Difference between revisions of "Trigger"

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==Visual Triggers==
 
==Visual Triggers==
 
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* Levers and Buttons
* [[Small Push Switch]]
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:* [[Small Push Switch]]
* Big Push Button
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:* [[Big Push Button]]
* Lever
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:* [[Small Lever Switch]]
** Wall Lever ([[Big Lever Switch]])
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:* [[Wall Lever]] (Big Lever Switch)
** Lever Switch (Floor)
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:* [[Lever Switch]] (Floor Lever)
** Crowbar Switch (Floor)
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:* [[Crowbar Switch]] (Floor)
* [[Jumpswitch]]
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* [[Underwater Switch]]
* Small Cog
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* [[Jump Switch]]
* [[Cog Switch]]
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* [[Small Wheel]]
* Hole Switch
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* large [[Cog Switch]]
* [[Pullrope]]
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* small [[Cog Wheel]]
* Underwater Switch
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* [[Hole Switch]]
* Codepad
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* [[Pullrope]] (in TAoD also underwater)
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* [[Pull Switch]] (In Guardian of Light)
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* [[Codepad]]
 
* Puzzlepieces / [[Artefacts]]
 
* Puzzlepieces / [[Artefacts]]
 
* Keyhole (and [[Key]])
 
* Keyhole (and [[Key]])
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* [[Pressure Plate]]
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* [[Shoot Switch]]
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 +
 +
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==Secondary Triggers==
 
==Secondary Triggers==
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[[Category:Triggers|!]]
 
[[Category:Triggers|!]]
  
[[de:Trigger]]
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[[de:Auslöser]]

Revision as of 19:01, 9 February 2011

A Trigger is an object that triggers a certain event.

Visual Triggers

  • Levers and Buttons



Secondary Triggers


Invisible Trigger (Trigger in the Level Editor)

The Level Editor will gain a new perspective of triggers. Many things can be invisible triggers:

  • a boulder rolling over a certain floor tile
  • a baddy crossing a certain spot