Difference between revisions of "Trigger"

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A '''Trigger''' is an object that triggers a certain event.
 
A '''Trigger''' is an object that triggers a certain event.
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==Visual Triggers==
 
==Visual Triggers==
* Levers and Buttons
 
:* [[Small Push Switch]]
 
:* [[Big Push Button]]
 
:* [[Small Lever Switch]]
 
:* [[Wall Lever]] (Big Lever Switch)
 
:* [[Lever Switch]] (Floor Lever)
 
:* [[Crowbar Switch]] (Floor)
 
* [[Underwater Switch]]
 
* [[Jump Switch]]
 
* [[Small Wheel]]
 
* large [[Cog Switch]]
 
* small [[Cog Wheel]]
 
* [[Hole Switch]]
 
* [[Pullrope]] (in TAoD also underwater)
 
* [[Pull Switch]] (In Guardian of Light)
 
* [[Codepad]]
 
* Puzzlepieces / [[Artefacts]]
 
* Keyhole (and [[Key]])
 
* [[Pressure Plate]]
 
* [[Shoot Switch]]
 
  
  
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===Buttons===
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These triggers are pushed by Lara.
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* [[Small Push Switch]]
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* [[Big Push Button]]
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* [[Pressure Plate]]
  
  
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===Levers===
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These triggers are flipped by Lara.
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* [[Small Lever Switch]]
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* [[Grab Hole]]
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* [[Jump Switch]]
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* [[Wall Lever]] (Big Lever Switch)
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* [[Lever Switch]] (Floor Lever)
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* [[Crowbar Switch]] (a floor lever without the handle)
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* [[Underwater Lever]]
  
  
==Secondary Triggers==
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===Winches===
* Breakable Objects
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These triggers are wound up by Lara. They often start unwinding as soon as Lara lets go and thus are usually timed.
** Shooting Targets
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* [[Cog Switch]] (a large cog wheel)
* [[movable Objects|Movable Objects]]
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* [[Turnstile Winch]]
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* [[Axe Winch]]
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* [[Rope Winch]]
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* [[Pull Switch]] (In Guardian of Light and Temple of Osiris)
  
  
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=== Other Visible Triggers ===
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* [[Valve Wheel]]
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* [[Pullrope]] (in TAoD also underwater)
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* [[Codepad]]
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* Puzzlepieces / [[Artefacts]]
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* Keyhole (and [[Key]])
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* [[Book Switch]]
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* [[Shooting Target]]
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* [[Breakable Objects]]
  
==Invisible Trigger (Trigger in the Level Editor)==
 
A Level Designer will gain a new perspective of triggers. Many things can be invisible triggers:
 
  
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==Invisible Triggers==
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A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:
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* invisible floor triggers triggered by [[movable Objects|Movable Objects]] placed on top.
 
* a [[boulder]] rolling over a certain floor tile
 
* a [[boulder]] rolling over a certain floor tile
 
* a [[baddy]] crossing a certain spot
 
* a [[baddy]] crossing a certain spot

Latest revision as of 20:53, 5 May 2017

A Trigger is an object that triggers a certain event.

Visual Triggers

Buttons

These triggers are pushed by Lara.


Levers

These triggers are flipped by Lara.


Winches

These triggers are wound up by Lara. They often start unwinding as soon as Lara lets go and thus are usually timed.


Other Visible Triggers


Invisible Triggers

A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:

  • invisible floor triggers triggered by Movable Objects placed on top.
  • a boulder rolling over a certain floor tile
  • a baddy crossing a certain spot