon&amp;diff=51275</id>
		<title>Gold Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Gold_Dragon&amp;diff=51275"/>
				<updated>2020-04-01T14:30:21Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Goldsecret_tr2.jpg|thumb|150px|right|The Gold Dragon]]&lt;br /&gt;
&lt;br /&gt;
The '''Gold Dragon''' is a type of secret found in most levels of [[Tomb Raider II]]. It is usually the hardest to find of the three [[secrets]]. &lt;br /&gt;
&lt;br /&gt;
[[Category: Secrets]]&lt;br /&gt;
[[Category: Tomb Raider II]]&lt;br /&gt;
[[de:Goldener Drachen]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jade_Dragon&amp;diff=51274</id>
		<title>Jade Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jade_Dragon&amp;diff=51274"/>
				<updated>2020-04-01T14:30:16Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jadedragon.JPG|thumb|200px|right|The Jade Dragon]]&lt;br /&gt;
The '''Jade Dragon''' is a type of secret found in most levels of [[Tomb Raider II]]. It is usually of an average difficulty to find, of the three [[secrets]]. &lt;br /&gt;
&lt;br /&gt;
[[Category: Secrets]]&lt;br /&gt;
[[Category: Tomb Raider II]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jadedrachen]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Silver_Dragon&amp;diff=51273</id>
		<title>Silver Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Silver_Dragon&amp;diff=51273"/>
				<updated>2020-04-01T14:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: Adding a link to the Secrets page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Silverdragon.JPG|thumb|150px|right|The Silver Dragon]]&lt;br /&gt;
The '''Silver Dragon''' is a type of secret found in most levels of [[Tomb Raider II]]. It is usually the easiest to find of the three [[secrets]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Tomb Raider II]]&lt;br /&gt;
[[Category:Secrets]]&lt;br /&gt;
[[de:Silberner Drachen]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User_talk:Klow&amp;diff=25445</id>
		<title>User talk:Klow</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User_talk:Klow&amp;diff=25445"/>
				<updated>2009-03-07T17:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User_talk:Klow&amp;diff=25444</id>
		<title>User talk:Klow</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User_talk:Klow&amp;diff=25444"/>
				<updated>2009-03-07T17:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: New page: -&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Offshore_Rig&amp;diff=25443</id>
		<title>Offshore Rig</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Offshore_Rig&amp;diff=25443"/>
				<updated>2009-03-07T17:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level &lt;br /&gt;
| Name        = Offshore Rig&lt;br /&gt;
| Image       = Offshorerig.jpg&lt;br /&gt;
| Game        = Tomb Raider II&lt;br /&gt;
| Section     = Rig&lt;br /&gt;
| Levelno     = 5&lt;br /&gt;
| Length      = 1&lt;br /&gt;
| Gametime    = 40 minutes&lt;br /&gt;
| Timetrial   = &lt;br /&gt;
| Firsttime   = &lt;br /&gt;
| Secrets     = 3 &lt;br /&gt;
| Special     =&lt;br /&gt;
| Location    = off-shore&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Opera House&lt;br /&gt;
| Next        = Diving Area&lt;br /&gt;
| Adjacent    = &lt;br /&gt;
| Wtlink      = tr2/rig&lt;br /&gt;
}}&lt;br /&gt;
'''Offshore Rig''' is the fifth level of [[Tomb Raider II]]. The facility is separated into two major areas; the [[Diving Area]] and the Offshore Rig itself.&lt;br /&gt;
&lt;br /&gt;
After her capture aboard [[Marco Bartoli]]'s sea plane, Lara is imprisoned inside a small cargo room and finds herself completely disarmed. After escaping the room, she then finds herself in a massive hangar, housing Bartoli's sea plane.&lt;br /&gt;
&lt;br /&gt;
Evading several guards and a massive propeller, Lara makes her way through an underwater tunnel in the hangar and manages to enter the plane itself, whereupon she reacquires her dual pistols.&lt;br /&gt;
&lt;br /&gt;
Now armed, she fights her way past the guards and continues on into the facility. Through acquiring several color coded key cards, she advances through numerous areas, finding several more weapons to augment her arsenal, including the now useful [[harpoon gun]].&lt;br /&gt;
&lt;br /&gt;
Finally, Lara enters an underwater passage and pulls a lever, opening a metal grate that allows her to emerge into the second area of the facility, the Diving Area.&lt;br /&gt;
&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Doberman]]&lt;br /&gt;
* [[Scuba Diver]]&lt;br /&gt;
* [[Fiamma Nera Killers (MG)]]&lt;br /&gt;
* [[Fiamma Nera Killers (Shotgun)]]&lt;br /&gt;
* [[Fiamma Nera Brawlers]]&lt;br /&gt;
&lt;br /&gt;
==Obstacles==&lt;br /&gt;
* [[movable block]]&lt;br /&gt;
* [[breakable window]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
* [[rolling Storage Drums]] (aka [[Barrels]])&lt;br /&gt;
* [[Fire traps]]&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
* find a way out of the room&lt;br /&gt;
* collect the pistols&lt;br /&gt;
* collect key cards to get through the rig&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:Der Bohrturm]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=19692</id>
		<title>User:Klow</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=19692"/>
				<updated>2008-07-31T08:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=19402</id>
		<title>User:Klow</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=19402"/>
				<updated>2008-07-16T22:52:43Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External links==&lt;br /&gt;
* (English/French) [http://www.klow.tv Klow.tv - personal webiste]&lt;br /&gt;
* (French) [http://www.encyclopedie-hp.org L'Encyclopédie Harry Potter]&lt;br /&gt;
* (French) [http://www.captain-alban.com/dossier_tribune/tribune22.html Tomb Raider: The Complete Chronicles]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=18744</id>
		<title>User:Klow</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=18744"/>
				<updated>2008-05-14T18:02:10Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External links==&lt;br /&gt;
* (English/French) [http://www.klow.tv Klow.tv - personal webiste]&lt;br /&gt;
* (French) [http://www.encyclopedie-hp.org L'Encyclopédie Harry Potter]&lt;br /&gt;
* (French) [http://www.captain-alban.com/dossier_tribune/tribune22.html Tomb Raider: The Complete Chronicles]&lt;br /&gt;
* (English) [http://www.laracroft.tv/timeline/index.html Tomb Raider: The Complete Chronicles]&lt;br /&gt;
* (English) [http://www.laracroft.tv/discography/index.html Lara Croft Discography] (uncredited)&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=17219</id>
		<title>User:Klow</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=17219"/>
				<updated>2007-09-22T10:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External links==&lt;br /&gt;
* (French) [http://www.encyclopedie-hp.org L'Encyclopédie Harry Potter]&lt;br /&gt;
* (French) [http://www.captain-alban.com/dossier_tribune/tribune22.html Tomb Raider: The Complete Chronicles]&lt;br /&gt;
* (English) [http://www.laracroft.tv/timeline/index.html Tomb Raider: The Complete Chronicles]&lt;br /&gt;
* (English) [http://www.laracroft.tv/discography/index.html Lara Croft Discography] (uncredited)&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=13893</id>
		<title>User:Klow</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=13893"/>
				<updated>2007-04-10T18:19:38Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External links==&lt;br /&gt;
* (French) [http://www.encylopedie-hp.org L'Encyclopédie Harry Potter]&lt;br /&gt;
* (French) [http://www.captain-alban.com/dossier_tribune/tribune22.html Tomb Raider: The Complete Chronicles]&lt;br /&gt;
* (English) [http://www.laracroft.tv/timeline/index.html Tomb Raider: The Complete Chronicles]&lt;br /&gt;
* (English) [http://www.laracroft.tv/discography/index.html Lara Croft Discography] (uncredited)&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=13145</id>
		<title>User:Klow</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Klow&amp;diff=13145"/>
				<updated>2007-02-26T17:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==External links==&lt;br /&gt;
* (French) [http://www.encylopedie-hp.org L'Encyclopédie Harry Potter]&lt;br /&gt;
* (French) [http://www.captain-alban.com/dossier_tribune/tribune22.html Tomb Raider: The Complete Chronicles]&lt;br /&gt;
* (English) [http://www.encyclopedie-hp.org/klow/tr/timeline/tomb_raider_timeline.php Tomb Raider: The Complete Chronicles]&lt;br /&gt;
* (English) [http://www.laracroft.tv/discography/index.html Lara Croft Discography] (uncredited)&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Amanda_Evert&amp;diff=12975</id>
		<title>Amanda Evert</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Amanda_Evert&amp;diff=12975"/>
				<updated>2007-02-18T16:19:54Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Amanda.jpg|thumb|151px|right|Amanda]]'''Amanda Evert''' is a friend of Lara's. She's mentioned in [[Tomb Raider Legend]].&lt;br /&gt;
&lt;br /&gt;
Amanda and Lara were once exploring a ruined temple together, when they were attacked by a monster.  Amanda activated a door-mechanism, which caused the monster to disappear, but also started the collapse of the building. A huge rock buried Amanda's foot and she could not free herself. Lara managed to stop the door from closing for some, but when Amanda couldn't free herself and the water rose over her head, Lara lost her strength and had to let go. Amanda probably drowned, while Lara got away.&lt;br /&gt;
&lt;br /&gt;
When you've finished [[Tomb Raider Legend]], you will be able to play again as Amanda. This explains, why in some images Amanda is wearing part of Lara's gear.&lt;br /&gt;
&lt;br /&gt;
==From the official site==&lt;br /&gt;
On the outside, Amanda Evert was a graduate student of social anthropology; on the inside, she was an intense chronicler of the metaphysical. She believed wholeheartedly that the common notion of reality is nothing but a thin, drab layer pulled over the infinite truth of the soul. She studied every religious and mystical system in the world, past and present, and while still at university was already something of an expert on theology and mysticism. She had a pet theory that fragments of a single, long forgotten mystical belief system exist within the rites and rituals of shamanism, witchcraft and many religions. Her dream was to rediscover this supreme knowledge from the past and teach it to people so they could gain spiritual enlightenment. At the time it seemed more like a youthful dalliance than a true obsession; something Lara considered harmless. She was undoubtedly comfortable with exploring beyond the boundaries of scientific inquiry, but she was also a brilliant researcher who was still in touch with the modern world. She was young, a bit bookish, not too self-confident, and a bit of a hippy. Her relationship with Lara is typified by playful philosophical banter; they disagreed, but they crossed intellectual swords without becoming exasperated or angry at the others' firm viewpoint.&lt;br /&gt;
&lt;br /&gt;
Then one day in [[Peru]], while excavating a tomb Lara believed contained the last queen of [[Tiwanaku]], her team of graduate students breeched a new room and all hell broke loose. Lara was the only one to return to the surface, where the team's structural engineer, [[Anaya Imanu]], listened in horror to Lara's story of how a malevolent entity of some kind slaughtered everyone in the tomb, except for Lara and Amanda. But as the two tried to escape, Amanda set off a trap that sealed the room, brought down the roof, and drowned Amanda.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;[[Category:Characters]] [[Category:Legend Characters]][[Category:Tomb Raider Legend]][[de:Amanda]]&lt;br /&gt;
&lt;br /&gt;
== Amanda Evert: New enemy of Ms. Croft ==&lt;br /&gt;
It appears that Amanda survived in the tomb in Peru long ago even though Lara thought her dead.&lt;br /&gt;
She returns to surprise Lara as they both search for the same artefact.&lt;br /&gt;
Amanda Evert is Lara Croft's new female foe.&lt;br /&gt;
&lt;br /&gt;
==Play Legend as Amanda==&lt;br /&gt;
You can replay levels as Amanda. She is basically just another Outfit for Lara. You have to finish the [[Ghana]] [[Time Trial]] to get the short version costume or the [[Kazakhstan]] [[Time Trial]] to get the winter version.&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Amanda_Evert&amp;diff=12974</id>
		<title>Amanda Evert</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Amanda_Evert&amp;diff=12974"/>
				<updated>2007-02-18T16:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: /* from the official site */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Amanda.jpg|thumb|151px|right|Amanda]]'''Amanda Evert''' is a friend of Lara's. She's mentioned in [[Tomb Raider Legend]].&lt;br /&gt;
&lt;br /&gt;
Amanda and Lara were once exploring a ruined temple together, when they were attacked by a monster.  Amanda activated a door-mechanism, which caused the monster to disappear, but also started the collapse of the building. A huge rock buried Amanda's foot and she could not free herself. Lara managed to stop the door from closing for some, but when Amanda couldn't free herself and the water rose over her head, Lara lost her strength and had to let go. Amanda probably drowned, while Lara got away.&lt;br /&gt;
&lt;br /&gt;
When you've finished [[Tomb Raider Legend]], you will be able to play again as Amanda. This explains, why in some images Amanda is wearing part of Lara's gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From the official site==&lt;br /&gt;
On the outside, Amanda Evert was a graduate student of social anthropology; on the inside, she was an intense chronicler of the metaphysical. She believed wholeheartedly that the common notion of reality is nothing but a thin, drab layer pulled over the infinite truth of the soul. She studied every religious and mystical system in the world, past and present, and while still at university was already something of an expert on theology and mysticism. She had a pet theory that fragments of a single, long forgotten mystical belief system exist within the rites and rituals of shamanism, witchcraft and many religions. Her dream was to rediscover this supreme knowledge from the past and teach it to people so they could gain spiritual enlightenment. At the time it seemed more like a youthful dalliance than a true obsession; something Lara considered harmless. She was undoubtedly comfortable with exploring beyond the boundaries of scientific inquiry, but she was also a brilliant researcher who was still in touch with the modern world. She was young, a bit bookish, not too self-confident, and a bit of a hippy. Her relationship with Lara is typified by playful philosophical banter; they disagreed, but they crossed intellectual swords without becoming exasperated or angry at the others' firm viewpoint.&lt;br /&gt;
&lt;br /&gt;
Then one day in [[Peru]], while excavating a tomb Lara believed contained the last queen of [[Tiwanaku]], her team of graduate students breeched a new room and all hell broke loose. Lara was the only one to return to the surface, where the team's structural engineer, [[Anaya Imanu]], listened in horror to Lara's story of how a malevolent entity of some kind slaughtered everyone in the tomb, except for Lara and Amanda. But as the two tried to escape, Amanda set off a trap that sealed the room, brought down the roof, and drowned Amanda.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;[[Category:Characters]] [[Category:Legend Characters]][[Category:Tomb Raider Legend]][[de:Amanda]]&lt;br /&gt;
&lt;br /&gt;
== Amanda Evert: New enemy of Ms. Croft ==&lt;br /&gt;
It appears that Amanda survived in the tomb in Peru long ago even though Lara thought her dead.&lt;br /&gt;
She returns to surprise Lara as they both search for the same artefact.&lt;br /&gt;
Amanda Evert is Lara Croft's new female foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Play Legend as Amanda==&lt;br /&gt;
You can replay levels as Amanda. She is basically just another Outfit for Lara. You have to finish the [[Ghana]] [[Time Trial]] to get the short version costume or the [[Kazakhstan]] [[Time Trial]] to get the winter version.&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Floating_Islands&amp;diff=12973</id>
		<title>Floating Islands</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Floating_Islands&amp;diff=12973"/>
				<updated>2007-02-18T16:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{leveltable}}&lt;br /&gt;
!{{levelline}}|''Floating Islands''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Image:Floatingislands.jpg|225px]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[Tomb Raider II]]&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Level No&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Secrets&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Length&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|75 minutes&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Location&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|[[Asia]], [[China]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|Level Chronology&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Temple of Xian]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Floating Islands]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[The Dragon's Lair]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[:trgcom:tr2/islands|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
'''Floating Islands''' is a level in [[Tomb Raider II]]. It's the most surreal level of the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:Die schwimmenden Inseln]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Ice_Palace&amp;diff=12972</id>
		<title>Ice Palace</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Ice_Palace&amp;diff=12972"/>
				<updated>2007-02-18T16:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{leveltable}}&lt;br /&gt;
!{{levelline}}|''Ice Palace''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Image:Icepalace.jpg|225px]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[Tomb Raider II]]&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Level No&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Secrets&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Length&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|50 minutes&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Location&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|[[Asia]], [[Tibet]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|Level Chronology&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Catacombs of the Talion]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Ice Palace]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Temple of Xian]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[:trgcom:tr2/icepalace|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
'''Ice Palace''' is a level in [[Tomb Raider II]]. It's where the [[Talion]] is located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:Der Eispalast]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Maria_Doria&amp;diff=12971</id>
		<title>Maria Doria</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Maria_Doria&amp;diff=12971"/>
				<updated>2007-02-18T16:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Maria Doria''' is a sunken ship Lara visits in [[Tomb Raider II]].&lt;br /&gt;
&lt;br /&gt;
It was the ship of [[Gianni Bartoli]], the deceased father of [[Marco Bartoli]]. The father of [[Brother Chan]] was responsible for sinking the ship. Their mission was to keep the [[Seraph]], which was on board, from being used by [[Gianni Bartoli]].&lt;br /&gt;
&lt;br /&gt;
The name of the ship must have been taken from the [[Andrea Doria]], a real ship. Many elements also bear some esthetical similarities with the Titanic (windows, pavement, among others).&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:Maria Doria]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Wreck_of_the_Maria_Doria&amp;diff=12970</id>
		<title>Wreck of the Maria Doria</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Wreck_of_the_Maria_Doria&amp;diff=12970"/>
				<updated>2007-02-18T16:13:17Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{leveltable}}&lt;br /&gt;
!{{levelline}}|''Wreck of the Maria Doria''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Image:Wreck.jpg|225px]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[Tomb Raider II]]&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Level No&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Secrets&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Length&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|60 minutes&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Location&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|[[Maria Doria]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|Level Chronology&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[40 Fathoms]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Wreck of the Maria Doria]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Living Quarters]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[:trgcom:tr2/wreck|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wreck of the Maria Doria''' is a level in [[Tomb Raider II]]. It's the first of four levels set in a sunken ship, the [[Maria Doria]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:Das Wrack der Maria Doria]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Andrea_Doria&amp;diff=12969</id>
		<title>Andrea Doria</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Andrea_Doria&amp;diff=12969"/>
				<updated>2007-02-18T16:12:15Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Andrea Doria''' was a ship that sunk on July 25th 1956. The [[Maria Doria]] ship visited in [[Tomb Raider II]] might have taken its inspiration in that name.&lt;br /&gt;
&lt;br /&gt;
== External Links: ==&lt;br /&gt;
http://www.andreadoria.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:Andrea Doria]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Maria_Doria&amp;diff=12968</id>
		<title>Maria Doria</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Maria_Doria&amp;diff=12968"/>
				<updated>2007-02-18T16:11:10Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Maria Doria''' is a sunken ship Lara visits in [[Tomb Raider II]].&lt;br /&gt;
&lt;br /&gt;
It was the ship of [[Gianni Bartoli]], the deceased father of [[Marco Bartoli]]. The father of [[Brother Chan]] was responsible for sinking the ship. Their mission was to keep the [[Seraph]], which was on board, from being used by [[Gianni Bartoli]].&lt;br /&gt;
&lt;br /&gt;
The name of the ship must have been taken from the [[Andrea Doria]], a real ship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:Maria Doria]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=The_Deck&amp;diff=12967</id>
		<title>The Deck</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=The_Deck&amp;diff=12967"/>
				<updated>2007-02-18T16:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{leveltable}}&lt;br /&gt;
!{{levelline}}|''The Deck''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Image:Deck.jpg|225px]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[Tomb Raider II]]&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Level No&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Secrets&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Length&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|45 minutes&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Location&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|[[Maria Doria]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|Level Chronology&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Living Quarters]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[The Deck]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Tibetan Foothills]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[:trgcom:tr2/deck|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Deck''' is a level in [[Tomb Raider II]]. It's the main deck of the [[Maria Doria]], blocked in a huge cave where the Seraph is located. It's broken in two parts, one on the right side, the other upside down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:An Deck]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tibetan_Foothills&amp;diff=12966</id>
		<title>Tibetan Foothills</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tibetan_Foothills&amp;diff=12966"/>
				<updated>2007-02-18T16:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{leveltable}}&lt;br /&gt;
!{{levelline}}|''Tibetan Foothills''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Image:Tibetan.jpg|225px]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[Tomb Raider II]]&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Level No&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|11&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Secrets&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Length&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|50 minutes&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Location&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|[[Asia]], [[Tibet]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|Level Chronology&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[The Deck]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Tibetan Foothills]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Barkhang Monastery]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[:trgcom:tr2/foothills|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
'''Tibetan Foothills''' is a Level in [[Tomb Raider II]].&lt;br /&gt;
&lt;br /&gt;
After finishing the exploration of the [[Maria Doria]], Lara travels to [[Tibet]], in search of the [[Barkhang Monastery]]. &lt;br /&gt;
&lt;br /&gt;
In the foothills she encounters [[Eagles]], [[Snow leopards]], [[Killers|Killers on Foot]] and on [[Snowmobilers|snowmobiles]]. &lt;br /&gt;
&lt;br /&gt;
As in (almost) every Tomb Raider 2 level you can find three [[secrets]] (a golden, a silver and a jade dragon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:Das tibetianische Hochland]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tibetan_Foothills&amp;diff=12965</id>
		<title>Tibetan Foothills</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tibetan_Foothills&amp;diff=12965"/>
				<updated>2007-02-18T16:07:43Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{leveltable}}&lt;br /&gt;
!{{levelline}}|''Tibetan Foothills''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Image:Tibetan.jpg|225px]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[Tomb Raider II]]&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Level No&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|11&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Secrets&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Length&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|50 minutes&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Location&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|[[Asia]], [[Tibet]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|Level Chronology&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[The Deck]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Tibetan Foothills]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Barkhang Monastery]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[:trgcom:tr2/foothills|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
'''Tibetan Foothills''' is a Level in [[Tomb Raider II]].&lt;br /&gt;
&lt;br /&gt;
After finishing the exploration of the [[Maria Doria]], Lara travels to [[Tibet]], in search of the [[Barkhang Monastery]]. &lt;br /&gt;
&lt;br /&gt;
In the foothills she encounters [[Eagles]], [[Snow leopards]], [[Killers|Killers on Foot]] and [[Snowmobilers|on snowmobiles]]. &lt;br /&gt;
&lt;br /&gt;
As in (almost) every Tomb Raider 2 level you can find three [[secrets]] (a golden, a silver and a jade dragon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:Das tibetianische Hochland]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Gianni_Bartoli&amp;diff=12964</id>
		<title>Gianni Bartoli</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Gianni_Bartoli&amp;diff=12964"/>
				<updated>2007-02-18T16:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gianni Bartoli''' is the deceased father of [[Marco Bartoli]]. He somehow found the [[Seraph]] and was travelling on the [[Maria Doria]] with it in his possession. The Maria Doria was bombed by the father of [[Brother Chan]] of the [[Barkhang Monastery]]. Gianni died under the sea when the ship went down. The Seraph remained amongst the [[Wreck of the Maria Doria]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gianni Bartoli]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Snow_leopards&amp;diff=12962</id>
		<title>Snow leopards</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Snow_leopards&amp;diff=12962"/>
				<updated>2007-02-18T16:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: Snowleopards moved to Snow leopards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Schneeleopard-klein.jpg|thumb|150px|right|Snow Leopard, ''Panthera uncia'']]  The Snow Leopard is an enemy in [[Tomb Raider 2]], e.g. in the level [[Tibetan Foothills]] and [[Golden Mask]].&lt;br /&gt;
&lt;br /&gt;
The actual Snow Leopard is near extinction so it is not a good idea to shoot one! (Well, in the game you will have to, but remember, it's only a game!) There are now about 6,000 animals free in their hunting grounds, but during the 1960s the population was only about 1,000. The Snow Leopard lives in the mountain regions of Central Asia. It can jump as far as 16 meters, that's a record, even for cats. It can grow up to 140 cm from head to tail and a tail length of 90 cm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Snowleopard_gm.jpg|thumb|150px|left|Snow Leopard (GM)]] &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== More Information ==&lt;br /&gt;
[http://www.nabu.de/m01/m01_06/00297.html www.schneeleopard.de]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;[[Category:Baddies]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Snowleopards&amp;diff=12963</id>
		<title>Snowleopards</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Snowleopards&amp;diff=12963"/>
				<updated>2007-02-18T16:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;Klow: Snowleopards moved to Snow leopards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Snow leopards]]&lt;/div&gt;</summary>
		<author><name>Klow</name></author>	</entry>

	</feed>