Difference between revisions of "Trigger"

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m (Invisible Trigger (Trigger in the Level Editor))
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==Visual Triggers==
 
==Visual Triggers==
* Levers and Buttons
+
=== Buttons, Switches and Levers ===
:* [[Small Push Switch]]
+
* [[Small Push Switch]]
:* [[Big Push Button]]
+
* [[Big Push Button]]
:* [[Small Lever Switch]]
+
* [[Small Lever Switch]]
:* [[Wall Lever]] (Big Lever Switch)
+
* [[Wall Lever]] (Big Lever Switch)
:* [[Lever Switch]] (Floor Lever)
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* [[Lever Switch]] (Floor Lever)
:* [[Crowbar Switch]] (Floor)
+
* [[Crowbar Switch]] (Floor)
 +
 
 +
=== Special Switches and Levers ===
 
* [[Underwater Switch]]
 
* [[Underwater Switch]]
 
* [[Jump Switch]]
 
* [[Jump Switch]]
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* [[Shoot Switch]]
 
* [[Shoot Switch]]
  
 +
 +
==Related Articles==
 +
* [[Wall Lever]]
 +
* [[Jumpswitch]]
 +
* [[Hole Switch]]
 +
* [[Pullrope]] (also under water, [[AoD]])
 +
* [[Underwater Switch]]
 +
* [[Codepad]]
  
  

Revision as of 02:19, 16 November 2016

A Trigger is an object that triggers a certain event.

Visual Triggers

Buttons, Switches and Levers

Special Switches and Levers


Related Articles



Secondary Triggers


Invisible Trigger (Trigger in the Level Editor)

A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:

  • a boulder rolling over a certain floor tile
  • a baddy crossing a certain spot