Difference between revisions of "Trigger"

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A '''Trigger''' is an object that triggers a certain event.
 
A '''Trigger''' is an object that triggers a certain event.
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==Visual Triggers==
 
==Visual Triggers==
=== Buttons, Switches and Levers ===
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===Buttons===
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These triggers are pushed by Lara.
 
* [[Small Push Switch]]
 
* [[Small Push Switch]]
 
* [[Big Push Button]]
 
* [[Big Push Button]]
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* [[Pressure Plate]]
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===Levers===
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These triggers are flipped by Lara.
 
* [[Small Lever Switch]]
 
* [[Small Lever Switch]]
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* [[Grab Hole]]
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* [[Jump Switch]]
 
* [[Wall Lever]] (Big Lever Switch)
 
* [[Wall Lever]] (Big Lever Switch)
 
* [[Lever Switch]] (Floor Lever)
 
* [[Lever Switch]] (Floor Lever)
* [[Crowbar Switch]] (Floor)
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* [[Crowbar Switch]] (a floor lever without the handle)
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* [[Underwater Lever]]
  
=== Special Switches and Levers ===
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* [[Underwater Switch]]
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===Winches===
* [[Jump Switch]]
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These triggers are wound up by Lara. They often start unwinding as soon as Lara lets go and thus are usually timed.
* [[Small Wheel]]
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* [[Cog Switch]] (a large cog wheel)
* large [[Cog Switch]]
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* [[Turnstile Winch]]
* small [[Cog Wheel]]
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* [[Axe Winch]]
* [[Hole Switch]]
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* [[Rope Winch]]
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* [[Pull Switch]] (In Guardian of Light and Temple of Osiris)
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=== Other Visible Triggers ===
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* [[Valve Wheel]]
 
* [[Pullrope]] (in TAoD also underwater)
 
* [[Pullrope]] (in TAoD also underwater)
* [[Pull Switch]] (In Guardian of Light)
 
 
* [[Codepad]]
 
* [[Codepad]]
 
* Puzzlepieces / [[Artefacts]]
 
* Puzzlepieces / [[Artefacts]]
 
* Keyhole (and [[Key]])
 
* Keyhole (and [[Key]])
* [[Pressure Plate]]
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* [[Book Switch]]
* [[Shoot Switch]]
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* [[Shooting Target]]
 
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* [[Breakable Objects]]
 
 
==Related Articles==
 
* [[Wall Lever]]
 
* [[Jumpswitch]]
 
* [[Hole Switch]]
 
* [[Pullrope]] (also under water, [[AoD]])
 
* [[Underwater Switch]]
 
* [[Codepad]]
 
  
  
 
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==Invisible Triggers==
 
 
 
 
==Secondary Triggers==
 
* Breakable Objects
 
** Shooting Targets
 
* [[movable Objects|Movable Objects]]
 
 
 
 
 
 
 
==Invisible Trigger (Trigger in the Level Editor)==
 
 
A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:
 
A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:
 
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* invisible floor triggers triggered by [[movable Objects|Movable Objects]] placed on top.
 
* a [[boulder]] rolling over a certain floor tile
 
* a [[boulder]] rolling over a certain floor tile
 
* a [[baddy]] crossing a certain spot
 
* a [[baddy]] crossing a certain spot

Latest revision as of 20:53, 5 May 2017

A Trigger is an object that triggers a certain event.

Visual Triggers

Buttons

These triggers are pushed by Lara.


Levers

These triggers are flipped by Lara.


Winches

These triggers are wound up by Lara. They often start unwinding as soon as Lara lets go and thus are usually timed.


Other Visible Triggers


Invisible Triggers

A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:

  • invisible floor triggers triggered by Movable Objects placed on top.
  • a boulder rolling over a certain floor tile
  • a baddy crossing a certain spot