Difference between revisions of "Trigger"
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m (→Invisible Trigger (Trigger in the Level Editor)) |
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==Visual Triggers== | ==Visual Triggers== | ||
− | + | === Buttons, Switches and Levers === | |
− | + | * [[Small Push Switch]] | |
− | + | * [[Big Push Button]] | |
− | + | * [[Small Lever Switch]] | |
− | + | * [[Wall Lever]] (Big Lever Switch) | |
− | + | * [[Lever Switch]] (Floor Lever) | |
− | + | * [[Crowbar Switch]] (Floor) | |
+ | |||
+ | === Special Switches and Levers === | ||
* [[Underwater Switch]] | * [[Underwater Switch]] | ||
* [[Jump Switch]] | * [[Jump Switch]] | ||
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* [[Shoot Switch]] | * [[Shoot Switch]] | ||
+ | |||
+ | ==Related Articles== | ||
+ | * [[Wall Lever]] | ||
+ | * [[Jumpswitch]] | ||
+ | * [[Hole Switch]] | ||
+ | * [[Pullrope]] (also under water, [[AoD]]) | ||
+ | * [[Underwater Switch]] | ||
+ | * [[Codepad]] | ||
Revision as of 02:19, 16 November 2016
A Trigger is an object that triggers a certain event.
Contents
Visual Triggers
Buttons, Switches and Levers
- Small Push Switch
- Big Push Button
- Small Lever Switch
- Wall Lever (Big Lever Switch)
- Lever Switch (Floor Lever)
- Crowbar Switch (Floor)
Special Switches and Levers
- Underwater Switch
- Jump Switch
- Small Wheel
- large Cog Switch
- small Cog Wheel
- Hole Switch
- Pullrope (in TAoD also underwater)
- Pull Switch (In Guardian of Light)
- Codepad
- Puzzlepieces / Artefacts
- Keyhole (and Key)
- Pressure Plate
- Shoot Switch
Related Articles
- Wall Lever
- Jumpswitch
- Hole Switch
- Pullrope (also under water, AoD)
- Underwater Switch
- Codepad
Secondary Triggers
- Breakable Objects
- Shooting Targets
- Movable Objects
Invisible Trigger (Trigger in the Level Editor)
A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers: